1,024 research outputs found

    Hybrid e-rehabilitation services: SMART-system for remote support of rehabilitation activities and services

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    One of the most effective solutions in medical rehabilitation assistance is remote patient / person-centered rehabilitation. Rehabilitation also needs effective methods for the “Physical therapist – Patient – Multidisciplinary team” system, including the statistical processing of large volumes of data. Therefore, along with the traditional means of rehabilitation, as part of the “Transdisciplinary intelligent information and analytical system for the rehabilitation processes support in a pandemic (TISP)” in this paper, we introduce and define: the basic concepts of the new hybrid e-rehabilitation notion and its fundamental foundations; the formalization concept of the new Smart-system for remote support of rehabilitation activities and services; and the methodological foundations for the use of services (UkrVectores and vHealth) of the remote Patient / Person-centered Smart-system. The software implementation of the services of the Smart-system has been developed

    Powertrain Assembly Lines Automatic Configuration Using a Knowledge Based Engineering Approach

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    Technical knowledge and experience are intangible assets crucial for competitiveness. Knowledge is particularly important when it comes to complex design activities such as the configuration of manufacturing systems. The preliminary design of manufacturing systems relies significantly on experience of designers and engineers, lessons learned and complex sets of rules and is subject to a huge variability of inputs and outputs and involves decisions which must satisfy many competing requirements. This complicated design process is associated with high costs, long lead times and high probability of risks and reworks. It is estimated that around 20% of the designer’s time is dedicated to searching and analyzing past available knowledge, while 40% of the information required for design is identified through personally stored information. At a company level, the design of a new production line does not start from scratch. Based on the basic requirements of the customers, engineers use their own knowledge and try to recall past layout ideas searching for production line designs stored locally in their CAD systems [1]. A lot of knowledge is already stored, and has been used for a long time and evolved over time. There is a need to retrieve this knowledge and integrate it into a common and reachable framework. Knowledge Based Engineering (KBE) and knowledge representation techniques are considered to be a successful way to tackle this design problem at an industrial level. KBE is, in fact, a research field that studies methodologies and technologies for capturing and re-using product and process engineering knowledge to achieve automation of repetitive design tasks [2]. This study presents a methodology to support the configuration of powertrain assembly lines, reducing design times by introducing a best practice for production systems provider companies. The methodology is developed in a real industrial environment, within Comau S.p.A., introducing the role of a knowledge engineer. The approach includes extraction of existing technical knowledge and implementation in a knowledge-based software framework. The macro system design requirements (e.g. cycle time, production mix, etc.) are taken as input. A user driven procedure guides the designer in the definition of the macro layout-related decisions and in the selection of the equipment to be allocated within the project. The framework is then integrated with other software tools allowing the first phase design of the line including a technical description and a 2D and 3D CAD line layout. The KBE application is developed and tested on a specific powertrain assembly case study. Finally, a first validation among design engineers is presented, comparing traditional and new approach and estimating a cost-benefit analysis useful for future possible KBE implementations

    Workshop - Systems Design Meets Equation-based Languages

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    A Multi-Criteria Framework to Assist on the Design of Internet-of-Things Systems

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    The Internet-of-Things (IoT), considered as Internet first real evolution, has become immensely important to society due to revolutionary business models with the potential to radically improve Human life. Manufacturers are engaged in developing embedded systems (IoT Systems) for different purposes to address this new variety of application domains and services. With the capability to agilely respond to a very dynamic market offer of IoT Systems, the design phase of IoT ecosystems can be enhanced. However, select the more suitable IoT System for a certain task is currently based on stakeholder’s knowledge, normally from lived experience or intuition, although it does not mean that a proper decision is being made. Furthermore, the lack of methods to formally describe IoT Systems characteristics, capable of being automatically used by methods is also an issue, reinforced by the growth of available information directly connected to Internet spread. Contributing to improve IoT Ecosystems design phase, this PhD work proposes a framework capable of fully characterise an IoT System and assist stakeholder’s on the decision of which is the proper IoT System for a specific task. This enables decision-makers to perform a better reasoning and more aware analysis of diverse and very often contradicting criteria. It is also intended to provide methods to integrate energy consumptionsimulation tools and address interoperability with standards, methods or systems within the IoT scope. This is addressed using a model-driven based framework supporting a high openness level to use different software languages and decision methods, but also for interoperability with other systems, tools and methods

    The Game Theory in Quantum Computers: A Review

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    Game theory has been studied extensively in recent centuries as a set of formal mathematical strategies for optimal decision making. This discipline improved its efficiency with the arrival, in the 20th century, of digital computer science. However, the computational limitations related to exponential time type problems in digital processors, triggered the search for more efficient alternatives. One of these choices is quantum computing. Certainly, quantum processors seem to be able to solve some of these complex problems, at least in theory. For this reason, in recent times, many research works have emerged related to the field of quantum game theory. In this paper we review the main studies about the subject, including operational requirements and implementation details. In addition, we describe various quantum games, their design strategy, and the used supporting tools. We also present the still open debate linked to the interpretation of the transformations of classical algorithms in fundamental game theory to their quantum version, with special attention to the Nash equilibrium
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