43 research outputs found

    IMPROVING THE PERFORMANCE AND ENERGY EFFICIENCY OF EMERGING MEMORY SYSTEMS

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    Modern main memory is primarily built using dynamic random access memory (DRAM) chips. As DRAM chip scales to higher density, there are mainly three problems that impede DRAM scalability and performance improvement. First, DRAM refresh overhead grows from negligible to severe, which limits DRAM scalability and causes performance degradation. Second, although memory capacity has increased dramatically in past decade, memory bandwidth has not kept pace with CPU performance scaling, which has led to the memory wall problem. Third, DRAM dissipates considerable power and has been reported to account for as much as 40% of the total system energy and this problem exacerbates as DRAM scales up. To address these problems, 1) we propose Rank-level Piggyback Caching (RPC) to alleviate DRAM refresh overhead by servicing memory requests and refresh operations in parallel; 2) we propose a high performance and bandwidth efficient approach, called SELF, to breaking the memory bandwidth wall by exploiting die-stacked DRAM as a part of memory; 3) we propose a cost-effective and energy-efficient architecture for hybrid memory systems composed of high bandwidth memory (HBM) and phase change memory (PCM), called Dual Role HBM (DR-HBM). In DR-HBM, hot pages are tracked at a cost-effective way and migrated to the HBM to improve performance, while cold pages are stored at the PCM to save energy

    Holistic Performance Analysis and Optimization of Unified Virtual Memory

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    The programming difficulty of creating GPU-accelerated high performance computing (HPC) codes has been greatly reduced by the advent of Unified Memory technologies that abstract the management of physical memory away from the developer. However, these systems incur substantial overhead that paradoxically grows for codes where these technologies are most useful. While these technologies are increasingly adopted for use in modern HPC frameworks and applications, the performance cost reduces the efficiency of these systems and turns away some developers from adoption entirely. These systems are naturally difficult to optimize due to the large number of interconnected hardware and software components that must be untangled to perform thorough analysis. In this thesis, we take the first deep dive into a functional implementation of a Unified Memory system, NVIDIA UVM, to evaluate the performance and characteristics of these systems. We show specific hardware and software interactions that cause serialization between host and devices. We further provide a quantitative evaluation of fault handling for various applications under different scenarios, including prefetching and oversubscription. Through lower-level analysis, we find that the driver workload is dependent on the interactions among application access patterns, GPU hardware constraints, and Host OS components. These findings indicate that the cost of host OS components is significant and present across UM implementations. We also provide a proof-of-concept asynchronous approach to memory management in UVM that allows for reduced system overhead and improved application performance. This study provides constructive insight into future implementations and systems, such as Heterogeneous Memory Management

