12,434 research outputs found
Person Re-identification by Local Maximal Occurrence Representation and Metric Learning
Person re-identification is an important technique towards automatic search
of a person's presence in a surveillance video. Two fundamental problems are
critical for person re-identification, feature representation and metric
learning. An effective feature representation should be robust to illumination
and viewpoint changes, and a discriminant metric should be learned to match
various person images. In this paper, we propose an effective feature
representation called Local Maximal Occurrence (LOMO), and a subspace and
metric learning method called Cross-view Quadratic Discriminant Analysis
(XQDA). The LOMO feature analyzes the horizontal occurrence of local features,
and maximizes the occurrence to make a stable representation against viewpoint
changes. Besides, to handle illumination variations, we apply the Retinex
transform and a scale invariant texture operator. To learn a discriminant
metric, we propose to learn a discriminant low dimensional subspace by
cross-view quadratic discriminant analysis, and simultaneously, a QDA metric is
learned on the derived subspace. We also present a practical computation method
for XQDA, as well as its regularization. Experiments on four challenging person
re-identification databases, VIPeR, QMUL GRID, CUHK Campus, and CUHK03, show
that the proposed method improves the state-of-the-art rank-1 identification
rates by 2.2%, 4.88%, 28.91%, and 31.55% on the four databases, respectively.Comment: This paper has been accepted by CVPR 2015. For source codes and
extracted features please visit
http://www.cbsr.ia.ac.cn/users/scliao/projects/lomo_xqda
A Survey on Ear Biometrics
Recognizing people by their ear has recently received significant attention in the literature. Several reasons account for this trend: first, ear recognition does not suffer from some problems associated with other non contact biometrics, such as face recognition; second, it is the most promising candidate for combination with the face in the context of multi-pose face recognition; and third, the ear can be used for human recognition in surveillance videos where the face may be occluded completely or in part. Further, the ear appears to degrade little with age. Even though, current ear detection and recognition systems have reached a certain level of maturity, their success is limited to controlled indoor conditions. In addition to variation in illumination, other open research problems include hair occlusion; earprint forensics; ear symmetry; ear classification; and ear individuality. This paper provides a detailed survey of research conducted in ear detection and recognition. It provides an up-to-date review of the existing literature revealing the current state-of-art for not only those who are working in this area but also for those who might exploit this new approach. Furthermore, it offers insights into some unsolved ear recognition problems as well as ear databases available for researchers
Automatic 3D facial expression recognition using geometric and textured feature fusion
3D facial expression recognition has gained more and more interests from affective computing society due to issues such as pose variations and illumination changes caused by 2D imaging having been eliminated. There are many applications that can benefit from this research, such as medical applications involving the detection of pain and psychological effects in patients, in human-computer interaction tasks that intelligent systems use in today's world. In this paper, we look into 3D Facial Expression Recognition, by investigating many feature extraction methods used on the 2D textured images and 3D geometric data, fusing the 2 domains to increase the overall performance. A One Vs All Multi-class SVM Classifier has been adopted to recognize the expressions Angry, Disgust, Fear, Happy, Neutral, Sad and Surprise from the BU-3DFE and Bosphorus databases. The proposed approach displays an increase in performance when the features are fused together
Multilinear Wavelets: A Statistical Shape Space for Human Faces
We present a statistical model for D human faces in varying expression,
which decomposes the surface of the face using a wavelet transform, and learns
many localized, decorrelated multilinear models on the resulting coefficients.
Using this model we are able to reconstruct faces from noisy and occluded D
face scans, and facial motion sequences. Accurate reconstruction of face shape
is important for applications such as tele-presence and gaming. The localized
and multi-scale nature of our model allows for recovery of fine-scale detail
while retaining robustness to severe noise and occlusion, and is
computationally efficient and scalable. We validate these properties
experimentally on challenging data in the form of static scans and motion
sequences. We show that in comparison to a global multilinear model, our model
better preserves fine detail and is computationally faster, while in comparison
to a localized PCA model, our model better handles variation in expression, is
faster, and allows us to fix identity parameters for a given subject.Comment: 10 pages, 7 figures; accepted to ECCV 201
In-the-wild Facial Expression Recognition in Extreme Poses
In the computer research area, facial expression recognition is a hot
research problem. Recent years, the research has moved from the lab environment
to in-the-wild circumstances. It is challenging, especially under extreme
poses. But current expression detection systems are trying to avoid the pose
effects and gain the general applicable ability. In this work, we solve the
problem in the opposite approach. We consider the head poses and detect the
expressions within special head poses. Our work includes two parts: detect the
head pose and group it into one pre-defined head pose class; do facial
expression recognize within each pose class. Our experiments show that the
recognition results with pose class grouping are much better than that of
direct recognition without considering poses. We combine the hand-crafted
features, SIFT, LBP and geometric feature, with deep learning feature as the
representation of the expressions. The handcrafted features are added into the
deep learning framework along with the high level deep learning features. As a
comparison, we implement SVM and random forest to as the prediction models. To
train and test our methodology, we labeled the face dataset with 6 basic
expressions.Comment: Published on ICGIP201
Combining Multiple Views for Visual Speech Recognition
Visual speech recognition is a challenging research problem with a particular
practical application of aiding audio speech recognition in noisy scenarios.
Multiple camera setups can be beneficial for the visual speech recognition
systems in terms of improved performance and robustness. In this paper, we
explore this aspect and provide a comprehensive study on combining multiple
views for visual speech recognition. The thorough analysis covers fusion of all
possible view angle combinations both at feature level and decision level. The
employed visual speech recognition system in this study extracts features
through a PCA-based convolutional neural network, followed by an LSTM network.
Finally, these features are processed in a tandem system, being fed into a
GMM-HMM scheme. The decision fusion acts after this point by combining the
Viterbi path log-likelihoods. The results show that the complementary
information contained in recordings from different view angles improves the
results significantly. For example, the sentence correctness on the test set is
increased from 76% for the highest performing single view () to up to
83% when combining this view with the frontal and view angles
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