11,083 research outputs found

    Graph layout for applications in compiler construction

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    We address graph visualization from the viewpoint of compiler construction. Most data structures in compilers are large, dense graphs such as annotated control flow graph, syntax trees, dependency graphs. Our main focus is the animation and interactive exploration of these graphs. Fast layout heuristics and powerful browsing methods are needed. We give a survey of layout heuristics for general directed and undirected graphs and present the browsing facilities that help to manage large structured graph

    Graph layout for applications in compiler construction

    Get PDF
    We address graph visualization from the viewpoint of compiler construction. Most data structures in compilers are large, dense graphs such as annotated control flow graph, syntax trees, dependency graphs. Our main focus is the animation and interactive exploration of these graphs. Fast layout heuristics and powerful browsing methods are needed. We give a survey of layout heuristics for general directed and undirected graphs and present the browsing facilities that help to manage large structured graph

    P4-compatible High-level Synthesis of Low Latency 100 Gb/s Streaming Packet Parsers in FPGAs

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    Packet parsing is a key step in SDN-aware devices. Packet parsers in SDN networks need to be both reconfigurable and fast, to support the evolving network protocols and the increasing multi-gigabit data rates. The combination of packet processing languages with FPGAs seems to be the perfect match for these requirements. In this work, we develop an open-source FPGA-based configurable architecture for arbitrary packet parsing to be used in SDN networks. We generate low latency and high-speed streaming packet parsers directly from a packet processing program. Our architecture is pipelined and entirely modeled using templated C++ classes. The pipeline layout is derived from a parser graph that corresponds a P4 code after a series of graph transformation rounds. The RTL code is generated from the C++ description using Xilinx Vivado HLS and synthesized with Xilinx Vivado. Our architecture achieves 100 Gb/s data rate in a Xilinx Virtex-7 FPGA while reducing the latency by 45% and the LUT usage by 40% compared to the state-of-the-art.Comment: Accepted for publication at the 26th ACM/SIGDA International Symposium on Field-Programmable Gate Arrays February 25 - 27, 2018 Monterey Marriott Hotel, Monterey, California, 7 pages, 7 figures, 1 tabl

    Software trace cache

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    We explore the use of compiler optimizations, which optimize the layout of instructions in memory. The target is to enable the code to make better use of the underlying hardware resources regardless of the specific details of the processor/architecture in order to increase fetch performance. The Software Trace Cache (STC) is a code layout algorithm with a broader target than previous layout optimizations. We target not only an improvement in the instruction cache hit rate, but also an increase in the effective fetch width of the fetch engine. The STC algorithm organizes basic blocks into chains trying to make sequentially executed basic blocks reside in consecutive memory positions, then maps the basic block chains in memory to minimize conflict misses in the important sections of the program. We evaluate and analyze in detail the impact of the STC, and code layout optimizations in general, on the three main aspects of fetch performance; the instruction cache hit rate, the effective fetch width, and the branch prediction accuracy. Our results show that layout optimized, codes have some special characteristics that make them more amenable for high-performance instruction fetch. They have a very high rate of not-taken branches and execute long chains of sequential instructions; also, they make very effective use of instruction cache lines, mapping only useful instructions which will execute close in time, increasing both spatial and temporal locality.Peer ReviewedPostprint (published version
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