244,900 research outputs found

    An environment for object-oriented real-time system design

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    A concise object-oriented method for the development of real-time systems has been composed. Hardware components are modelled by (software) base objects; base objects are controlled by a hierarchy of coordinator objects, expressed in an organizational diagram. The behaviour of objects is specified by state transition diagrams. This approach considerably promotes requirements analysis and communication with the customer. A CASE tool has been constructed with diagram editors for graphical specifications of real-time systems. The tool can generate executable code for PLCs from these graphical specifications; reuse of previous results is supported by the repository function of the tool. Experiences attained in practice with method and tool show that time spent in system testing and installation is reduced considerabl

    Comparison of Simple Graphical Process Models

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    Comparing the structure of graphical process models can reveal a number of process variations. Since most contemporary norms for process modelling rely on directed connectivity of objects in the model, connections between objects form sequences which can be translated into performing scenarios. Whereas sequences can be tested for completeness in performing process activities using simulation methods, the similarity or difference in static characteristics of sequences in different model variants are difficult to explore. The goal of the paper is to test the application of a method for comparison of graphical models by analyzing and comparing static characteristics of process models. Consequently, a metamodel for process models is developed followed by a comparison procedure conducted using a graphical model comparison algorithm

    A new approach to collaborative frameworks using shared objects

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    Multi-user graphical applications currently require the creation of a set of interface objects to maintain each participating display. The concept of shared objects allows a single object instance to be used in multiple contexts concurrently. This provides a novel way of reducing collaborative overheads by requiring the maintenance of only a single set of interface objects. The paper presents the concept of a shared-object collaborative framework and illustrates how the concept can be incorporated into an existing object-oriented toolkit

    EAGLEView: A surface and grid generation program and its data management

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    An old and proven grid generation code, the EAGLE grid generation package, is given an added dimension of a graphical interface and a real time data base manager. The Numerical Aerodynamic Simulation (NAS) Panel Library is used for the graphical user interface. Through the panels, EAGLEView constructs the EAGLE script command and sends it to EAGLE to be processed. After the object is created, the script is saved in a mini-buffer which can be edited and/or saved and reinterpreted. The graphical objects are set-up in a linked-list and can be selected or queried by pointing and clicking the mouse. The added graphical enhancement to the EAGLE system emphasizes the unique capability to construct field points around complex geometry and visualize the construction every step of the way

    Scene Graph Generation by Iterative Message Passing

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    Understanding a visual scene goes beyond recognizing individual objects in isolation. Relationships between objects also constitute rich semantic information about the scene. In this work, we explicitly model the objects and their relationships using scene graphs, a visually-grounded graphical structure of an image. We propose a novel end-to-end model that generates such structured scene representation from an input image. The model solves the scene graph inference problem using standard RNNs and learns to iteratively improves its predictions via message passing. Our joint inference model can take advantage of contextual cues to make better predictions on objects and their relationships. The experiments show that our model significantly outperforms previous methods for generating scene graphs using Visual Genome dataset and inferring support relations with NYU Depth v2 dataset.Comment: CVPR 201

    Recognizing point clouds using conditional random fields

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    Detecting objects in cluttered scenes is a necessary step for many robotic tasks and facilitates the interaction of the robot with its environment. Because of the availability of efficient 3D sensing devices as the Kinect, methods for the recognition of objects in 3D point clouds have gained importance during the last years. In this paper, we propose a new supervised learning approach for the recognition of objects from 3D point clouds using Conditional Random Fields, a type of discriminative, undirected probabilistic graphical model. The various features and contextual relations of the objects are described by the potential functions in the graph. Our method allows for learning and inference from unorganized point clouds of arbitrary sizes and shows significant benefit in terms of computational speed during prediction when compared to a state-of-the-art approach based on constrained optimization.Peer ReviewedPostprint (author’s final draft

    Visualizing Object Oriented Software in Three Dimensions

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    There is increasing evidence that it is possible to perceive and understand increasingly comple x information systems if they are displayed a s graphical objects in a three dimensional space . Object-oriented software provides an interestin g test case - there is a natural mapping fro m software objects to visual objects . In this paper we explore two areas. 1) Information perception : we are running controlled experiments to determine empirically if our initial premise is valid; how much more (or less) can be understoo d in 3D than in 2D? 2) Layout: our strategy is to combine partially automatic layout with manua l layout. This paper presents a brief overview of the project, the software architecture and some preliminary empirical results
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