    Hardware-conscious query processing for the many-core era

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    Die optimale Nutzung von moderner Hardware zur Beschleunigung von Datenbank-Anfragen ist keine triviale Aufgabe. Viele DBMS als auch DSMS der letzten Jahrzehnte basieren auf Sachverhalten, die heute kaum noch Gültigkeit besitzen. Ein Beispiel hierfür sind heutige Server-Systeme, deren Hauptspeichergröße im Bereich mehrerer Terabytes liegen kann und somit den Weg für Hauptspeicherdatenbanken geebnet haben. Einer der größeren letzten Hardware Trends geht hin zu Prozessoren mit einer hohen Anzahl von Kernen, den sogenannten Manycore CPUs. Diese erlauben hohe Parallelitätsgrade für Programme durch Multithreading sowie Vektorisierung (SIMD), was die Anforderungen an die Speicher-Bandbreite allerdings deutlich erhöht. Der sogenannte High-Bandwidth Memory (HBM) versucht diese Lücke zu schließen, kann aber ebenso wie Many-core CPUs jeglichen Performance-Vorteil negieren, wenn dieser leichtfertig eingesetzt wird. Diese Arbeit stellt die Many-core CPU-Architektur zusammen mit HBM vor, um Datenbank sowie Datenstrom-Anfragen zu beschleunigen. Es wird gezeigt, dass ein hardwarenahes Kostenmodell zusammen mit einem Kalibrierungsansatz die Performance verschiedener Anfrageoperatoren verlässlich vorhersagen kann. Dies ermöglicht sowohl eine adaptive Partitionierungs und Merge-Strategie für die Parallelisierung von Datenstrom-Anfragen als auch eine ideale Konfiguration von Join-Operationen auf einem DBMS. Nichtsdestotrotz ist nicht jede Operation und Anwendung für die Nutzung einer Many-core CPU und HBM geeignet. Datenstrom-Anfragen sind oft auch an niedrige Latenz und schnelle Antwortzeiten gebunden, welche von höherer Speicher-Bandbreite kaum profitieren können. Hinzu kommen üblicherweise niedrigere Taktraten durch die hohe Kernzahl der CPUs, sowie Nachteile für geteilte Datenstrukturen, wie das Herstellen von Cache-Kohärenz und das Synchronisieren von parallelen Thread-Zugriffen. Basierend auf den Ergebnissen dieser Arbeit lässt sich ableiten, welche parallelen Datenstrukturen sich für die Verwendung von HBM besonders eignen. Des Weiteren werden verschiedene Techniken zur Parallelisierung und Synchronisierung von Datenstrukturen vorgestellt, deren Effizienz anhand eines Mehrwege-Datenstrom-Joins demonstriert wird.Exploiting the opportunities given by modern hardware for accelerating query processing speed is no trivial task. Many DBMS and also DSMS from past decades are based on fundamentals that have changed over time, e.g., servers of today with terabytes of main memory capacity allow complete avoidance of spilling data to disk, which has prepared the ground some time ago for main memory databases. One of the recent trends in hardware are many-core processors with hundreds of logical cores on a single CPU, providing an intense degree of parallelism through multithreading as well as vectorized instructions (SIMD). Their demand for memory bandwidth has led to the further development of high-bandwidth memory (HBM) to overcome the memory wall. However, many-core CPUs as well as HBM have many pitfalls that can nullify any performance gain with ease. In this work, we explore the many-core architecture along with HBM for database and data stream query processing. We demonstrate that a hardware-conscious cost model with a calibration approach allows reliable performance prediction of various query operations. Based on that information, we can, therefore, come to an adaptive partitioning and merging strategy for stream query parallelization as well as finding an ideal configuration of parameters for one of the most common tasks in the history of DBMS, join processing. However, not all operations and applications can exploit a many-core processor or HBM, though. Stream queries optimized for low latency and quick individual responses usually do not benefit well from more bandwidth and suffer from penalties like low clock frequencies of many-core CPUs as well. Shared data structures between cores also lead to problems with cache coherence as well as high contention. Based on our insights, we give a rule of thumb which data structures are suitable to parallelize with focus on HBM usage. In addition, different parallelization schemas and synchronization techniques are evaluated, based on the example of a multiway stream join operation

    Evaluation of Directive-Based GPU Programming Models on a Block Eigensolver with Consideration of Large Sparse Matrices

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    Achieving high performance and performance portability for large-scale scientific applications is a major challenge on heterogeneous computing systems such as many-core CPUs and accelerators like GPUs. In this work, we implement a widely used block eigensolver, Locally Optimal Block Preconditioned Conjugate Gradient (LOBPCG), using two popular directive based programming models (OpenMP and OpenACC) for GPU-accelerated systems. Our work differs from existing work in that it adopts a holistic approach that optimizes the full solver performance rather than narrowing the problem into small kernels (e.g., SpMM, SpMV). Our LOPBCG GPU implementation achieves a 2.8×{\times }–4.3×{\times } speedup over an optimized CPU implementation when tested with four different input matrices. The evaluated configuration compared one Skylake CPU to one Skylake CPU and one NVIDIA V100 GPU. Our OpenMP and OpenACC LOBPCG GPU implementations gave nearly identical performance. We also consider how to create an efficient LOBPCG solver that can solve problems larger than GPU memory capacity. To this end, we create microbenchmarks representing the two dominant kernels (inner product and SpMM kernel) in LOBPCG and then evaluate performance when using two different programming approaches: tiling the kernels, and using Unified Memory with the original kernels. Our tiled SpMM implementation achieves a 2.9×{\times } and 48.2×{\times } speedup over the Unified Memory implementation on supercomputers with PCIe Gen3 and NVLink 2.0 CPU to GPU interconnects, respectively
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