330,181 research outputs found
Evaluation of the Project Management Competences Based on the Semantic Networks
The paper presents the testing and evaluation facilities of the SinPers system. The SinPers is a web based learning environment in project management, capable of building and conducting a complete and personalized training cycle, from the definition of the learning objectives to the assessment of the learning results for each learner. The testing and evaluation facilities of SinPers system are based on the ontological approach. The educational ontology is mapped on a semantic network. Further, the semantic network is projected into a concept space graph. The semantic computability of the concept space graph is used to design the tests. The paper focuses on the applicability of the system in the certification, for the knowledge assessment, related to each element of competence. The semantic computability is used for differentiating between different certification levels.testing, assessment, ontology, semantic networks, certification.
GRAPHENE: A Precise Biomedical Literature Retrieval Engine with Graph Augmented Deep Learning and External Knowledge Empowerment
Effective biomedical literature retrieval (BLR) plays a central role in
precision medicine informatics. In this paper, we propose GRAPHENE, which is a
deep learning based framework for precise BLR. GRAPHENE consists of three main
different modules 1) graph-augmented document representation learning; 2) query
expansion and representation learning and 3) learning to rank biomedical
articles. The graph-augmented document representation learning module
constructs a document-concept graph containing biomedical concept nodes and
document nodes so that global biomedical related concept from external
knowledge source can be captured, which is further connected to a BiLSTM so
both local and global topics can be explored. Query expansion and
representation learning module expands the query with abbreviations and
different names, and then builds a CNN-based model to convolve the expanded
query and obtain a vector representation for each query. Learning to rank
minimizes a ranking loss between biomedical articles with the query to learn
the retrieval function. Experimental results on applying our system to TREC
Precision Medicine track data are provided to demonstrate its effectiveness.Comment: CIKM 201
PENERAPAN KONSEP PEWARNAAN GRAF DALAM PENJADWALAN PEMBELAJARAN DI SMAN 1 KOPANG
Scheduling is a way to determine the time and place an activity will be carried out. A learning schedule that is free from overlapping scheduling problems needs to be available before teaching and learning activities begin so that the early teaching and learning activities can take place effectively. One way that can be used to overcome the problem of overlapping learning scheduling is to use the concept of graph coloring contained in the topic of graph theory. Therefore, the goal to be achieved in this study is to obtain a schedule of teaching and learning activities that are free from overlapping scheduling at SMAN 1 Kopang by applying the concept of graph coloring. The type of research used is applied research. Based on the scheduling data, we get a neighboring matrix with a size of 224Ă—224 and a chromatic number of 22. The determination of neighboring matrices using the help of the Excel VBA programming language. The schedule-making begins by creating a scheduling conflict graph based on the lesson schedule data, then the graph obtained will be colored using Welch Powell's algorithm. After the coloring results are obtained, a learning schedule can be arranged based on the coloring results. Subjects of the same color can be scheduled at the same time and vice versa. The lesson schedule produced in this study requires six additional time slots so that the lesson schedule is free from scheduling overlap because the chromatic number obtained in graph coloring is greater than the available time slots at SMAN 1 Kopang
PENERAPAN KONSEP PEWARNAAN GRAF DALAM PENJADWALAN PEMBELAJARAN DI SMAN 1 KOPANG
Scheduling is a way to determine the time and place an activity will be carried out. A learning schedule that is free from overlapping scheduling problems needs to be available before teaching and learning activities begin so that the early teaching and learning activities can take place effectively. One way that can be used to overcome the problem of overlapping learning scheduling is to use the concept of graph coloring contained in the topic of graph theory. Therefore, the goal to be achieved in this study is to obtain a schedule of teaching and learning activities that are free from overlapping scheduling at SMAN 1 Kopang by applying the concept of graph coloring. The type of research used is applied research. Based on the scheduling data, we get a neighboring matrix with a size of 224Ă—224 and a chromatic number of 22. The determination of neighboring matrices using the help of the Excel VBA programming language. The schedule-making begins by creating a scheduling conflict graph based on the lesson schedule data, then the graph obtained will be colored using Welch Powell's algorithm. After the coloring results are obtained, a learning schedule can be arranged based on the coloring results. Subjects of the same color can be scheduled at the same time and vice versa. The lesson schedule produced in this study requires six additional time slots so that the lesson schedule is free from scheduling overlap because the chromatic number obtained in graph coloring is greater than the available time slots at SMAN 1 Kopang
Fast Graph-Based Object Segmentation for RGB-D Images
Object segmentation is an important capability for robotic systems, in
particular for grasping. We present a graph- based approach for the
segmentation of simple objects from RGB-D images. We are interested in
segmenting objects with large variety in appearance, from lack of texture to
strong textures, for the task of robotic grasping. The algorithm does not rely
on image features or machine learning. We propose a modified Canny edge
detector for extracting robust edges by using depth information and two simple
cost functions for combining color and depth cues. The cost functions are used
to build an undirected graph, which is partitioned using the concept of
internal and external differences between graph regions. The partitioning is
fast with O(NlogN) complexity. We also discuss ways to deal with missing depth
information. We test the approach on different publicly available RGB-D object
datasets, such as the Rutgers APC RGB-D dataset and the RGB-D Object Dataset,
and compare the results with other existing methods
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