1,605 research outputs found
Graph manipulations for fast centrality computation
The betweenness and closeness metrics have always been intriguing and used in many analyses. Yet, they are expensive to compute. For that reason, making the betweenness and closeness centrality computations faster is an important and well-studied problem. In this work, we propose the framework, BADIOS, which manipulates the graph by compressing it and splitting into pieces so that the centrality computation can be handled independently for each piece. Although BADIOS is designed and fine-tuned for exact betweenness and closeness centrality, it can easily be adapted for approximate solutions as well. Experimental results show that the proposed techniques can be a great arsenal to reduce the centrality computation time for various types and sizes of networks. In particular, it reduces the betweenness centrality computation time of a 4.6 million edges graph from more than 5 days to less than 16 hours. For the same graph, we achieve to decrease the closeness computation time from more than 3 days to 6 hours (12.7x speedup)
A network approach for power grid robustness against cascading failures
Cascading failures are one of the main reasons for blackouts in electrical
power grids. Stable power supply requires a robust design of the power grid
topology. Currently, the impact of the grid structure on the grid robustness is
mainly assessed by purely topological metrics, that fail to capture the
fundamental properties of the electrical power grids such as power flow
allocation according to Kirchhoff's laws. This paper deploys the effective
graph resistance as a metric to relate the topology of a grid to its robustness
against cascading failures. Specifically, the effective graph resistance is
deployed as a metric for network expansions (by means of transmission line
additions) of an existing power grid. Four strategies based on network
properties are investigated to optimize the effective graph resistance,
accordingly to improve the robustness, of a given power grid at a low
computational complexity. Experimental results suggest the existence of
Braess's paradox in power grids: bringing an additional line into the system
occasionally results in decrease of the grid robustness. This paper further
investigates the impact of the topology on the Braess's paradox, and identifies
specific sub-structures whose existence results in Braess's paradox. Careful
assessment of the design and expansion choices of grid topologies incorporating
the insights provided by this paper optimizes the robustness of a power grid,
while avoiding the Braess's paradox in the system.Comment: 7 pages, 13 figures conferenc
Gunrock: A High-Performance Graph Processing Library on the GPU
For large-scale graph analytics on the GPU, the irregularity of data access
and control flow, and the complexity of programming GPUs have been two
significant challenges for developing a programmable high-performance graph
library. "Gunrock", our graph-processing system designed specifically for the
GPU, uses a high-level, bulk-synchronous, data-centric abstraction focused on
operations on a vertex or edge frontier. Gunrock achieves a balance between
performance and expressiveness by coupling high performance GPU computing
primitives and optimization strategies with a high-level programming model that
allows programmers to quickly develop new graph primitives with small code size
and minimal GPU programming knowledge. We evaluate Gunrock on five key graph
primitives and show that Gunrock has on average at least an order of magnitude
speedup over Boost and PowerGraph, comparable performance to the fastest GPU
hardwired primitives, and better performance than any other GPU high-level
graph library.Comment: 14 pages, accepted by PPoPP'16 (removed the text repetition in the
previous version v5
Markov Chain Monitoring
In networking applications, one often wishes to obtain estimates about the
number of objects at different parts of the network (e.g., the number of cars
at an intersection of a road network or the number of packets expected to reach
a node in a computer network) by monitoring the traffic in a small number of
network nodes or edges. We formalize this task by defining the 'Markov Chain
Monitoring' problem.
Given an initial distribution of items over the nodes of a Markov chain, we
wish to estimate the distribution of items at subsequent times. We do this by
asking a limited number of queries that retrieve, for example, how many items
transitioned to a specific node or over a specific edge at a particular time.
We consider different types of queries, each defining a different variant of
the Markov chain monitoring. For each variant, we design efficient algorithms
for choosing the queries that make our estimates as accurate as possible. In
our experiments with synthetic and real datasets we demonstrate the efficiency
and the efficacy of our algorithms in a variety of settings.Comment: 13 pages, 10 figures, 1 tabl
Gunrock: GPU Graph Analytics
For large-scale graph analytics on the GPU, the irregularity of data access
and control flow, and the complexity of programming GPUs, have presented two
significant challenges to developing a programmable high-performance graph
library. "Gunrock", our graph-processing system designed specifically for the
GPU, uses a high-level, bulk-synchronous, data-centric abstraction focused on
operations on a vertex or edge frontier. Gunrock achieves a balance between
performance and expressiveness by coupling high performance GPU computing
primitives and optimization strategies with a high-level programming model that
allows programmers to quickly develop new graph primitives with small code size
and minimal GPU programming knowledge. We characterize the performance of
various optimization strategies and evaluate Gunrock's overall performance on
different GPU architectures on a wide range of graph primitives that span from
traversal-based algorithms and ranking algorithms, to triangle counting and
bipartite-graph-based algorithms. The results show that on a single GPU,
Gunrock has on average at least an order of magnitude speedup over Boost and
PowerGraph, comparable performance to the fastest GPU hardwired primitives and
CPU shared-memory graph libraries such as Ligra and Galois, and better
performance than any other GPU high-level graph library.Comment: 52 pages, invited paper to ACM Transactions on Parallel Computing
(TOPC), an extended version of PPoPP'16 paper "Gunrock: A High-Performance
Graph Processing Library on the GPU
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