19,632 research outputs found
Texture-based crowd detection and localisation
This paper presents a crowd detection system based on texture analysis. The state-of-the-art techniques based on co-occurrence matrix have been revisited and a novel set of features proposed. These features provide a richer description of the co-occurrence matrix, and can be exploited to obtain stronger classification results, especially when smaller portions of the image are considered. This is extremely useful for crowd localisation: acquired images are divided into smaller regions in order to perform a classification on each one. A thorough evaluation of the proposed system on a real world data set is also presented: this validates the improvements in reliability of the crowd detection and localisation
A survey of comics research in computer science
Graphical novels such as comics and mangas are well known all over the world.
The digital transition started to change the way people are reading comics,
more and more on smartphones and tablets and less and less on paper. In the
recent years, a wide variety of research about comics has been proposed and
might change the way comics are created, distributed and read in future years.
Early work focuses on low level document image analysis: indeed comic books are
complex, they contains text, drawings, balloon, panels, onomatopoeia, etc.
Different fields of computer science covered research about user interaction
and content generation such as multimedia, artificial intelligence,
human-computer interaction, etc. with different sets of values. We propose in
this paper to review the previous research about comics in computer science, to
state what have been done and to give some insights about the main outlooks
Unsupervised Understanding of Location and Illumination Changes in Egocentric Videos
Wearable cameras stand out as one of the most promising devices for the
upcoming years, and as a consequence, the demand of computer algorithms to
automatically understand the videos recorded with them is increasing quickly.
An automatic understanding of these videos is not an easy task, and its mobile
nature implies important challenges to be faced, such as the changing light
conditions and the unrestricted locations recorded. This paper proposes an
unsupervised strategy based on global features and manifold learning to endow
wearable cameras with contextual information regarding the light conditions and
the location captured. Results show that non-linear manifold methods can
capture contextual patterns from global features without compromising large
computational resources. The proposed strategy is used, as an application case,
as a switching mechanism to improve the hand-detection problem in egocentric
videos.Comment: Submitted for publicatio
Embodiment, Cognition and the World Wide Web
Cognitive embodiment refers to the hypothesis that cognitive processes of all kinds are rooted in
perception and action. Recent findings in cognitive neuroscience revealed that the motor cortex,
long confined to the mere role of action programming and execution, in fact, plays a crucial role
in complex cognitive abilities
Spartan Daily, March 2, 2001
Volume 116, Issue 26https://scholarworks.sjsu.edu/spartandaily/9662/thumbnail.jp
Spartan Daily, March 2, 2001
Volume 116, Issue 26https://scholarworks.sjsu.edu/spartandaily/9662/thumbnail.jp
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