598 research outputs found

    Dynamic scheduling in heterogeneous multiprocessor architectures : Efficiency analysis

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    A MPAHA (Model for Parallel Algorithms on Heterogeneous Architectures) model that allows predicting parallel application performance running over heterogeneous architectures is presented. MPAHA considers the heterogeneity of processors and communications. From the results obtained with the MPAHA model, the AMTHA (Automatic Mapping Task on Heterogeneous Architectures) algorithm for task-to-processors assignment is presented and its implementation is analyzed. DCS_AMTHA, a dynamic scheduling strategy for multiple applications on heterogeneous multiprocessor architectures, is defined and experimental results focusing on global efficiency are presented. Finally, current lines of research related with model extensions for clusters of multicores are mentioned.Presentado en el IX Workshop Procesamiento Distribuido y Paralelo (WPDP).Red de Universidades con Carreras en Informática (RedUNCI

    Pro++: A Profiling Framework for Primitive-based GPU Programming

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    Parallelizing software applications through the use of existing optimized primitives is a common trend that mediates the complexity of manual parallelization and the use of less efficient directive-based programming models. Parallel primitive libraries allow software engineers to map any sequential code to a target many-core architecture by identifying the most computational intensive code sections and mapping them into one ore more existing primitives. On the other hand, the spreading of such a primitive-based programming model and the different GPU architectures have led to a large and increasing number of third-party libraries, which often provide different implementations of the same primitive, each one optimized for a specific architecture. From the developer point of view, this moves the actual problem of parallelizing the software application to selecting, among the several implementations, the most efficient primitives for the target platform. This paper presents Pro++, a profiling framework for GPU primitives that allows measuring the implementation quality of a given primitive by considering the target architecture characteristics. The framework collects the information provided by a standard GPU profiler and combines them into optimization criteria. The criteria evaluations are weighed to distinguish the impact of each optimization on the overall quality of the primitive implementation. The paper shows how the tuning of the different weights has been conducted through the analysis of five of the most widespread existing primitive libraries and how the framework has been eventually applied to improve the implementation performance of two standard and widespread primitives

    Modeling and scheduling heterogeneous multi-core architectures

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    Om de prestatie van toekomstige processors en processorarchitecturen te evalueren wordt vaak gebruik gemaakt van een simulator die het gedrag en de prestatie van de processor modelleert. De prestatie bepalen van de uitvoering van een computerprogramma op een gegeven processorarchitectuur m.b.v. een simulator duurt echter vele grootteordes langer dan de werkelijke uitvoeringstijd. Dit beperkt in belangrijke mate de hoeveelheid experimenten die gedaan kunnen worden. In dit doctoraatswerk werd het Multi-Program Performance Model (MPPM) ontwikkeld, een innovatief alternatief voor traditionele simulatie, dat het mogelijk maakt om tot 100.000x sneller een processorconfiguratie te evalueren. MPPM laat ons toe om nooit geziene exploraties te doen. Gebruik makend van dit raamwerk hebben we aangetoond dat de taakplanning cruciaal is om heterogene meerkernige processors optimaal te benutten. Vervolgens werd een nieuwe manier voorgesteld om op een schaalbare manier de taakplanning uit te voeren, namelijk Performance Impact Estimation (PIE). Tijdens de uitvoering van een draad op een gegeven processorkern schatten we de prestatie op een ander type kern op basis van eenvoudig op te meten prestatiemetrieken. Zo beschikken we op elk moment over alle nodige informatie om een efficiënte taakplanning te doen. Dit laat ons bovendien toe te optimaliseren voor verschillende criteria zoals uitvoeringstijd, doorvoersnelheid of fairness

    Dynamic scheduling in heterogeneous multiprocessor architectures : Efficiency analysis

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    A MPAHA (Model for Parallel Algorithms on Heterogeneous Architectures) model that allows predicting parallel application performance running over heterogeneous architectures is presented. MPAHA considers the heterogeneity of processors and communications. From the results obtained with the MPAHA model, the AMTHA (Automatic Mapping Task on Heterogeneous Architectures) algorithm for task-to-processors assignment is presented and its implementation is analyzed. DCS_AMTHA, a dynamic scheduling strategy for multiple applications on heterogeneous multiprocessor architectures, is defined and experimental results focusing on global efficiency are presented. Finally, current lines of research related with model extensions for clusters of multicores are mentioned.Presentado en el IX Workshop Procesamiento Distribuido y Paralelo (WPDP).Red de Universidades con Carreras en Informática (RedUNCI

    Intelligent Scheduling and Memory Management Techniques for Modern GPU Architectures

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    abstract: With the massive multithreading execution feature, graphics processing units (GPUs) have been widely deployed to accelerate general-purpose parallel workloads (GPGPUs). However, using GPUs to accelerate computation does not always gain good performance improvement. This is mainly due to three inefficiencies in modern GPU and system architectures. First, not all parallel threads have a uniform amount of workload to fully utilize GPU’s computation ability, leading to a sub-optimal performance problem, called warp criticality. To mitigate the degree of warp criticality, I propose a Criticality-Aware Warp Acceleration mechanism, called CAWA. CAWA predicts and accelerates the critical warp execution by allocating larger execution time slices and additional cache resources to the critical warp. The evaluation result shows that with CAWA, GPUs can achieve an average of 1.23x speedup. Second, the shared cache storage in GPUs is often insufficient to accommodate demands of the large number of concurrent threads. As a result, cache thrashing is commonly experienced in GPU’s cache memories, particularly in the L1 data caches. To alleviate the cache contention and thrashing problem, I develop an instruction aware Control Loop Based Adaptive Bypassing algorithm, called Ctrl-C. Ctrl-C learns the cache reuse behavior and bypasses a portion of memory requests with the help of feedback control loops. The evaluation result shows that Ctrl-C can effectively improve cache utilization in GPUs and achieve an average of 1.42x speedup for cache sensitive GPGPU workloads. Finally, GPU workloads and the co-located processes running on the host chip multiprocessor (CMP) in a heterogeneous system setup can contend for memory resources in multiple levels, resulting in significant performance degradation. To maximize the system throughput and balance the performance degradation of all co-located applications, I design a scalable performance degradation predictor specifically for heterogeneous systems, called HeteroPDP. HeteroPDP predicts the application execution time and schedules OpenCL workloads to run on different devices based on the optimization goal. The evaluation result shows HeteroPDP can improve the system fairness from 24% to 65% when an OpenCL application is co-located with other processes, and gain an additional 50% speedup compared with always offloading the OpenCL workload to GPUs. In summary, this dissertation aims to provide insights for the future microarchitecture and system architecture designs by identifying, analyzing, and addressing three critical performance problems in modern GPUs.Dissertation/ThesisDoctoral Dissertation Computer Engineering 201

    Implementation Effort and Parallelism - Metrics for Guiding Hardware/Software Partitioning in Embedded System Design

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