37,258 research outputs found
Enhanced tracking and recognition of moving objects by reasoning about spatio-temporal continuity.
A framework for the logical and statistical analysis and annotation of dynamic scenes containing occlusion and other uncertainties is presented. This framework consists
of three elements; an object tracker module, an object recognition/classification module and a logical consistency, ambiguity and error reasoning engine. The principle behind the object tracker and object recognition modules is to reduce error by increasing ambiguity (by merging objects in close proximity and presenting multiple
hypotheses). The reasoning engine deals with error, ambiguity and occlusion in a unified framework to produce a hypothesis that satisfies fundamental constraints
on the spatio-temporal continuity of objects. Our algorithm finds a globally consistent model of an extended video sequence that is maximally supported by a voting function based on the output of a statistical classifier. The system results
in an annotation that is significantly more accurate than what would be obtained
by frame-by-frame evaluation of the classifier output. The framework has been implemented
and applied successfully to the analysis of team sports with a single
camera.
Key words: Visua
Planogram Compliance Checking Based on Detection of Recurring Patterns
In this paper, a novel method for automatic planogram compliance checking in
retail chains is proposed without requiring product template images for
training. Product layout is extracted from an input image by means of
unsupervised recurring pattern detection and matched via graph matching with
the expected product layout specified by a planogram to measure the level of
compliance. A divide and conquer strategy is employed to improve the speed.
Specifically, the input image is divided into several regions based on the
planogram. Recurring patterns are detected in each region respectively and then
merged together to estimate the product layout. Experimental results on real
data have verified the efficacy of the proposed method. Compared with a
template-based method, higher accuracies are achieved by the proposed method
over a wide range of products.Comment: Accepted by MM (IEEE Multimedia Magazine) 201
Event-driven grammars: Relating abstract and concrete levels of visual languages
The final publication is available at Springer via http://dx.doi.org/10.1007/s10270-007-0051-2In this work we introduce event-driven grammars, a kind of graph grammars that are especially suited for visual modelling environments generated by meta-modelling. Rules in these grammars may be triggered by user actions (such as creating, editing or connecting elements) and in their turn may trigger other user-interface events. Their combination with triple graph transformation systems allows constructing and checking the consistency of the abstract syntax graph while the user is building the concrete syntax model, as well as managing the layout of the concrete syntax representation. As an example of these concepts, we show the definition of a modelling environment for UML sequence diagrams. A discussion is also presented of methodological aspects for the generation of environments for visual languages with multiple views, its connection with triple graph grammars, the formalization of the latter in the double pushout approach and its extension with an inheritance concept.This work has been partially sponsored by the Spanish Ministry of Education and Science with projects MOSAIC (TSI2005-08225-C07-06) and MODUWEB (TIN 2006-09678)
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