19,632 research outputs found

    Texture-based crowd detection and localisation

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    This paper presents a crowd detection system based on texture analysis. The state-of-the-art techniques based on co-occurrence matrix have been revisited and a novel set of features proposed. These features provide a richer description of the co-occurrence matrix, and can be exploited to obtain stronger classification results, especially when smaller portions of the image are considered. This is extremely useful for crowd localisation: acquired images are divided into smaller regions in order to perform a classification on each one. A thorough evaluation of the proposed system on a real world data set is also presented: this validates the improvements in reliability of the crowd detection and localisation

    A survey of comics research in computer science

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    Graphical novels such as comics and mangas are well known all over the world. The digital transition started to change the way people are reading comics, more and more on smartphones and tablets and less and less on paper. In the recent years, a wide variety of research about comics has been proposed and might change the way comics are created, distributed and read in future years. Early work focuses on low level document image analysis: indeed comic books are complex, they contains text, drawings, balloon, panels, onomatopoeia, etc. Different fields of computer science covered research about user interaction and content generation such as multimedia, artificial intelligence, human-computer interaction, etc. with different sets of values. We propose in this paper to review the previous research about comics in computer science, to state what have been done and to give some insights about the main outlooks

    Unsupervised Understanding of Location and Illumination Changes in Egocentric Videos

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    Wearable cameras stand out as one of the most promising devices for the upcoming years, and as a consequence, the demand of computer algorithms to automatically understand the videos recorded with them is increasing quickly. An automatic understanding of these videos is not an easy task, and its mobile nature implies important challenges to be faced, such as the changing light conditions and the unrestricted locations recorded. This paper proposes an unsupervised strategy based on global features and manifold learning to endow wearable cameras with contextual information regarding the light conditions and the location captured. Results show that non-linear manifold methods can capture contextual patterns from global features without compromising large computational resources. The proposed strategy is used, as an application case, as a switching mechanism to improve the hand-detection problem in egocentric videos.Comment: Submitted for publicatio

    Embodiment, Cognition and the World Wide Web

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    Cognitive embodiment refers to the hypothesis that cognitive processes of all kinds are rooted in perception and action. Recent findings in cognitive neuroscience revealed that the motor cortex, long confined to the mere role of action programming and execution, in fact, plays a crucial role in complex cognitive abilities

    Spartan Daily, March 2, 2001

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    Volume 116, Issue 26https://scholarworks.sjsu.edu/spartandaily/9662/thumbnail.jp

    Spartan Daily, March 2, 2001

    Get PDF
    Volume 116, Issue 26https://scholarworks.sjsu.edu/spartandaily/9662/thumbnail.jp
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