70 research outputs found

    Exact Algorithms for Terrain Guarding

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    Given a 1.5-dimensional terrain T, also known as an x-monotone polygonal chain, the Terrain Guarding problem seeks a set of points of minimum size on T that guards all of the points on T. Here, we say that a point p guards a point q if no point of the line segment pq is strictly below T. The Terrain Guarding problem has been extensively studied for over 20 years. In 2005 it was already established that this problem admits a constant-factor approximation algorithm [SODA 2005]. However, only in 2010 King and Krohn [SODA 2010] finally showed that Terrain Guarding is NP-hard. In spite of the remarkable developments in approximation algorithms for Terrain Guarding, next to nothing is known about its parameterized complexity. In particular, the most intriguing open questions in this direction ask whether it admits a subexponential-time algorithm and whether it is fixed-parameter tractable. In this paper, we answer the first question affirmatively by developing an n^O(sqrt{k})-time algorithm for both Discrete Terrain Guarding and Continuous Terrain Guarding. We also make non-trivial progress with respect to the second question: we show that Discrete Orthogonal Terrain Guarding, a well-studied special case of Terrain Guarding, is fixed-parameter tractable

    Orthogonal terrain guarding is NP-complete

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    Parameter Analysis for Guarding Terrains

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    The Terrain Guarding problem is a well-known variant of the famous Art Gallery problem. Only second to Art Gallery, it is the most well-studied visibility problem in Discrete and Computational Geometry, which has also attracted attention from the viewpoint of Parameterized complexity. In this paper, we focus on the parameterized complexity of Terrain Guarding (both discrete and continuous) with respect to two natural parameters. First we show that, when parameterized by the number r of reflex vertices in the input terrain, the problem has a polynomial kernel. We also show that, when parameterized by the number c of minima in the terrain, Discrete Orthogonal Terrain Guarding has an XP algorithm

    Designing Efficient Algorithms for Sensor Placement

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    Sensor placement has many applications and uses that can be seen everywhere you go.These include, but not limited to, monitoring the structural health of buildings and bridgesand navigating Unmanned Aerial Vehicles(UAV).We study ways that leads to efficient algorithms that will place as few as possible sen-sors to cover an entire area. We will tackle the problem from both 2-dimensional and3-dimensional points of view. Two famous related problems are discussed: the art galleryproblem and the terrain guarding problem. From the top view an area presents a 2-D im-age which will enable us to partition polygonal shapes and use graph theoretical results incoloring. We explore this approach in details and discuss potential generalizations. Wewill also look at the area from a side view and use methods from the terrain guarding prob-lem to determine where any more sensors should be placed. We provide a simple greedyalgorithm for this.Lastly, we briefly discuss the combination of the above techniques and potential furthergeneralizations to suit specific problems where the limitation of sensors (such as range andangle) are taken into consideration
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