512 research outputs found

    Body-Borne Computers as Extensions of Self

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    The opportunities for wearable technologies go well beyond always-available information displays or health sensing devices. The concept of the cyborg introduced by Clynes and Kline, along with works in various fields of research and the arts, offers a vision of what technology integrated with the body can offer. This paper identifies different categories of research aimed at augmenting humans. The paper specifically focuses on three areas of augmentation of the human body and its sensorimotor capabilities: physical morphology, skin display, and somatosensory extension. We discuss how such digital extensions relate to the malleable nature of our self-image. We argue that body-borne devices are no longer simply functional apparatus, but offer a direct interplay with the mind. Finally, we also showcase some of our own projects in this area and shed light on future challenges

    Robot Task Commander with Extensible Programming Environment

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    A system for developing distributed robot application-level software includes a robot having an associated control module which controls motion of the robot in response to a commanded task, and a robot task commander (RTC) in networked communication with the control module over a network transport layer (NTL). The RTC includes a script engine(s) and a GUI, with a processor and a centralized library of library blocks constructed from an interpretive computer programming code and having input and output connections. The GUI provides access to a Visual Programming Language (VPL) environment and a text editor. In executing a method, the VPL is opened, a task for the robot is built from the code library blocks, and data is assigned to input and output connections identifying input and output data for each block. A task sequence(s) is sent to the control module(s) over the NTL to command execution of the task

    PCLIPS

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    CLIPS is an expert system, created specifically to allow rapid implementation of an expert system. CLIPS is written in C, and thus needs a very small amount of memory to run. Parallel CLIPS (PCLIPS) is an extension to CLIPS which is intended to be used in situations where a group of expert systems are expected to run simultaneously and occasionally communicate with each other on an integrated network. PCLIPS is a coarse-grained data distribution system. Its main goal is to take information in one knowledge base and distribute it to other knowledge bases so that all the executing expert systems are able to use that knowledge to solve their disparate problems

    Advanced sensors technology survey

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    This project assesses the state-of-the-art in advanced or 'smart' sensors technology for NASA Life Sciences research applications with an emphasis on those sensors with potential applications on the space station freedom (SSF). The objectives are: (1) to conduct literature reviews on relevant advanced sensor technology; (2) to interview various scientists and engineers in industry, academia, and government who are knowledgeable on this topic; (3) to provide viewpoints and opinions regarding the potential applications of this technology on the SSF; and (4) to provide summary charts of relevant technologies and centers where these technologies are being developed

    A Grammatical Approach to the Modeling of an Autonomous Robot

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    Virtual Worlds Generator is a grammatical model that is proposed to define virtual worlds. It integrates the diversity of sensors and interaction devices, multimodality and a virtual simulation system. Its grammar allows the definition and abstraction in symbols strings of the scenes of the virtual world, independently of the hardware that is used to represent the world or to interact with it. A case study is presented to explain how to use the proposed model to formalize a robot navigation system with multimodal perception and a hybrid control scheme of the robot. The result is an instance of the model grammar that implements the robotic system and is independent of the sensing devices used for perception and interaction. As a conclusion the Virtual Worlds Generator adds value in the simulation of virtual worlds since the definition can be done formally and independently of the peculiarities of the supporting devices

    Intelligent Sorting System

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    This project presents the design of an intelligent sorting system that integrates the pneumatic system and X-Y Robot as actuator, the Vision Sensor and the Programmable Logic Controller (PLC). This automated sorting system is designed with the main aim of reducing production time in manufacturing line that involves product sorting. In the industry, most sorting procedures are still done by humans which a re e rror prone and s low.With t he industrymoving t owards a pplication o f automation, this project is thus relevant. The main objective in constructing this project is to integrate system components into a sorting system using PLC, actuators which are the X-Y Robot and pneumatic system, and the Vision Sensor. A Human Machine Interface (HMI) is created for the PLC to be controlled via personal computer using Visual Basic. The scope ofthis project will be within PLC programming for system controller, pneumatic system design, setup and programming of the X-Y Robot, Vision Sensor control, Visual Basic HMI creation, and system design and integration of the whole system. Scope of literature review is within sorting system technology and approach. This project starts off with preliminary research and literature review followed by tools identification. Following steps include PLC parameter set-up and programming, actuator design and setup, vision controller setup and system integration. Each components of the system are tested individually and then integrated into a complete system. The system is then tested to operate in production mode to cater for industrial objective, which in this case to sort target objects. The project achieves all the main objectives underlines. Each major component is designed, developed and tested to be functioning well. The system integration comprises all the relevant components, all connected and communicating with each other. System integration is complete and successful. The project is completed within the time frame and serves the problem statemen

    NASA space station automation: AI-based technology review

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    Research and Development projects in automation for the Space Station are discussed. Artificial Intelligence (AI) based automation technologies are planned to enhance crew safety through reduced need for EVA, increase crew productivity through the reduction of routine operations, increase space station autonomy, and augment space station capability through the use of teleoperation and robotics. AI technology will also be developed for the servicing of satellites at the Space Station, system monitoring and diagnosis, space manufacturing, and the assembly of large space structures

    Materializing interaction

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    Thesis (Ph. D.)--Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, February 2013.Cataloged from PDF version of thesis. "September 2012."Includes bibliographical references (p. 141-148).At the boundary between people, objects and spaces, we encounter a broad range of surfaces. Their properties perform functional roles such as permeability, comfort or illumination, while conveying information such as an object's affordances, composition, or history of use. However, today surfaces are static and can neither adapt to our changing needs, nor communicate dynamic information and sense user input. As technology advances and we progress towards a world imbued with programmable materials, how will designers create physical surfaces that are adaptive and can take full advantage of our sensory apparatus? This dissertation looks at this question through the lens of a three-tier methodology consisting of the development of programmable composites; their application in design and architecture; and contextualization through a broader material and surface taxonomy. The focus is placed primarily on how materials and their aggregate surface properties can be used to engage our senses. A series of design probes and four final implementations are presented, each addressing specific programmable material and surface properties. Surflex, Sprout 1/O, and Shutters are continuous surfaces which can change shape to modify their topology, texture and permeability, and Six-Forty by Four-Eighty is a light-emitting display surface composed of autonomous and reconfigurable physical pixels. The technical and conceptual objectives of these designs are evaluated through exhibitions in a variety of public spaces, such as museums, galleries, fairs, as well as art and design festivals. This dissertation seeks to provide contributions on multiple levels, including: the development of techniques for the creation and control of programmable surfaces; the definition of a vocabulary and taxonomy to describe and compare previous work in this area; and finally, uncovering design principles for the underlying development of future programmable surface aesthetics.by Marcelo Coelho.Ph.D
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