24,894 research outputs found

    Graphical representation of meetings on mobile devices

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    The AMIDA Mobile Meeting Assistant is a system that allows remote participants to attend a meeting through a mobile device. The system improves the engagement in the meeting of the remote participants with respect to voice-only solutions thanks to the use of visual annotations and the capture of slides. The visual focus of attention of meeting participants and other annotations serve to reconstruct a 2D or a 3D representation of the meeting on a mobile device (smart phone). A rst version of the system has been implemented, and feedback from a user study and from industrial partners shows that the Mobile Meeting Assistant's functionalities are positively appreciated, and sets priorities for future developments

    Sensing and visualizing spatial relations of mobile devices

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    Location information can be used to enhance interaction with mobile devices. While many location systems require instrumentation of the environment, we present a system that allows devices to measure their spatial relations in a true peer-to-peer fashion. The system is based on custom sensor hardware implemented as USB dongle, and computes spatial relations in real-time. In extension of this system we propose a set of spatialized widgets for incorporation of spatial relations in the user interface. The use of these widgets is illustrated in a number of applications, showing how spatial relations can be employed to support and streamline interaction with mobile devices

    Seamless and Secure VR: Adapting and Evaluating Established Authentication Systems for Virtual Reality

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    Virtual reality (VR) headsets are enabling a wide range of new opportunities for the user. For example, in the near future users may be able to visit virtual shopping malls and virtually join international conferences. These and many other scenarios pose new questions with regards to privacy and security, in particular authentication of users within the virtual environment. As a first step towards seamless VR authentication, this paper investigates the direct transfer of well-established concepts (PIN, Android unlock patterns) into VR. In a pilot study (N = 5) and a lab study (N = 25), we adapted existing mechanisms and evaluated their usability and security for VR. The results indicate that both PINs and patterns are well suited for authentication in VR. We found that the usability of both methods matched the performance known from the physical world. In addition, the private visual channel makes authentication harder to observe, indicating that authentication in VR using traditional concepts already achieves a good balance in the trade-off between usability and security. The paper contributes to a better understanding of authentication within VR environments, by providing the first investigation of established authentication methods within VR, and presents the base layer for the design of future authentication schemes, which are used in VR environments only

    Collaboration in the Semantic Grid: a Basis for e-Learning

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    The CoAKTinG project aims to advance the state of the art in collaborative mediated spaces for the Semantic Grid. This paper presents an overview of the hypertext and knowledge based tools which have been deployed to augment existing collaborative environments, and the ontology which is used to exchange structure, promote enhanced process tracking, and aid navigation of resources before, after, and while a collaboration occurs. While the primary focus of the project has been supporting e-Science, this paper also explores the similarities and application of CoAKTinG technologies as part of a human-centred design approach to e-Learning

    Visualisation of Parallel Data Streams with Temporal Mosaics

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    Despite its popularity and widespread use, timeline visualisation suffers from shortcomings which limit its use for displaying multiple data streams when the number of streams increases to more than a handful. This paper presents the TemporalMosaic technique for visualisation of parallel time-based streams which addresses some of these shortcomings. Temporal mosaics provide a compact way of representing parallel streams of events by allocating a fixed drawing area to time intervals and partitioning that area according to the number of concurrent events. A user study is presented which compares this technique to a standard timeline representation technique in which events are depicted as horizontal bars and multiple streams are drawn in parallel along a vertical axis. Results of this user study show that users of the temporal mosaic visualisation perform significantly better at detecting concurrency, interval overlaps and inactivity than users of standard timelines

    A Methodology for Engineering Collaborative and ad-hoc Mobile Applications using SyD Middleware

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    Today’s web applications are more collaborative and utilize standard and ubiquitous Internet protocols. We have earlier developed System on Mobile Devices (SyD) middleware to rapidly develop and deploy collaborative applications over heterogeneous and possibly mobile devices hosting web objects. In this paper, we present the software engineering methodology for developing SyD-enabled web applications and illustrate it through a case study on two representative applications: (i) a calendar of meeting application, which is a collaborative application and (ii) a travel application which is an ad-hoc collaborative application. SyD-enabled web objects allow us to create a collaborative application rapidly with limited coding effort. In this case study, the modular software architecture allowed us to hide the inherent heterogeneity among devices, data stores, and networks by presenting a uniform and persistent object view of mobile objects interacting through XML/SOAP requests and responses. The performance results we obtained show that the application scales well as we increase the group size and adapts well within the constraints of mobile devices

    D-Jogger: Syncing Music with Walking

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    IMAGINE Final Report

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    Carving out new business models in a small company through contextual ambidexterity: the case of a sustainable company

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    Business model innovation (BMI) and organizational ambidexterity have been pointed out as mechanisms for companies achieving sustainability. However, especially considering small and medium enterprises (SMEs), there is a lack of studies demonstrating how to combine these mechanisms. Tackling such a gap, this study seeks to understand how SMEs can ambidextrously manage BMI. Our aim is to provide a practical artifact, accessible to SMEs, to operationalize BMI through organizational ambidexterity. To this end, we conducted our study under the design science research to, first, build an artifact for operationalizing contextual ambidexterity for business model innovation. Then, we used an in-depth case study with a vegan fashion small e-commerce to evaluate the practical outcomes of the artifact. Our findings show that the company improves its business model while, at the same time, designs a new business model and monetizes it. Thus, our approach was able to take the first steps in the direction of operationalizing contextual ambidexterity for business model innovation in small and medium enterprises, democratizing the concept. We contribute to theory by connecting different literature strands and to practice by creating an artifact to assist managemen
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