45 research outputs found

    Efficient Cost-Sharing Mechanisms for Price-Collecting Problems

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    Sharing the cost of multicast transmissions in wireless networks

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    AbstractA crucial issue in non-cooperative wireless networks is that of sharing the cost of multicast transmissions to different users residing at the stations of the network. Each station acts as a selfish agent that may misreport its utility (i.e., the maximum cost it is willing to incur to receive the service, in terms of power consumption) in order to maximize its individual welfare, defined as the difference between its true utility and its charged cost. A provider can discourage such deceptions by using a strategyproof cost sharing mechanism, that is a particular public algorithm that, by forcing the agents to truthfully reveal their utility, starting from the reported utilities, decides who gets the service (the receivers) and at what price. A mechanism is said budget balanced (BB) if the receivers pay exactly the (possibly minimum) cost of the transmission, and β-approximate budget balanced (β-BB) if the total cost charged to the receivers covers the overall cost and is at most β times the optimal one, while it is efficient if it maximizes the sum of the receivers’ utilities minus the total cost over all receivers’ sets. In this paper, we first investigate cost sharing strategyproof mechanisms for symmetric wireless networks, in which the powers necessary for exchanging messages between stations may be arbitrary and we provide mechanisms that are either efficient or BB when the power assignments are induced by a fixed universal spanning tree, or (3ln(k+1))-BB (k is the number of receivers), otherwise. Then we consider the case in which the stations lay in a d-dimensional Euclidean space and the powers fall as 1/dα, and provide strategyproof mechanisms that are either 1-BB or efficient for α=1 or d=1. Finally, we show the existence of 2(3d-1)-BB strategyproof mechanisms in any d-dimensional space for every α⩾d. For the special case of d=2 such a result can be improved to achieve 12-BB mechanisms

    Computing with strategic agents

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    Thesis (Ph. D.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer Science, 2005.Includes bibliographical references (p. 179-189).This dissertation studies mechanism design for various combinatorial problems in the presence of strategic agents. A mechanism is an algorithm for allocating a resource among a group of participants, each of which has a privately-known value for any particular allocation. A mechanism is truthful if it is in each participant's best interest to reveal his private information truthfully regardless of the strategies of the other participants. First, we explore a competitive auction framework for truthful mechanism design in the setting of multi-unit auctions, or auctions which sell multiple identical copies of a good. In this framework, the goal is to design a truthful auction whose revenue approximates that of an omniscient auction for any set of bids. We focus on two natural settings - the limited demand setting where bidders desire at most a fixed number of copies and the limited budget setting where bidders can spend at most a fixed amount of money. In the limit demand setting, all prior auctions employed the use of randomization in the computation of the allocation and prices.(cont.) Randomization in truthful mechanism design is undesirable because, in arguing the truthfulness of the mechanism, we employ an underlying assumption that the bidders trust the random coin flips of the auctioneer. Despite conjectures to the contrary, we are able to design a technique to derandomize any multi-unit auction in the limited demand case without losing much of the revenue guarantees. We then consider the limited budget case and provide the first competitive auction for this setting, although our auction is randomized. Next, we consider abandoning truthfulness in order to improve the revenue properties of procurement auctions, or auctions that are used to hire a team of agents to complete a task. We study first-price procurement auctions and their variants and argue that in certain settings the payment is never significantly more than, and sometimes much less than, truthful mechanisms. Then we consider the setting of cost-sharing auctions. In a cost-sharing auction, agents bid to receive some service, such as connectivity to the Internet. A subset of agents is then selected for service and charged prices to approximately recover the cost of servicing them.(cont.) We ask what can be achieved by cost -sharing auctions satisfying a strengthening of truthfulness called group-strategyproofness. Group-strategyproofness requires that even coalitions of agents do not have an incentive to report bids other than their true values in the absence of side-payments. For a particular class of such mechanisms, we develop a novel technique based on the probabilistic method for proving bounds on their revenue and use this technique to derive tight or nearly-tight bounds for several combinatorial optimization games. Our results are quite pessimistic, suggesting that for many problems group-strategyproofness is incompatible with revenue goals. Finally, we study centralized two-sided markets, or markets that form a matching between participants based on preference lists. We consider mechanisms that output matching which are stable with respect to the submitted preferences. A matching is stable if no two participants can jointly benefit by breaking away from the assigned matching to form a pair.(cont.) For such mechanisms, we are able to prove that in a certain probabilistic setting each participant's best strategy is truthfulness with high probability (assuming other participants are truthful as well) even though in such markets in general there are provably no truthful mechanisms.by Nicole Immorlica.Ph.D

