2,439 research outputs found
Efficient Graph Coloring with Parallel Genetic Algorithms
In this paper a new parallel genetic algorithm for coloring graph vertices is presented. In the algorithm we apply a migration model of parallelism and define two new recombination operators SPPX and CEX. For comparison two problem-oriented crossover operators UISX and GPX are selected. The performance of the algorithm is verified by computer experiments on a set of standard graph coloring instances
Simulating sparse Hamiltonians with star decompositions
We present an efficient algorithm for simulating the time evolution due to a
sparse Hamiltonian. In terms of the maximum degree d and dimension N of the
space on which the Hamiltonian H acts for time t, this algorithm uses
(d^2(d+log* N)||Ht||)^{1+o(1)} queries. This improves the complexity of the
sparse Hamiltonian simulation algorithm of Berry, Ahokas, Cleve, and Sanders,
which scales like (d^4(log* N)||Ht||)^{1+o(1)}. To achieve this, we decompose a
general sparse Hamiltonian into a small sum of Hamiltonians whose graphs of
non-zero entries have the property that every connected component is a star,
and efficiently simulate each of these pieces.Comment: 11 pages. v2: minor correction
On complexity of optimized crossover for binary representations
We consider the computational complexity of producing the best possible
offspring in a crossover, given two solutions of the parents. The crossover
operators are studied on the class of Boolean linear programming problems,
where the Boolean vector of variables is used as the solution representation.
By means of efficient reductions of the optimized gene transmitting crossover
problems (OGTC) we show the polynomial solvability of the OGTC for the maximum
weight set packing problem, the minimum weight set partition problem and for
one of the versions of the simple plant location problem. We study a connection
between the OGTC for linear Boolean programming problem and the maximum weight
independent set problem on 2-colorable hypergraph and prove the NP-hardness of
several special cases of the OGTC problem in Boolean linear programming.Comment: Dagstuhl Seminar 06061 "Theory of Evolutionary Algorithms", 200
Optimal Recombination in Genetic Algorithms
This paper surveys results on complexity of the optimal recombination problem
(ORP), which consists in finding the best possible offspring as a result of a
recombination operator in a genetic algorithm, given two parent solutions. We
consider efficient reductions of the ORPs, allowing to establish polynomial
solvability or NP-hardness of the ORPs, as well as direct proofs of hardness
results
Algorithms for the minimum sum coloring problem: a review
The Minimum Sum Coloring Problem (MSCP) is a variant of the well-known vertex
coloring problem which has a number of AI related applications. Due to its
theoretical and practical relevance, MSCP attracts increasing attention. The
only existing review on the problem dates back to 2004 and mainly covers the
history of MSCP and theoretical developments on specific graphs. In recent
years, the field has witnessed significant progresses on approximation
algorithms and practical solution algorithms. The purpose of this review is to
provide a comprehensive inspection of the most recent and representative MSCP
algorithms. To be informative, we identify the general framework followed by
practical solution algorithms and the key ingredients that make them
successful. By classifying the main search strategies and putting forward the
critical elements of the reviewed methods, we wish to encourage future
development of more powerful methods and motivate new applications
Reinforcement learning based local search for grouping problems: A case study on graph coloring
Grouping problems aim to partition a set of items into multiple mutually
disjoint subsets according to some specific criterion and constraints. Grouping
problems cover a large class of important combinatorial optimization problems
that are generally computationally difficult. In this paper, we propose a
general solution approach for grouping problems, i.e., reinforcement learning
based local search (RLS), which combines reinforcement learning techniques with
descent-based local search. The viability of the proposed approach is verified
on a well-known representative grouping problem (graph coloring) where a very
simple descent-based coloring algorithm is applied. Experimental studies on
popular DIMACS and COLOR02 benchmark graphs indicate that RLS achieves
competitive performances compared to a number of well-known coloring
algorithms
Heuristic algorithms for the min-max edge 2-coloring problem
In multi-channel Wireless Mesh Networks (WMN), each node is able to use
multiple non-overlapping frequency channels. Raniwala et al. (MC2R 2004,
INFOCOM 2005) propose and study several such architectures in which a computer
can have multiple network interface cards. These architectures are modeled as a
graph problem named \emph{maximum edge -coloring} and studied in several
papers by Feng et. al (TAMC 2007), Adamaszek and Popa (ISAAC 2010, JDA 2016).
Later on Larjomaa and Popa (IWOCA 2014, JGAA 2015) define and study an
alternative variant, named the \emph{min-max edge -coloring}.
The above mentioned graph problems, namely the maximum edge -coloring and
the min-max edge -coloring are studied mainly from the theoretical
perspective. In this paper, we study the min-max edge 2-coloring problem from a
practical perspective. More precisely, we introduce, implement and test four
heuristic approximation algorithms for the min-max edge -coloring problem.
These algorithms are based on a \emph{Breadth First Search} (BFS)-based
heuristic and on \emph{local search} methods like basic \emph{hill climbing},
\emph{simulated annealing} and \emph{tabu search} techniques, respectively.
Although several algorithms for particular graph classes were proposed by
Larjomaa and Popa (e.g., trees, planar graphs, cliques, bi-cliques,
hypergraphs), we design the first algorithms for general graphs.
We study and compare the running data for all algorithms on Unit Disk Graphs,
as well as some graphs from the DIMACS vertex coloring benchmark dataset.Comment: This is a post-peer-review, pre-copyedit version of an article
published in International Computing and Combinatorics Conference
(COCOON'18). The final authenticated version is available online at:
http://www.doi.org/10.1007/978-3-319-94776-1_5
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