6,108 research outputs found
Growing Regression Forests by Classification: Applications to Object Pose Estimation
In this work, we propose a novel node splitting method for regression trees
and incorporate it into the regression forest framework. Unlike traditional
binary splitting, where the splitting rule is selected from a predefined set of
binary splitting rules via trial-and-error, the proposed node splitting method
first finds clusters of the training data which at least locally minimize the
empirical loss without considering the input space. Then splitting rules which
preserve the found clusters as much as possible are determined by casting the
problem into a classification problem. Consequently, our new node splitting
method enjoys more freedom in choosing the splitting rules, resulting in more
efficient tree structures. In addition to the Euclidean target space, we
present a variant which can naturally deal with a circular target space by the
proper use of circular statistics. We apply the regression forest employing our
node splitting to head pose estimation (Euclidean target space) and car
direction estimation (circular target space) and demonstrate that the proposed
method significantly outperforms state-of-the-art methods (38.5% and 22.5%
error reduction respectively).Comment: Paper accepted by ECCV 201
Web-based visualisation of head pose and facial expressions changes: monitoring human activity using depth data
Despite significant recent advances in the field of head pose estimation and
facial expression recognition, raising the cognitive level when analysing human
activity presents serious challenges to current concepts. Motivated by the need
of generating comprehensible visual representations from different sets of
data, we introduce a system capable of monitoring human activity through head
pose and facial expression changes, utilising an affordable 3D sensing
technology (Microsoft Kinect sensor). An approach build on discriminative
random regression forests was selected in order to rapidly and accurately
estimate head pose changes in unconstrained environment. In order to complete
the secondary process of recognising four universal dominant facial expressions
(happiness, anger, sadness and surprise), emotion recognition via facial
expressions (ERFE) was adopted. After that, a lightweight data exchange format
(JavaScript Object Notation-JSON) is employed, in order to manipulate the data
extracted from the two aforementioned settings. Such mechanism can yield a
platform for objective and effortless assessment of human activity within the
context of serious gaming and human-computer interaction.Comment: 8th Computer Science and Electronic Engineering, (CEEC 2016),
University of Essex, UK, 6 page
Consistency of random forests
Random forests are a learning algorithm proposed by Breiman [Mach. Learn. 45
(2001) 5--32] that combines several randomized decision trees and aggregates
their predictions by averaging. Despite its wide usage and outstanding
practical performance, little is known about the mathematical properties of the
procedure. This disparity between theory and practice originates in the
difficulty to simultaneously analyze both the randomization process and the
highly data-dependent tree structure. In the present paper, we take a step
forward in forest exploration by proving a consistency result for Breiman's
[Mach. Learn. 45 (2001) 5--32] original algorithm in the context of additive
regression models. Our analysis also sheds an interesting light on how random
forests can nicely adapt to sparsity. 1. Introduction. Random forests are an
ensemble learning method for classification and regression that constructs a
number of randomized decision trees during the training phase and predicts by
averaging the results. Since its publication in the seminal paper of Breiman
(2001), the procedure has become a major data analysis tool, that performs well
in practice in comparison with many standard methods. What has greatly
contributed to the popularity of forests is the fact that they can be applied
to a wide range of prediction problems and have few parameters to tune. Aside
from being simple to use, the method is generally recognized for its accuracy
and its ability to deal with small sample sizes, high-dimensional feature
spaces and complex data structures. The random forest methodology has been
successfully involved in many practical problems, including air quality
prediction (winning code of the EMC data science global hackathon in 2012, see
http://www.kaggle.com/c/dsg-hackathon), chemoinformatics [Svetnik et al.
(2003)], ecology [Prasad, Iverson and Liaw (2006), Cutler et al. (2007)], 3
Random Forests for Real Time 3D Face Analysis
We present a random forest-based framework for real time head pose estimation from depth images and extend it to localize a set of facial features in 3D. Our algorithm takes a voting approach, where each patch extracted from the depth image can directly cast a vote for the head pose or each of the facial features. Our system proves capable of handling large rotations, partial occlusions, and the noisy depth data acquired using commercial sensors. Moreover, the algorithm works on each frame independently and achieves real time performance without resorting to parallel computations on a GPU. We present extensive experiments on publicly available, challenging datasets and present a new annotated head pose database recorded using a Microsoft Kinec
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