    Size versus truthfulness in the house allocation problem

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    We study the House Allocation problem (also known as the Assignment problem), i.e., the problem of allocating a set of objects among a set of agents, where each agent has ordinal preferences (possibly involving ties) over a subset of the objects. We focus on truthful mechanisms without monetary transfers for finding large Pareto optimal matchings. It is straightforward to show that no deterministic truthful mechanism can approximate a maximum cardinality Pareto optimal matching with ratio better than 2. We thus consider randomized mechanisms. We give a natural and explicit extension of the classical Random Serial Dictatorship Mechanism (RSDM) specifically for the House Allocation problem where preference lists can include ties. We thus obtain a universally truthful randomized mechanism for finding a Pareto optimal matching and show that it achieves an approximation ratio of eovere-1. The same bound holds even when agents have priorities (weights) and our goal is to find a maximum weight (as opposed to maximum cardinality) Pareto optimal matching. On the other hand we give a lower bound of 18 over 13 on the approximation ratio of any universally truthful Pareto optimal mechanism in settings with strict preferences. In the case that the mechanism must additionally be non-bossy, an improved lower bound of eovere-1 holds. This lower bound is tight given that RSDM for strict preference lists is non-bossy. We moreover interpret our problem in terms of the classical secretary problem and prove that our mechanism provides the best randomized strategy of the administrator who interviews the applicants

    From Cost Sharing Mechanisms to Online Selection Problems

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    We consider a general class of online optimization problems, called online selection problems, where customers arrive sequentially, and one has to decide upon arrival whether to accept or reject each customer. If a customer is rejected, then a rejection cost is incurred. The accepted customers are served with minimum possible cost, either online or after all customers have arrived. The goal is to minimize the total production costs for the accepted customers plus the rejection costs for the rejected customers. These selection problems are related to online variants of offline prize collecting combinatorial optimization problems that have been widely studied in the computer science literature. In this paper, we provide a general framework to develop online algorithms for this class of selection problems. In essence, the algorithmic framework leverages any cost sharing mechanism with certain properties into a poly-logarithmic competitive online algorithm for the respective problem; the competitive ratios are shown to be near-optimal. We believe that the general and transparent connection we establish between cost sharing mechanisms and online algorithms could lead to additional online algorithms for problems beyond the ones studied in this paper.National Science Foundation (U.S.) (CAREER Award CMMI-0846554)United States. Air Force Office of Scientific Research (FA9550-11-1-0150)United States. Air Force Office of Scientific Research (FA9550-08-1-0369)Solomon Buchsbaum AT&T Research Fun

    Ascending Price Vickrey Auctions for General Valuations

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    Ascending price auctions involving a single price path and buyers paying their final bid price cannot achieve the Vickrey–Clarke–Groves (VCG) outcome in the combinatorial auctions setting. Using a notion called universal competitive equilibrium prices, shown to be necessary and sufficient to achieve the VCG outcome using ascending price auctions, we define a class of ascending price auctions in which buyers bid on a single price path. Truthful bidding by buyers is an ex post Nash equilibrium in such auctions. By giving discounts to buyers from the final price, the VCG outcome is achieved for general valuations.Engineering and Applied Science
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