5,150 research outputs found
Pervasive Technologies and Support for Independent Living
A broad range of pervasive technologies are used in many domains, including healthcare: however, there appears to be little work examining the role of such technologies in the home, or the different wants and needs of elderly users. Additionally, there exist ethical issues surrounding the use of highly personal healthcare-related data, and interface issues centred on the novelty of the technologies and the disabilities experienced by the users. This report examines these areas, before considering the ways in which they might come together to help support independent-living users with disabilities which may be age-related
Towards offering more useful data reliably to mobile cloudfrom wireless sensor network
The integration of ubiquitous wireless sensor network (WSN) and powerful mobile cloud computing (MCC) is a research topic that is attracting growing interest in both academia and industry. In this new paradigm, WSN provides data to the cloud, and mobile users request data from the cloud. To support applications involving WSN-MCC integration, which need to reliably offer data that are more useful to the mobile users from WSN to cloud, this paper first identifies the critical issues that affect the usefulness of sensory data and the reliability of WSN, then proposes a novel WSN-MCC integration scheme named TPSS, which consists of two main parts: 1) TPSDT (Time and Priority based Selective Data Transmission) for WSN gateway to selectively transmit sensory data that are more useful to the cloud, considering the time and priority features of the data requested by the mobile user; 2) PSS (Priority-based Sleep Scheduling) algorithm for WSN to save energy consumption so that it can gather and transmit data in a more reliable way. Analytical and experimental results demonstrate the effectiveness of TPSS in improving usefulness of sensory data and reliability of WSN for WSN-MCC integration
Transforming pedagogy using mobile Web 2.0
Blogs, wikis, podcasting, and a host of free, easy to use Web 2.0 social software provide opportunities for creating social constructivist learning environments focusing on student-centred learning and end-user content creation and sharing.
Building on this foundation, mobile Web 2.0 has emerged as a viable teaching and learning tool, facilitating engaging learning environments that bridge multiple
contexts. Today’s dual 3G and wifi-enabled smartphones provide a ubiquitous connection to mobile Web 2.0 social software and the ability to view, create, edit,
upload, and share user generated Web 2.0 content. This article outlines how a Product Design course has moved from a traditional face-to-face, studio-based learning
environment to one using mobile Web 2.0 technologies to enhance and engage students in a social constructivist learning paradigm.
Keywords: m-learning; Web 2.0; pedagogy 2.0; social constructivism; product desig
Facilitating social constructivist learning environments for product design Students using social software (Web2) and wireless mobile device.
It is well understood and has been well documented that there is much to gain by using social software in creating
collaborative learning communities. However little is known about using a context independent interactive collaborative
environment with an emphasis upon sharing, ease of use, customization and personal publishing (MobileWeb2). This paper
describes an innovative and integrated MobileWeb2 technology in a product design live project setting, that assists product
designers to solve a real problem to serve a real client. Students and teaching staff use a smartphone to capture design decisions
and prototypes and collate and share these via an online eportfolio. From the data collected from staff/students
surveys it was found that this method provided a stimulating collaborative environment that develops personal skill to bring
out their latent creativity in such a way that these will become part of their project. Opportunities for mobile web2 product
design projects are outlined. The logistics of providing access to appropriate hardware and software for all students are
also discussed
Comparative Study of the Mobile Learning Architectures
International audienceWith the emergence of mobile devices (Smart Phone, PDA, UMPC, game consoles, etc.), learning is changing from electronic learning (e-Learning) to mobile learning (m-learning). In fact, due to the mobility feature, it seems that the m-learning have to be adapted with the change within the context. Several researches addressed this issue and implemented a mobile learning environment to prove its usefulness and feasibility in various domains. In this article, we conduct a comparative study between a list of mobile learning architectures and methods that are presented in the literature. The performance of these architectures is evaluated based on several criteria, such as the adaptation management, which is an important parameter for the management and customization of the learning resources for the learners, as well as the environment, which is a core part of mobile learning systems
Wireless Telecommunications Issues: Cell Phone TV, Wireless Networks in Disaster Management, Ubiquitous Computing, and Adoption of Future Wireless Applications
This paper is a summary of a 2007 Association for Information Systems Americas Conference on Information Systems (AMCIS) panel discussion regarding current mobile wireless issues and technologies. The invited panelists are four faculty members specializing in information systems from the United States. The covered topics included cell phone TV and misconceptions surrounding it, wireless networks in disaster management, ubiquitous computing including anatomy of a mote and sensors, and the adoption of future wireless applications. First, we present wireless cell phone TV as a functioning multipurpose computer, or a Swiss army knife, of media devices. The misconceptions are stated, influenced by preconceived notions by the media critics as well as users. Next we discuss a range of wireless technologies including wearable computing, ad hoc and mesh wireless networks as a means of providing communications for first respondents during a natural or man-made disaster. Then we examine the anatomy of motes and RFIDs, including sensors, in an era of ubiquitous computing and a world of (inter-)connected objects. Finally, we discuss the socio-cultural constructs impacting users\u27 intentions to adopt future wireless applications
HCI at the boundary of work and life
The idea behind this Special Issue originates in a workshop on HCI and CSCW research related to work and non-work-life balance organized in conjunction with the ECSCW 2013 conference by the issue co-editors. Fifteen papers were originally submitted for possible inclusion in this Special Issue, and four papers were finally accepted for publication after two rounds of rigorous peer review. The four accepted papers explore, in different ways, HCI at the boundary of work and life. In this editorial, we offer a description of the overall theme and rationale for the Special Issue, including an introduction on the topic relevance and background, and a reflection on how the four accepted papers further current research and debate on the topic
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