60,640 research outputs found
Graph editing to a fixed target
For a fixed graph H, the H-Minor Edit problem takes as input a graph G and an integer k and asks whether G can be modified into H by a total of at most k edge contractions, edge deletions and vertex deletions. Replacing edge contractions by vertex dissolutions yields the H-Topological Minor Edit problem. For each problem we show polynomial-time solvable and NP-complete cases depending on the choice of H. Moreover, when G is AT-free, chordal or planar, we show that H-Minor Edit is polynomial-time solvable for all graphs H
Fast Biclustering by Dual Parameterization
We study two clustering problems, Starforest Editing, the problem of adding
and deleting edges to obtain a disjoint union of stars, and the generalization
Bicluster Editing. We show that, in addition to being NP-hard, none of the
problems can be solved in subexponential time unless the exponential time
hypothesis fails.
Misra, Panolan, and Saurabh (MFCS 2013) argue that introducing a bound on the
number of connected components in the solution should not make the problem
easier: In particular, they argue that the subexponential time algorithm for
editing to a fixed number of clusters (p-Cluster Editing) by Fomin et al. (J.
Comput. Syst. Sci., 80(7) 2014) is an exception rather than the rule. Here, p
is a secondary parameter, bounding the number of components in the solution.
However, upon bounding the number of stars or bicliques in the solution, we
obtain algorithms which run in time for p-Starforest
Editing and for p-Bicluster Editing. We
obtain a similar result for the more general case of t-Partite p-Cluster
Editing. This is subexponential in k for fixed number of clusters, since p is
then considered a constant.
Our results even out the number of multivariate subexponential time
algorithms and give reasons to believe that this area warrants further study.Comment: Accepted for presentation at IPEC 201
Structural Rounding: Approximation Algorithms for Graphs Near an Algorithmically Tractable Class
We develop a framework for generalizing approximation algorithms from the structural graph algorithm literature so that they apply to graphs somewhat close to that class (a scenario we expect is common when working with real-world networks) while still guaranteeing approximation ratios. The idea is to edit a given graph via vertex- or edge-deletions to put the graph into an algorithmically tractable class, apply known approximation algorithms for that class, and then lift the solution to apply to the original graph. We give a general characterization of when an optimization problem is amenable to this approach, and show that it includes many well-studied graph problems, such as Independent Set, Vertex Cover, Feedback Vertex Set, Minimum Maximal Matching, Chromatic Number, (l-)Dominating Set, Edge (l-)Dominating Set, and Connected Dominating Set.
To enable this framework, we develop new editing algorithms that find the approximately-fewest edits required to bring a given graph into one of a few important graph classes (in some cases these are bicriteria algorithms which simultaneously approximate both the number of editing operations and the target parameter of the family). For bounded degeneracy, we obtain an O(r log{n})-approximation and a bicriteria (4,4)-approximation which also extends to a smoother bicriteria trade-off. For bounded treewidth, we obtain a bicriteria (O(log^{1.5} n), O(sqrt{log w}))-approximation, and for bounded pathwidth, we obtain a bicriteria (O(log^{1.5} n), O(sqrt{log w} * log n))-approximation. For treedepth 2 (related to bounded expansion), we obtain a 4-approximation. We also prove complementary hardness-of-approximation results assuming P != NP: in particular, these problems are all log-factor inapproximable, except the last which is not approximable below some constant factor 2 (assuming UGC)
Calipso: Physics-based Image and Video Editing through CAD Model Proxies
We present Calipso, an interactive method for editing images and videos in a
physically-coherent manner. Our main idea is to realize physics-based
manipulations by running a full physics simulation on proxy geometries given by
non-rigidly aligned CAD models. Running these simulations allows us to apply
new, unseen forces to move or deform selected objects, change physical
parameters such as mass or elasticity, or even add entire new objects that
interact with the rest of the underlying scene. In Calipso, the user makes
edits directly in 3D; these edits are processed by the simulation and then
transfered to the target 2D content using shape-to-image correspondences in a
photo-realistic rendering process. To align the CAD models, we introduce an
efficient CAD-to-image alignment procedure that jointly minimizes for rigid and
non-rigid alignment while preserving the high-level structure of the input
shape. Moreover, the user can choose to exploit image flow to estimate scene
motion, producing coherent physical behavior with ambient dynamics. We
demonstrate Calipso's physics-based editing on a wide range of examples
producing myriad physical behavior while preserving geometric and visual
consistency.Comment: 11 page
FaceShop: Deep Sketch-based Face Image Editing
We present a novel system for sketch-based face image editing, enabling users
to edit images intuitively by sketching a few strokes on a region of interest.
Our interface features tools to express a desired image manipulation by
providing both geometry and color constraints as user-drawn strokes. As an
alternative to the direct user input, our proposed system naturally supports a
copy-paste mode, which allows users to edit a given image region by using parts
of another exemplar image without the need of hand-drawn sketching at all. The
proposed interface runs in real-time and facilitates an interactive and
iterative workflow to quickly express the intended edits. Our system is based
on a novel sketch domain and a convolutional neural network trained end-to-end
to automatically learn to render image regions corresponding to the input
strokes. To achieve high quality and semantically consistent results we train
our neural network on two simultaneous tasks, namely image completion and image
translation. To the best of our knowledge, we are the first to combine these
two tasks in a unified framework for interactive image editing. Our results
show that the proposed sketch domain, network architecture, and training
procedure generalize well to real user input and enable high quality synthesis
results without additional post-processing.Comment: 13 pages, 20 figure
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