20,638 research outputs found

    Socially Constrained Structural Learning for Groups Detection in Crowd

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    Modern crowd theories agree that collective behavior is the result of the underlying interactions among small groups of individuals. In this work, we propose a novel algorithm for detecting social groups in crowds by means of a Correlation Clustering procedure on people trajectories. The affinity between crowd members is learned through an online formulation of the Structural SVM framework and a set of specifically designed features characterizing both their physical and social identity, inspired by Proxemic theory, Granger causality, DTW and Heat-maps. To adhere to sociological observations, we introduce a loss function (G-MITRE) able to deal with the complexity of evaluating group detection performances. We show our algorithm achieves state-of-the-art results when relying on both ground truth trajectories and tracklets previously extracted by available detector/tracker systems

    F-formation Detection: Individuating Free-standing Conversational Groups in Images

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    Detection of groups of interacting people is a very interesting and useful task in many modern technologies, with application fields spanning from video-surveillance to social robotics. In this paper we first furnish a rigorous definition of group considering the background of the social sciences: this allows us to specify many kinds of group, so far neglected in the Computer Vision literature. On top of this taxonomy, we present a detailed state of the art on the group detection algorithms. Then, as a main contribution, we present a brand new method for the automatic detection of groups in still images, which is based on a graph-cuts framework for clustering individuals; in particular we are able to codify in a computational sense the sociological definition of F-formation, that is very useful to encode a group having only proxemic information: position and orientation of people. We call the proposed method Graph-Cuts for F-formation (GCFF). We show how GCFF definitely outperforms all the state of the art methods in terms of different accuracy measures (some of them are brand new), demonstrating also a strong robustness to noise and versatility in recognizing groups of various cardinality.Comment: 32 pages, submitted to PLOS On

    A generic framework for video understanding applied to group behavior recognition

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    This paper presents an approach to detect and track groups of people in video-surveillance applications, and to automatically recognize their behavior. This method keeps track of individuals moving together by maintaining a spacial and temporal group coherence. First, people are individually detected and tracked. Second, their trajectories are analyzed over a temporal window and clustered using the Mean-Shift algorithm. A coherence value describes how well a set of people can be described as a group. Furthermore, we propose a formal event description language. The group events recognition approach is successfully validated on 4 camera views from 3 datasets: an airport, a subway, a shopping center corridor and an entrance hall.Comment: (20/03/2012

    Towards agent-based crowd simulation in airports using games technology

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    We adapt popular video games technology for an agent-based crowd simulation in an airport terminal. To achieve this, we investigate the unique traits of airports and implement a virtual crowd by exploiting a scalable layered intelligence technique in combination with physics middleware and a socialforces approach. Our experiments show that the framework runs at interactive frame-rate and evaluate the scalability with increasing number of agents demonstrating navigation behaviour

    The Dark Side(-Channel) of Mobile Devices: A Survey on Network Traffic Analysis

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    In recent years, mobile devices (e.g., smartphones and tablets) have met an increasing commercial success and have become a fundamental element of the everyday life for billions of people all around the world. Mobile devices are used not only for traditional communication activities (e.g., voice calls and messages) but also for more advanced tasks made possible by an enormous amount of multi-purpose applications (e.g., finance, gaming, and shopping). As a result, those devices generate a significant network traffic (a consistent part of the overall Internet traffic). For this reason, the research community has been investigating security and privacy issues that are related to the network traffic generated by mobile devices, which could be analyzed to obtain information useful for a variety of goals (ranging from device security and network optimization, to fine-grained user profiling). In this paper, we review the works that contributed to the state of the art of network traffic analysis targeting mobile devices. In particular, we present a systematic classification of the works in the literature according to three criteria: (i) the goal of the analysis; (ii) the point where the network traffic is captured; and (iii) the targeted mobile platforms. In this survey, we consider points of capturing such as Wi-Fi Access Points, software simulation, and inside real mobile devices or emulators. For the surveyed works, we review and compare analysis techniques, validation methods, and achieved results. We also discuss possible countermeasures, challenges and possible directions for future research on mobile traffic analysis and other emerging domains (e.g., Internet of Things). We believe our survey will be a reference work for researchers and practitioners in this research field.Comment: 55 page

    The Visual Social Distancing Problem

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    One of the main and most effective measures to contain the recent viral outbreak is the maintenance of the so-called Social Distancing (SD). To comply with this constraint, workplaces, public institutions, transports and schools will likely adopt restrictions over the minimum inter-personal distance between people. Given this actual scenario, it is crucial to massively measure the compliance to such physical constraint in our life, in order to figure out the reasons of the possible breaks of such distance limitations, and understand if this implies a possible threat given the scene context. All of this, complying with privacy policies and making the measurement acceptable. To this end, we introduce the Visual Social Distancing (VSD) problem, defined as the automatic estimation of the inter-personal distance from an image, and the characterization of the related people aggregations. VSD is pivotal for a non-invasive analysis to whether people comply with the SD restriction, and to provide statistics about the level of safety of specific areas whenever this constraint is violated. We then discuss how VSD relates with previous literature in Social Signal Processing and indicate which existing Computer Vision methods can be used to manage such problem. We conclude with future challenges related to the effectiveness of VSD systems, ethical implications and future application scenarios.Comment: 9 pages, 5 figures. All the authors equally contributed to this manuscript and they are listed by alphabetical order. Under submissio

    LCrowdV: Generating Labeled Videos for Simulation-based Crowd Behavior Learning

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    We present a novel procedural framework to generate an arbitrary number of labeled crowd videos (LCrowdV). The resulting crowd video datasets are used to design accurate algorithms or training models for crowded scene understanding. Our overall approach is composed of two components: a procedural simulation framework for generating crowd movements and behaviors, and a procedural rendering framework to generate different videos or images. Each video or image is automatically labeled based on the environment, number of pedestrians, density, behavior, flow, lighting conditions, viewpoint, noise, etc. Furthermore, we can increase the realism by combining synthetically-generated behaviors with real-world background videos. We demonstrate the benefits of LCrowdV over prior lableled crowd datasets by improving the accuracy of pedestrian detection and crowd behavior classification algorithms. LCrowdV would be released on the WWW
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