13,290 research outputs found

    Aspects for Graph Grammars

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    Aspect-oriented programming (AOP) is an extension to the object oriented paradigm that aims to provide better modularity for code that is usually scattered across an object-oriented system such as logging, authentication and distributed object handling. Aspect weaving is a novel way to compose systems, focusing on the integration of system-wide policies through pattern-action rules. While there are several semantic proposals for representing aspects over source code and programs, aspect weaving for visual models such as graph rewriting systems is still not fully established. In this work, we propose the definition of aspect-oriented graph grammars, an extension to conventional graph grammar where aspects are modeled as transformation rules over the structure of a base graph grammar

    Proof Tactics for Theorem Proving Graph Grammars through Rodin

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    Graph grammar is a formal language suitable for the specification of distributed and concurrent systems. Theorem proving is a technique that allows the verification of systems with huge (and infinite) state space. One of the disadvantages of theorem proving graph grammars (and theorem proving in general) is the specific mathematical knowledge required from the user for concluding the proofs. Previous works have proposed proof strategies to help the developer in the verification process when adopting such approach, firstly establishing proof tactics for some properties and after proposing a visual representation for them. This paper extends the set of proposed tactics, with the aim of expanding the available strategies and encouraging the use of such a technique

    Modeling and Reasoning over Distributed Systems using Aspect-Oriented Graph Grammars

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    Aspect-orientation is a relatively new paradigm that introduces abstractions to modularize the implementation of system-wide policies. It is based on a composition operation, called aspect weaving, that implicitly modifies a base system by performing related changes within the system modules. Aspect-oriented graph grammars (AOGG) extend the classic graph grammar formalism by defining aspects as sets of rule-based modifications over a base graph grammar. Despite the advantages of aspect-oriented concepts regarding modularity, the implicit nature of the aspect weaving operation may also introduce issues when reasoning about the system behavior. Since in AOGGs aspect weaving is characterized by means of rule-based rewriting, we can overcome these problems by using known analysis techniques from the graph transformation literature to study aspect composition. In this paper, we present a case study of a distributed client-server system with global policies, modeled as an aspect-oriented graph grammar, and discuss how to use the AGG tool to identify potential conflicts in aspect weaving

    Parallel Graph Transformation for Model Simulation applied to Timed Transition Petri Nets

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    Proceedings of the Workshop on Graph Transformation and Visual Modelling Techniques (GT-VMT 2004)This work discusses the use of parallel graph transformation systems for (multi-formalism) modeling and simulation and their implementation in the meta-modeling tool AToM3. As an example, a simulator for Timed Transition Petri Nets (TTPN) is modeled using parallel graph transformation.This work has been partially sponsored by the SEGRAVIS network and the Spanish Ministry of Science and Technology (TIC2002-01948)

    An 00 visual language definition approach supporting multiple views

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    The formal approach to visual language definition is to use graph grammars and/or graph transformation techniques. These techniques focus on specifying the syntax and manipulation rules of the concrete representation. This paper presents a constraint and object-oriented approach to defining visual languages that uses UML and OCL as a definition language. Visual language definitions specify a mapping between concrete and abstract models of possible visual sentences, which carl subsequently be used to determine if instances of each model "validly" express each other. This technique supports many:many mappings between concrete and abstract model instances, and supports the implementation of functionality that requires feedback from the abstract domain to the concrete

    Towards Translating Graph Transformation Approaches by Model Transformations

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    Recently, many researchers are working on semantics preserving model transformation. In the field of graph transformation one can think of translating graph grammars written in one approach to a behaviourally equivalent graph grammar in another approach. In this paper we translate graph grammars developed with the GROOVE tool to AGG graph grammars by first investigating the set of core graph transformation concepts supported by both tools. Then, we define what it means for two graph grammars to be behaviourally equivalent, and for the regarded approaches we actually show how to handle different definitions of both - application conditions and graph structures. The translation itself is explained by means of intuitive examples

    Graph Transformations and Game Theory: A Generative Mechanism for Network Formation

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    Many systems can be described in terms of networks with characteristic structural properties. To better understand the formation and the dynamics of complex networks one can develop generative models. We propose here a generative model (named dynamic spatial game) that combines graph transformations and game theory. The idea is that a complex network is obtained by a sequence of node-based transformations determined by the interactions of nodes present in the network. We model the node-based transformations by using graph grammars and the interactions between the nodes by using game theory. We illustrate dynamic spatial games on a couple of examples: the role of cooperation in tissue formation and tumor development and the emergence of patterns during the formation of ecological networks

    Event-driven grammars: Relating abstract and concrete levels of visual languages

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    The final publication is available at Springer via http://dx.doi.org/10.1007/s10270-007-0051-2In this work we introduce event-driven grammars, a kind of graph grammars that are especially suited for visual modelling environments generated by meta-modelling. Rules in these grammars may be triggered by user actions (such as creating, editing or connecting elements) and in their turn may trigger other user-interface events. Their combination with triple graph transformation systems allows constructing and checking the consistency of the abstract syntax graph while the user is building the concrete syntax model, as well as managing the layout of the concrete syntax representation. As an example of these concepts, we show the definition of a modelling environment for UML sequence diagrams. A discussion is also presented of methodological aspects for the generation of environments for visual languages with multiple views, its connection with triple graph grammars, the formalization of the latter in the double pushout approach and its extension with an inheritance concept.This work has been partially sponsored by the Spanish Ministry of Education and Science with projects MOSAIC (TSI2005-08225-C07-06) and MODUWEB (TIN 2006-09678)
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