1,546 research outputs found
MATHNECT: Mathematics Motion Based Learning for Primary School
Courseware is now widely used in the process of learning and teaching, particularly at the primary school level and in mathematics classes. Students become less interested in learning mathematics because it involves abstract and complex concepts. Difficulty learning math is a profound and acknowledged difficulty among students throughout the generations. The way of teaching and learning mathematics has remained relatively the same in our education system. Students are unable to provide their entire focus in class because of the current educational system, which is sometimes boring and relies solely on the whiteboard as a medium of instruction. However, with today's technological advancements, this problem may be overcome. It can be used to enhance the current educational system by utilizing current technology. One of them is Kinect, this device is a motion-tracking technology that allows users to interact with applications by moving their bodies. The main objective of this Mathnect is to develop a motion-based learning environment by utilizing Kinect technology as a learning aid to improve student concentration and attention in mathematics class. This project is developed using a methodology ADDIE. The methodology of analysis employed in this phase, which includes content analysis, should be focused on the compatibility of the content and the target users. The game will be focusing on teaching simple mathematics number, which it will cover on basic numbers among primary school students. Thus, by implementing this project in primary schools, our educational environment can be improved to produce new adaptive learning methods. This Mathnect is beneficial for educators, students, and parents to be used in the classroom and can also be used for self-based learning. As a result, students will not be bored in the classroom at any time
Exploring Strategies in Website Development in Human-Computer Interaction for Older Adults Over 65: A Case Study
Human-computer interaction (HCI) website developers often lack the understanding necessary to build interfaces to meet accessibility requirements for older adults over 65. Adults over 65 often have difficulty using computer technology to access information over the Internet and are slow to adapt because websites are not fully accessible to older adults. Grounded in the technology acceptance model, the purpose of this qualitative multiple-case study was to explore strategies that HCI website developers use to build interfaces to meet accessibility requirements for older adults over 65. The participants were four HCI website developers from four website development companies in the New York City metropolitan area of the United States. Data were collected using semi-structured interviews and organizational documents. Using thematic analysis, the major themes found were ease of readability and accessibility, ease of navigation and simplicity, and the importance of feedback. A key recommendation is for web designers and developers to use best practices and guidelines identified by the World Wide Web Consortium to create accessible websites for adults over 65. The implications for positive social change include the potential to improve the number of websites that are easier to use for older adults, thus providing benefits to older adults by enriching their worlds, allowing their families to use distance communication to interact with them, and affording health providers with an avenue to have more contact with the older adults
Development of a secure monitoring framework for optical disaggregated data centres
Data center (DC) infrastructures are a key piece of nowadays telecom and cloud services delivery, enabling the access and storage of enormous quantities of information as well as the execution of complex applications and services. Such aspect is being accentuated with the advent of 5G and beyond architectures, since a significant portion of the network and service functions are being deployed as specialized virtual elements inside dedicated DC infrastructures. As such, the development of new architectures to better exploit the resources of DC becomes of paramount importanceThe mismatch between the variability of resources required by running applications and the fixed amount of resources in server units severely limits resource utilization in today's Data Centers (DCs). The Disaggregated DC (DDC) paradigm was recently introduced to address these limitations. The main idea behind DDCs is to divide the various computational resources into independent hardware modules/blades, which are mounted in racks, bringing greater modularity and allowing operators to optimize their deployments for improved efficiency and performance, thus, offering high resource allocation flexibility. Moreover, to efficiently exploit the hardware blades and establish the connections across them according to upper layer requirements, a flexible control and management framework is required. In this regard, following current industrial trends, the Software Defined Networking (SDN) paradigm is one of the leading technologies for the control of DC infrastructures, allowing for the establishment of high-speed, low-latency optical connections between hardware components in DDCs in response to the demands of higher-level services and applications. With these concepts in mind, the primary objective of this thesis is to design and carry out the implementation of the control of a DDC infrastructure layer that is founded on the SDN principles and makes use of optical technologies for the intra-DC network fabric, highlighting the importance of quality control and monitoring. Thanks to several SDN agents, it becomes possible to gather statistics and metrics from the multiple infrastructure elements (computational blades and network equipment), allowing DC operators to monitor and make informed decisions on how to utilize the infrastructure resources to the greatest extent feasible. Indeed, quality assurance operations are of capital importance in modern DC infrastructures, thus, it becomes essential to guarantee a secure communication channel for gathering infrastructure metrics/statistics and enforcing (re-)configurations, closing the full loop, then addressing the security layer to secure the communication channel by encryption and providing authentication for the server and the client
M-health review: joining up healthcare in a wireless world
In recent years, there has been a huge increase in the use of information and communication technologies (ICT) to deliver health and social care. This trend is bound to continue as providers (whether public or private) strive to deliver better care to more people under conditions of severe budgetary constraint
Digital Image access in an educational environment
The thesis Digital Image Access in an Educational Environment explores multiple approaches to image system design and deployment in the academic setting. This discourse chronicles the issues, options, design considerations, technical challenges, and organizational and social factors inherent in Internet and network access to, and use of, collections of high-resolution digital images in the university environment. Discussion focuses upon advances undertaken or participated in at Rochester Institute of Technology (RIT) by Wallace Library to provide digital image access to the RIT community. Efforts include the development of a local image system, the beta testing of a national image delivery system and the purchase of commercial image systems. While this examination details one institution\u27s foray into encouraging a change through digital image systems experimentation and implementation, as an enhancement to campus-based and distance education curriculum, it is intended to inform other educational institutions in their approach to the same issue
Quality assessment technique for ubiquitous software and middleware
The new paradigm of computing or information systems is ubiquitous computing systems. The technology-oriented issues of ubiquitous computing systems have made researchers pay much attention to the feasibility study of the technologies rather than building quality assurance indices or guidelines. In this context, measuring quality is the key to developing high-quality ubiquitous computing products. For this reason, various quality models have been defined, adopted and enhanced over the years, for example, the need for one recognised standard quality model (ISO/IEC 9126) is the result of a consensus for a software quality model on three levels: characteristics, sub-characteristics, and metrics. However, it is very much unlikely that this scheme will be directly applicable to ubiquitous computing environments which are considerably different to conventional software, trailing a big concern which is being given to reformulate existing methods, and especially to elaborate new assessment techniques for ubiquitous computing environments. This paper selects appropriate quality characteristics for the ubiquitous computing environment, which can be used as the quality target for both ubiquitous computing product evaluation processes ad development processes. Further, each of the quality characteristics has been expanded with evaluation questions and metrics, in some cases with measures. In addition, this quality model has been applied to the industrial setting of the ubiquitous computing environment. These have revealed that while the approach was sound, there are some parts to be more developed in the future
Making intelligent systems team players: Case studies and design issues. Volume 1: Human-computer interaction design
Initial results are reported from a multi-year, interdisciplinary effort to provide guidance and assistance for designers of intelligent systems and their user interfaces. The objective is to achieve more effective human-computer interaction (HCI) for systems with real time fault management capabilities. Intelligent fault management systems within the NASA were evaluated for insight into the design of systems with complex HCI. Preliminary results include: (1) a description of real time fault management in aerospace domains; (2) recommendations and examples for improving intelligent systems design and user interface design; (3) identification of issues requiring further research; and (4) recommendations for a development methodology integrating HCI design into intelligent system design
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