1,285 research outputs found
The Continuous 1.5{D} Terrain Guarding Problem: {D}iscretization, Optimal Solutions, and {PTAS}
In the NP-hard continuous 1.5D Terrain Guarding Problem (TGP) we are given an x-monotone chain of line segments in the plain (the terrain ), and ask for the minimum number of guards (located anywhere on ) required to guard all of . We construct guard candidate and witness sets of polynomial size, such that any feasible (optimal) guard cover for is also feasible (optimal) for the continuous TGP. This discretization allows us to: (1) settle NP-completeness for the continuous TGP; (2) provide a Polynomial Time Approximation Scheme (PTAS) for the continuous TGP using the existing PTAS for the discrete TGP by Gibson et al.; (3) formulate the continuous TGP as an Integer Linear Program (IP). Furthermore, we propose several filtering techniques reducing the size of our discretization, allowing us to devise an efficient IP-based algorithm that reliably provides optimal guard placements for terrains with up to 1000000 vertices within minutes on a standard desktop computer
Engineering Art Galleries
The Art Gallery Problem is one of the most well-known problems in Computational Geometry, with a rich history in the study of algorithms, complexity, and variants. Recently there has been a surge in experimental work on the problem. In this survey, we describe this work, show the chronology of developments, and compare current algorithms, including two unpublished versions, in an exhaustive experiment. Furthermore, we show what core algorithmic ingredients have led to recent successes
Facets for Art Gallery Problems
The Art Gallery Problem (AGP) asks for placing a minimum number of stationary
guards in a polygonal region P, such that all points in P are guarded. The
problem is known to be NP-hard, and its inherent continuous structure (with
both the set of points that need to be guarded and the set of points that can
be used for guarding being uncountably infinite) makes it difficult to apply a
straightforward formulation as an Integer Linear Program. We use an iterative
primal-dual relaxation approach for solving AGP instances to optimality. At
each stage, a pair of LP relaxations for a finite candidate subset of primal
covering and dual packing constraints and variables is considered; these
correspond to possible guard positions and points that are to be guarded.
Particularly useful are cutting planes for eliminating fractional solutions.
We identify two classes of facets, based on Edge Cover and Set Cover (SC)
inequalities. Solving the separation problem for the latter is NP-complete, but
exploiting the underlying geometric structure, we show that large subclasses of
fractional SC solutions cannot occur for the AGP. This allows us to separate
the relevant subset of facets in polynomial time. We also characterize all
facets for finite AGP relaxations with coefficients in {0, 1, 2}.
Finally, we demonstrate the practical usefulness of our approach. Our cutting
plane technique yields a significant improvement in terms of speed and solution
quality due to considerably reduced integrality gaps as compared to the
approach by Kr\"oller et al.Comment: 29 pages, 18 figures, 1 tabl
Algorithms for Art Gallery Illumination
We consider a variant of the Art Gallery Problem, where a polygonal region is to be covered with light sources, with light fading over distance. We describe two practical algorithms, one based on a discrete approximation, and another based on nonlinear programming by means of simplex partitioning strategies. For the case where the light positions are given, we describe a fully polynomial-time approximation scheme. For both algorithms we present an experimental evaluation
Metastability-containing circuits, parallel distance problems, and terrain guarding
We study three problems. The first is the phenomenon of metastability in digital circuits. This is a state of bistable storage elements, such as registers, that is neither logical 0 nor 1 and breaks the abstraction of Boolean logic. We propose a time- and value-discrete model for metastability in digital circuits and show that it reflects relevant physical properties. Further, we propose the fundamentally new approach of using logical masking to perform meaningful computations despite the presence of metastable upsets and analyze what functions can be computed in our model. Additionally, we show that circuits with masking registers grow computationally more powerful with each available clock cycle. The second topic are parallel algorithms, based on an algebraic abstraction of the Moore-Bellman-Ford algorithm, for solving various distance problems. Our focus are distance approximations that obey the triangle inequality while at the same time achieving polylogarithmic depth and low work. Finally, we study the continuous Terrain Guarding Problem. We show that it has a rational discretization with a quadratic number of guard candidates, establish its membership in NP and the existence of a PTAS, and present an efficient implementation of a solver.Wir betrachten drei Probleme, zunächst das Phänomen von Metastabilität in digitalen Schaltungen. Dabei geht es um einen Zustand in bistabilen Speicherelementen, z.B. Registern, welcher weder logisch 0 noch 1 entspricht und die Abstraktion Boolescher Logik unterwandert. Wir präsentieren ein zeit- und wertdiskretes Modell für Metastabilität in digitalen Schaltungen und zeigen, dass es relevante physikalische Eigenschaften abbildet. Des Weiteren präsentieren wir den grundlegend neuen Ansatz, trotz auftretender Metastabilität mit Hilfe von logischem Maskieren sinnvolle Berechnungen durchzuführen und bestimmen, welche Funktionen in unserem Modell berechenbar sind. Darüber hinaus zeigen wir, dass durch Maskingregister in zusätzlichen Taktzyklen mehr Funktionen berechenbar werden. Das zweite Thema sind parallele Algorithmen die, basierend auf einer Algebraisierung des Moore-Bellman-Ford-Algorithmus, diverse Distanzprobleme lösen. Der Fokus liegt auf Distanzapproximationen unter Einhaltung der Dreiecksungleichung bei polylogarithmischer Tiefe und niedriger Arbeit. Abschließend betrachten wir das kontinuierliche Terrain Guarding Problem. Wir zeigen, dass es eine rationale Diskretisierung mit einer quadratischen Anzahl von Wächterpositionen erlaubt, folgern dass es in NP liegt und ein PTAS existiert und präsentieren eine effiziente Implementierung, die es löst
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