2,439 research outputs found

    Efficient Graph Coloring with Parallel Genetic Algorithms

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    In this paper a new parallel genetic algorithm for coloring graph vertices is presented. In the algorithm we apply a migration model of parallelism and define two new recombination operators SPPX and CEX. For comparison two problem-oriented crossover operators UISX and GPX are selected. The performance of the algorithm is verified by computer experiments on a set of standard graph coloring instances

    Simulating sparse Hamiltonians with star decompositions

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    We present an efficient algorithm for simulating the time evolution due to a sparse Hamiltonian. In terms of the maximum degree d and dimension N of the space on which the Hamiltonian H acts for time t, this algorithm uses (d^2(d+log* N)||Ht||)^{1+o(1)} queries. This improves the complexity of the sparse Hamiltonian simulation algorithm of Berry, Ahokas, Cleve, and Sanders, which scales like (d^4(log* N)||Ht||)^{1+o(1)}. To achieve this, we decompose a general sparse Hamiltonian into a small sum of Hamiltonians whose graphs of non-zero entries have the property that every connected component is a star, and efficiently simulate each of these pieces.Comment: 11 pages. v2: minor correction

    On complexity of optimized crossover for binary representations

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    We consider the computational complexity of producing the best possible offspring in a crossover, given two solutions of the parents. The crossover operators are studied on the class of Boolean linear programming problems, where the Boolean vector of variables is used as the solution representation. By means of efficient reductions of the optimized gene transmitting crossover problems (OGTC) we show the polynomial solvability of the OGTC for the maximum weight set packing problem, the minimum weight set partition problem and for one of the versions of the simple plant location problem. We study a connection between the OGTC for linear Boolean programming problem and the maximum weight independent set problem on 2-colorable hypergraph and prove the NP-hardness of several special cases of the OGTC problem in Boolean linear programming.Comment: Dagstuhl Seminar 06061 "Theory of Evolutionary Algorithms", 200

    Optimal Recombination in Genetic Algorithms

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    This paper surveys results on complexity of the optimal recombination problem (ORP), which consists in finding the best possible offspring as a result of a recombination operator in a genetic algorithm, given two parent solutions. We consider efficient reductions of the ORPs, allowing to establish polynomial solvability or NP-hardness of the ORPs, as well as direct proofs of hardness results

    Algorithms for the minimum sum coloring problem: a review

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    The Minimum Sum Coloring Problem (MSCP) is a variant of the well-known vertex coloring problem which has a number of AI related applications. Due to its theoretical and practical relevance, MSCP attracts increasing attention. The only existing review on the problem dates back to 2004 and mainly covers the history of MSCP and theoretical developments on specific graphs. In recent years, the field has witnessed significant progresses on approximation algorithms and practical solution algorithms. The purpose of this review is to provide a comprehensive inspection of the most recent and representative MSCP algorithms. To be informative, we identify the general framework followed by practical solution algorithms and the key ingredients that make them successful. By classifying the main search strategies and putting forward the critical elements of the reviewed methods, we wish to encourage future development of more powerful methods and motivate new applications

    Reinforcement learning based local search for grouping problems: A case study on graph coloring

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    Grouping problems aim to partition a set of items into multiple mutually disjoint subsets according to some specific criterion and constraints. Grouping problems cover a large class of important combinatorial optimization problems that are generally computationally difficult. In this paper, we propose a general solution approach for grouping problems, i.e., reinforcement learning based local search (RLS), which combines reinforcement learning techniques with descent-based local search. The viability of the proposed approach is verified on a well-known representative grouping problem (graph coloring) where a very simple descent-based coloring algorithm is applied. Experimental studies on popular DIMACS and COLOR02 benchmark graphs indicate that RLS achieves competitive performances compared to a number of well-known coloring algorithms

    Heuristic algorithms for the min-max edge 2-coloring problem

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    In multi-channel Wireless Mesh Networks (WMN), each node is able to use multiple non-overlapping frequency channels. Raniwala et al. (MC2R 2004, INFOCOM 2005) propose and study several such architectures in which a computer can have multiple network interface cards. These architectures are modeled as a graph problem named \emph{maximum edge qq-coloring} and studied in several papers by Feng et. al (TAMC 2007), Adamaszek and Popa (ISAAC 2010, JDA 2016). Later on Larjomaa and Popa (IWOCA 2014, JGAA 2015) define and study an alternative variant, named the \emph{min-max edge qq-coloring}. The above mentioned graph problems, namely the maximum edge qq-coloring and the min-max edge qq-coloring are studied mainly from the theoretical perspective. In this paper, we study the min-max edge 2-coloring problem from a practical perspective. More precisely, we introduce, implement and test four heuristic approximation algorithms for the min-max edge 22-coloring problem. These algorithms are based on a \emph{Breadth First Search} (BFS)-based heuristic and on \emph{local search} methods like basic \emph{hill climbing}, \emph{simulated annealing} and \emph{tabu search} techniques, respectively. Although several algorithms for particular graph classes were proposed by Larjomaa and Popa (e.g., trees, planar graphs, cliques, bi-cliques, hypergraphs), we design the first algorithms for general graphs. We study and compare the running data for all algorithms on Unit Disk Graphs, as well as some graphs from the DIMACS vertex coloring benchmark dataset.Comment: This is a post-peer-review, pre-copyedit version of an article published in International Computing and Combinatorics Conference (COCOON'18). The final authenticated version is available online at: http://www.doi.org/10.1007/978-3-319-94776-1_5
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