7,582 research outputs found

    EyeRIS: A General-Purpose System for Eye Movement Contingent Display Control

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    In experimental studies of visual performance, the need often emerges to modify the stimulus according to the eye movements perfonncd by the subject. The methodology of Eye Movement-Contingent Display (EMCD) enables accurate control of the position and motion of the stimulus on the retina. EMCD procedures have been used successfully in many areas of vision science, including studies of visual attention, eye movements, and physiological characterization of neuronal response properties. Unfortunately, the difficulty of real-time programming and the unavailability of flexible and economical systems that can be easily adapted to the diversity of experimental needs and laboratory setups have prevented the widespread use of EMCD control. This paper describes EyeRIS, a general-purpose system for performing EMCD experiments on a Windows computer. Based on a digital signal processor with analog and digital interfaces, this integrated hardware and software system is responsible for sampling and processing oculomotor signals and subject responses and modifying the stimulus displayed on a CRT according to the gaze-contingent procedure specified by the experimenter. EyeRIS is designed to update the stimulus within a delay of 10 ms. To thoroughly evaluate EyeRIS' perforltlancc, this study (a) examines the response of the system in a number of EMCD procedures and computational benchmarking tests, (b) compares the accuracy of implementation of one particular EMCD procedure, retinal stabilization, to that produced by a standard tool used for this task, and (c) examines EyeRIS' performance in one of the many EMCD procedures that cannot be executed by means of any other currently available device.National Institute of Health (EY15732-01

    GANerated Hands for Real-time 3D Hand Tracking from Monocular RGB

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    We address the highly challenging problem of real-time 3D hand tracking based on a monocular RGB-only sequence. Our tracking method combines a convolutional neural network with a kinematic 3D hand model, such that it generalizes well to unseen data, is robust to occlusions and varying camera viewpoints, and leads to anatomically plausible as well as temporally smooth hand motions. For training our CNN we propose a novel approach for the synthetic generation of training data that is based on a geometrically consistent image-to-image translation network. To be more specific, we use a neural network that translates synthetic images to "real" images, such that the so-generated images follow the same statistical distribution as real-world hand images. For training this translation network we combine an adversarial loss and a cycle-consistency loss with a geometric consistency loss in order to preserve geometric properties (such as hand pose) during translation. We demonstrate that our hand tracking system outperforms the current state-of-the-art on challenging RGB-only footage

    Learning to Dress {3D} People in Generative Clothing

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    Three-dimensional human body models are widely used in the analysis of human pose and motion. Existing models, however, are learned from minimally-clothed 3D scans and thus do not generalize to the complexity of dressed people in common images and videos. Additionally, current models lack the expressive power needed to represent the complex non-linear geometry of pose-dependent clothing shapes. To address this, we learn a generative 3D mesh model of clothed people from 3D scans with varying pose and clothing. Specifically, we train a conditional Mesh-VAE-GAN to learn the clothing deformation from the SMPL body model, making clothing an additional term in SMPL. Our model is conditioned on both pose and clothing type, giving the ability to draw samples of clothing to dress different body shapes in a variety of styles and poses. To preserve wrinkle detail, our Mesh-VAE-GAN extends patchwise discriminators to 3D meshes. Our model, named CAPE, represents global shape and fine local structure, effectively extending the SMPL body model to clothing. To our knowledge, this is the first generative model that directly dresses 3D human body meshes and generalizes to different poses. The model, code and data are available for research purposes at https://cape.is.tue.mpg.de.Comment: CVPR-2020 camera ready. Code and data are available at https://cape.is.tue.mpg.d

    Functional requirements for the man-vehicle systems research facility

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    The NASA Ames Research Center proposed a man-vehicle systems research facility to support flight simulation studies which are needed for identifying and correcting the sources of human error associated with current and future air carrier operations. The organization of research facility is reviewed and functional requirements and related priorities for the facility are recommended based on a review of potentially critical operational scenarios. Requirements are included for the experimenter's simulation control and data acquisition functions, as well as for the visual field, motion, sound, computation, crew station, and intercommunications subsystems. The related issues of functional fidelity and level of simulation are addressed, and specific criteria for quantitative assessment of various aspects of fidelity are offered. Recommendations for facility integration, checkout, and staffing are included
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