316 research outputs found
Localization in Unstructured Environments: Towards Autonomous Robots in Forests with Delaunay Triangulation
Autonomous harvesting and transportation is a long-term goal of the forest
industry. One of the main challenges is the accurate localization of both
vehicles and trees in a forest. Forests are unstructured environments where it
is difficult to find a group of significant landmarks for current fast
feature-based place recognition algorithms. This paper proposes a novel
approach where local observations are matched to a general tree map using the
Delaunay triangularization as the representation format. Instead of point cloud
based matching methods, we utilize a topology-based method. First, tree trunk
positions are registered at a prior run done by a forest harvester. Second, the
resulting map is Delaunay triangularized. Third, a local submap of the
autonomous robot is registered, triangularized and matched using triangular
similarity maximization to estimate the position of the robot. We test our
method on a dataset accumulated from a forestry site at Lieksa, Finland. A
total length of 2100\,m of harvester path was recorded by an industrial
harvester with a 3D laser scanner and a geolocation unit fixed to the frame.
Our experiments show a 12\,cm s.t.d. in the location accuracy and with
real-time data processing for speeds not exceeding 0.5\,m/s. The accuracy and
speed limit is realistic during forest operations
Reconstruction of tree branching structures from UAV-LiDAR data
The reconstruction of tree branching structures is a longstanding problem in
Computer Graphics which has been studied over several data sources, from
photogrammetry point clouds to Terrestrial and Aerial Laser Imaging Detection
and Ranging technology. However, most data sources present acquisition
errors that make the reconstruction more challenging. Among them, the
main challenge is the partial or complete occlusion of branch segments,
thus leading to disconnected components whether the reconstruction is
resolved using graph-based approaches. In this work, we propose a hybrid
method based on radius-based search and Minimum Spanning Tree for the tree
branching reconstruction by handling occlusion and disconnected branches.
Furthermore, we simplify previous work evaluating the similarity between
ground-truth and reconstructed skeletons. Using this approach, our method
is proved to be more effective than the baseline methods, regarding
reconstruction results and response time. Our method yields better results
on the complete explored radii interval, though the improvement is especially
significant on the Ground Sampling Distance In terms of latency, an outstanding
performance is achieved in comparison with the baseline method.Junta de Andalucia 1381202-GEU
PYC20-RE-005-UJAEuropean Commission
Spanish Government PID2021-126339OB-I00
FPU17/01902
FPU19/0010
Automatic Retrieval of Skeletal Structures of Trees from Terrestrial Laser Scanner Data
Research on forest ecosystems receives high attention, especially nowadays with regard to sustainable management of renewable resources and the climate change. In particular, accurate information on the 3D structure of a tree is important for forest science and bioclimatology, but also in the scope of commercial applications.
Conventional methods to measure geometric plant features are labor- and time-intensive. For detailed analysis, trees have to be cut down, which is often undesirable. Here, Terrestrial Laser Scanning (TLS) provides a particularly attractive tool because of its contactless measurement technique. The object geometry is reproduced as a 3D point cloud. The objective of this thesis is the automatic retrieval of the spatial structure of trees from TLS data. We focus on forest scenes with comparably high stand density and with many occlusions resulting from it. The varying level of detail of TLS data poses a big challenge.
We present two fully automatic methods to obtain skeletal structures from scanned trees that have complementary properties. First, we explain a method that retrieves the entire tree skeleton from 3D data of co-registered scans. The branching structure is obtained from a voxel space representation by searching paths from branch tips to the trunk. The trunk is determined in advance from the 3D points. The skeleton of a tree is generated as a 3D line graph.
Besides 3D coordinates and range, a scan provides 2D indices from the intensity image for each measurement. This is exploited in the second method that processes individual scans. Furthermore, we introduce a novel concept to manage TLS data that facilitated the researchwork. Initially, the range image is segmented into connected components. We describe a procedure to retrieve the boundary of a component that is capable of tracing inner depth discontinuities. A 2D skeleton is generated from the boundary information and used to decompose the component into sub components. A Principal Curve is computed from the 3D point set that is associated with a sub component. The skeletal structure of a connected component is summarized as a set of polylines.
Objective evaluation of the results remains an open problem because the task itself is ill-defined: There exists no clear definition of what the true skeleton should be w.r.t. a given point set. Consequently, we are not able to assess the correctness of the methods quantitatively, but have to rely on visual assessment of results and provide a thorough discussion of the particularities of both methods.
