86,805 research outputs found

    Designing Environmental Graphic Design With Cultural Values for West Java Province

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    This paper departs from the phenomenon of the need for city or regional identity in public spaces. The people of Bandung and West Java created the identity of the city and region in the form of gates and monuments bordering the environmental area which in terminology can be called Environmental Graphic Design (EGD). The form of exploration is very diverse, and adapted to the abilities and creativity of the people in the environment. The making of EGD by the public often presents primordial cultural symbols especially Kujang forms, but the use of the Kujang symbol is very diverse and has not yet become an identity system that fulfills its existence as an EGD. This paper will analyze the Kujang symbol as an artefact of Sundanese culture, as well as provide design solutions, in the form of an EGD system based on cultural values that lie in the philosophical values of the Kujang cosmology and Sundanese culture values. The methodology used is descriptive qualitative and design thinking The result of this paper is to design visual ideas about EGD based on cultural values and Sundanese cultural philosophy, especially the Kujang symbol which can be used as a benchmark for people who EGD in West Java Province. Keywords EGD, Cultural Values, Kujan

    It\u27s RISD. Get used to it.

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    Student led campaign to discuss biases encountered during RISD critiques. Let\u27s Crit Crit slogan.https://digitalcommons.risd.edu/archives_activism_racialjustice/1011/thumbnail.jp

    Reading Graphic Design in Cultural Context

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    Bloomsbury Publishing Plc 2019.Reading Graphic Design: •Is a much needed examination of graphic design in the expanded field •Forms an introduction to writing critically about graphic design through twelve chapters providing exemplary analyses of the semantic richness of the selected case studies •Goes beyond aesthetic judgments to explore how graphic design and illustration function as fields of industry and commerce in the West •Will inform, challenge and entertain undergraduate students of graphic design internationall

    No, you\u27re wrong.

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    Student led campaign to discuss biases encountered during RISD critiques. Let\u27s Crit Crit slogan.https://digitalcommons.risd.edu/archives_activism_racialjustice/1010/thumbnail.jp

    Black Lives Matter

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    Black Lives Matter print poster displayed on campus.https://digitalcommons.risd.edu/archives_activism_racialjustice/1012/thumbnail.jp

    Authorities/Knowledge/Beliefs/Outcomes: ‘Governing’ in the Profession of Graphic Design in the US

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    This exploratory research examines an under-evaluated aspect of graphic design in the United States: the nature of the profession. Discourse analysis that applies the theory of governmentality is used to assess previously collected, open-ended interviews with graphic designers, as well as other source material. Based on the late work of Michel Foucault, governmentality considers how authorities govern through the creation and dissemination of knowledge, which works through individuals’ desires and beliefs and leads to unpredictable outcomes. In this research, two ‘authorities’ within the graphic design profession are identified and considered – design competitions and graphic design higher education. Both authorities are loose and heterogeneous, spread across many organizations, locations, and individuals. These authorities govern through the creation and production of knowledge about what graphic design is and how to practice it. Governing is evidenced in documents, on Web sites, in education accreditation materials, and via practitioners’ and educators’ discourse. Governing works through practitioners’, educators’, and students’ desires to have their work validated by their peers, instructors, critics, judges, and the profession. The outcomes of this governing are varied. Practitioners accepted the awards, found external venues for validation, and questioned the structure and nature of the competitions. Educators questioned the composition and premise of graphic design education and shared knowledge about classroom policies. Practitioners questioned the definition of graphic design and its practice learned during schooling. Thus, the theory of governmentality is a tool for illuminating how the graphic design profession in the US governs. This exploratory analysis opens up new questions for graphic design research, education, and practice. Keywords: Graphic Design, Governmentality, Governing, Profession, Design Competitions, Education</p

    Using digital storytelling as a methodology for the introduction of socially responsible graphic design in a University Bachelor of Computer Graphic Design Programme

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    This paper case studies the pedagogical methodology for a digital storytelling project involving final semester Bachelor of Computer Graphic Design students and students from a community based charitable arts trust. A young artist is paired with a senior tertiary graphic design student to create digital narratives that attempt to remain within the spirit of the original goals of the Digital Storytelling Movement. The project aims to introduce socially responsible graphic design to tertiary computer graphic design students and foundation arts students. Discussion of the learning outcomes of this project, including analysis of the results of the personal breakthroughs made by students as seen in their written accounts in project completion surveys are detailed

    Amicus: Communication across languages

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    MOST INNOVATIVE SOLUTION AWARD Our project is designed to serve as a means for speakers of different languages to communicate using pictorial icons, particularly to serve basic needs such as food and water. At a refugee camp or other first point of contact, a volunteer or aid worker can be wearing a t-shirt, giving away blankets, or using flash cards with the symbols printed on them and the refugee can communicate their needs. Nexus Maximus IV The Challenge: Innovation for Refugees and Displaced Populations One of the great challenges of our time is how to help refugees and displaced populations, and how to prevent the causes in the first place. Every minute, 24 people around the world are forced to flee their homes. That’s 34,000 people a day who leave everything behind in the hope of finding safety and a better tomorrow. The impact of war, political, racial and religious conflict, and environmental crises of famine and climate change, have caused great suffering and there is a great opportunity to do better. The issues these populations and the countries who receive them face are diverse and complex. They include public health, housing/built environment, cultural integration, public safety, employment/economic and more. How can innovation address these challenges? How do we create the social systems and products to support a healthy, safe and integrated program for refugees? How do we address the physical, emotional, and social needs of refugees to restore hope and opportunity? The solutions may be as far ranging as the challenges, exploring the acute needs during a crisis, as well as the chronic needs of the permanently displaced; looking at immigration and adjustments to new cultures. We encourage participants to draw upon all disciplines, from health professions to architecture, engineering to design, ethics, communication and every way of thinking we have, to find better ways to innovate on physical solutions, processes, policies, systems, and more. Recap of poster presentationshttps://jdc.jefferson.edu/nexusmaximus/1019/thumbnail.jp

    Visual Research: An Introduction to Research Methodologies in Graphic Design

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    "Visual Research: An Introduction to Research Methodologies in Graphic Design" is a guide to the practice of researching for graphic design projects. This book explains the key terms and theories that underlie design research; examining the importance of audience, communication theory, semiotics and semantics. It features a range of case studies that demonstrate how the use of rigorous research methods can form the basis of effective visual communication and design problem solving, eschewing end product analysis for a discussion of the way research feeds into the design process. Synopsis of Chapter 1: The Role of Research in Graphic Design. Research methodologies for graphic design is a broad field which encompasses a wide range of practical and theoretical applications. This chapter introduces the field of design research as both an analytical and a practical tool for graphic designers, and establishes the role of critical thinking as a support to the development of an engaged design practice. The primary theoretical models of design analysis are also introduced, including semiotics, communication theory, systematic approaches, semantics and discourse theory, and their relevance to the wider graphic design profession established. The emphasis here is on why we do what we do and how we can be sure it is effective, through testing, feedback and rigorous approaches to design. The second edition includes twelve new international case studies, end of chapter exercises, a new chapter on Visual Grammar and a foreword by Ellen Lupton, an internationally renowned graphic designer, writer, curator and educator

    Graphic Design

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    This history for the Auto Mechanics program was written to commemorate DMACC\u27s 50th anniversary celebration during the 2015-16 academic year
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