We present experiment results of both methods. The first method efficiently retrieves full skeletons of trees, which approximate the branching structure. The level of detail is mainly governed by the voxel space and therefore, smaller branches are reproduced inadequately. The second method retrieves partial skeletons of a tree with high reproduction accuracy. The method is sensitive to noise in the boundary, but the results are very promising. There are plenty of possibilities to enhance the method’s robustness. The combination of the strengths of both presented methods needs to be investigated further and may lead to a robust way to obtain complete tree skeletons from TLS data automatically.Die Erforschung des ÖkosystemsWald spielt gerade heutzutage im Hinblick auf den nachhaltigen Umgang mit nachwachsenden Rohstoffen und den Klimawandel eine große Rolle. Insbesondere die exakte Beschreibung der dreidimensionalen Struktur eines Baumes ist wichtig für die Forstwissenschaften und Bioklimatologie, aber auch im Rahmen kommerzieller Anwendungen.
Die konventionellen Methoden um geometrische Pflanzenmerkmale zu messen sind arbeitsintensiv und zeitaufwändig. Für eine genaue Analyse müssen Bäume gefällt werden, was oft unerwünscht ist. Hierbei bietet sich das Terrestrische Laserscanning (TLS) als besonders attraktives Werkzeug aufgrund seines kontaktlosen Messprinzips an. Die Objektgeometrie wird als 3D-Punktwolke wiedergegeben. Basierend darauf ist das Ziel der Arbeit die automatische Bestimmung der räumlichen Baumstruktur aus TLS-Daten. Der Fokus liegt dabei auf Waldszenen mit vergleichsweise hoher Bestandesdichte und mit zahlreichen daraus resultierenden Verdeckungen. Die Auswertung dieser TLS-Daten, die einen unterschiedlichen Grad an Detailreichtum aufweisen, stellt eine große Herausforderung dar.
Zwei vollautomatische Methoden zur Generierung von Skelettstrukturen von gescannten Bäumen, welche komplementäre Eigenschaften besitzen, werden vorgestellt. Bei der ersten Methode wird das Gesamtskelett eines Baumes aus 3D-Daten von registrierten Scans bestimmt. Die Aststruktur wird von einer Voxelraum-Repräsentation abgeleitet indem Pfade von Astspitzen zum Stamm gesucht werden. Der Stamm wird im Voraus aus den 3D-Punkten rekonstruiert. Das Baumskelett wird als 3D-Liniengraph erzeugt.
Für jeden gemessenen Punkt stellt ein Scan neben 3D-Koordinaten und Distanzwerten auch 2D-Indizes zur Verfügung, die sich aus dem Intensitätsbild ergeben. Bei der zweiten Methode, die auf Einzelscans arbeitet, wird dies ausgenutzt. Außerdem wird ein neuartiges Konzept zum Management von TLS-Daten beschrieben, welches die Forschungsarbeit erleichtert hat. Zunächst wird das Tiefenbild in Komponenten aufgeteilt. Es wird eine Prozedur zur Bestimmung von Komponentenkonturen vorgestellt, die in der Lage ist innere Tiefendiskontinuitäten zu verfolgen. Von der Konturinformation wird ein 2D-Skelett generiert, welches benutzt wird um die Komponente in Teilkomponenten zu zerlegen. Von der 3D-Punktmenge, die mit einer Teilkomponente assoziiert ist, wird eine Principal Curve berechnet. Die Skelettstruktur einer Komponente im Tiefenbild wird als Menge von Polylinien zusammengefasst.
Die objektive Evaluation der Resultate stellt weiterhin ein ungelöstes Problem dar, weil die Aufgabe selbst nicht klar erfassbar ist: Es existiert keine eindeutige Definition davon was das wahre Skelett in Bezug auf eine gegebene Punktmenge sein sollte. Die Korrektheit der Methoden kann daher nicht quantitativ beschrieben werden. Aus diesem Grund, können die Ergebnisse nur visuell beurteiltwerden. Weiterhinwerden die Charakteristiken beider Methoden eingehend diskutiert.
Es werden Experimentresultate beider Methoden vorgestellt. Die erste Methode bestimmt effizient das Skelett eines Baumes, welches die Aststruktur approximiert. Der Detaillierungsgrad wird hauptsächlich durch den Voxelraum bestimmt, weshalb kleinere Äste nicht angemessen reproduziert werden. Die zweite Methode rekonstruiert Teilskelette eines Baums mit hoher Detailtreue. Die Methode reagiert sensibel auf Rauschen in der Kontur, dennoch sind die Ergebnisse vielversprechend. Es gibt eine Vielzahl von Möglichkeiten die Robustheit der Methode zu verbessern. Die Kombination der Stärken von beiden präsentierten Methoden sollte weiter untersucht werden und kann zu einem robusteren Ansatz führen um vollständige Baumskelette automatisch aus TLS-Daten zu generieren
Detection, segmentation and classification of 3D urban objects using mathematical morphology and supervised learning
International audienceWe propose an automatic and robust approach to detect, segment and classify urban objects from 3D point clouds. Processing is carried out using elevation images and the result is reprojected onto the 3D point cloud. First, the ground is segmented and objects are detected as discontinuities on the ground. Then, connected objects are segmented using a watershed approach. Finally, objects are classified using SVM with geometrical and contextual features. Our methodology is evaluated on databases from Ohio (USA) and Paris (France). In the former, our method detects 98% of the objects, 78% of them are correctly segmented and 82% of the well-segmented objects are correctly classified. In the latter, our method leads to an improvement of about 15% on the classification step with respect to previous works. Quantitative results prove that our method not only provides a good performance but is also faster than other works reported in the literature
Line Based Multi-Range Asymmetric Conditional Random Field For Terrestrial Laser Scanning Data Classification
Terrestrial Laser Scanning (TLS) is a ground-based, active imaging method that rapidly acquires accurate, highly dense three-dimensional point cloud of object surfaces by laser range finding. For fully utilizing its benefits, developing a robust method to classify many objects of interests from huge amounts of laser point clouds is urgently required. However, classifying massive TLS data faces many challenges, such as complex urban scene, partial data acquisition from occlusion. To make an automatic, accurate and robust TLS data classification, we present a line-based multi-range asymmetric Conditional Random Field algorithm.
The first contribution is to propose a line-base TLS data classification method. In this thesis, we are interested in seven classes: building, roof, pedestrian road (PR), tree, low man-made object (LMO), vehicle road (VR), and low vegetation (LV). The line-based classification is implemented in each scan profile, which follows the line profiling nature of laser scanning mechanism.Ten conventional local classifiers are tested, including popular generative and discriminative classifiers, and experimental results validate that the line-based method can achieve satisfying classification performance. However, local classifiers implement labeling task on individual line independently of its neighborhood, the inference of which often suffers from similar local appearance across different object classes. The second contribution is to propose a multi-range asymmetric Conditional Random Field (maCRF) model, which uses object context as post-classification to improve the performance of a local generative classifier. The maCRF incorporates appearance, local smoothness constraint, and global scene layout regularity together into a probabilistic graphical model. The local smoothness enforces that lines in a local area to have the same class label, while scene layout favours an asymmetric regularity of spatial arrangement between different object classes within long-range, which is considered both in vertical (above-bellow relation) and horizontal (front-behind) directions. The asymmetric regularity allows capturing directional spatial arrangement between pairwise objects (e.g. it allows ground is lower than building, not vice-versa). The third contribution is to extend the maCRF model by adding across scan profile context, which is called Across scan profile Multi-range Asymmetric Conditional Random Field (amaCRF) model. Due to the sweeping nature of laser scanning, the sequentially acquired TLS data has strong spatial dependency, and the across scan profile context can provide more contextual information. The final contribution is to propose a sequential classification strategy. Along the sweeping direction of laser scanning, amaCRF models were sequentially constructed. By dynamically updating posterior probability of common scan profiles, contextual information propagates through adjacent scan profiles
Deep Learning based 3D Segmentation: A Survey
3D object segmentation is a fundamental and challenging problem in computer
vision with applications in autonomous driving, robotics, augmented reality and
medical image analysis. It has received significant attention from the computer
vision, graphics and machine learning communities. Traditionally, 3D
segmentation was performed with hand-crafted features and engineered methods
which failed to achieve acceptable accuracy and could not generalize to
large-scale data. Driven by their great success in 2D computer vision, deep
learning techniques have recently become the tool of choice for 3D segmentation
tasks as well. This has led to an influx of a large number of methods in the
literature that have been evaluated on different benchmark datasets. This paper
provides a comprehensive survey of recent progress in deep learning based 3D
segmentation covering over 150 papers. It summarizes the most commonly used
pipelines, discusses their highlights and shortcomings, and analyzes the
competitive results of these segmentation methods. Based on the analysis, it
also provides promising research directions for the future.Comment: Under review of ACM Computing Surveys, 36 pages, 10 tables, 9 figure
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