3,526 research outputs found
Cut Size Statistics of Graph Bisection Heuristics
We investigate the statistical properties of cut sizes generated by heuristic
algorithms which solve approximately the graph bisection problem. On an
ensemble of sparse random graphs, we find empirically that the distribution of
the cut sizes found by ``local'' algorithms becomes peaked as the number of
vertices in the graphs becomes large. Evidence is given that this distribution
tends towards a Gaussian whose mean and variance scales linearly with the
number of vertices of the graphs. Given the distribution of cut sizes
associated with each heuristic, we provide a ranking procedure which takes into
account both the quality of the solutions and the speed of the algorithms. This
procedure is demonstrated for a selection of local graph bisection heuristics.Comment: 17 pages, 5 figures, submitted to SIAM Journal on Optimization also
available at http://ipnweb.in2p3.fr/~martin
Linear orderings of random geometric graphs (extended abstract)
In random geometric graphs, vertices are randomly distributed on [0,1]^2 and pairs of vertices are connected by edges
whenever they are sufficiently close together. Layout problems seek a linear ordering of the vertices of a graph such that a
certain measure is minimized. In this paper, we study several layout problems on random geometric graphs: Bandwidth,
Minimum Linear Arrangement, Minimum Cut, Minimum Sum Cut, Vertex Separation and Bisection. We first prove that
some of these problems remain \NP-complete even for geometric graphs. Afterwards, we compute lower bounds that hold
with high probability on random geometric graphs. Finally, we characterize the probabilistic behavior of the lexicographic
ordering for our layout problems on the class of random geometric graphs.Postprint (published version
The minimum bisection in the planted bisection model
In the planted bisection model a random graph with
vertices is created by partitioning the vertices randomly into two classes of
equal size (up to ). Any two vertices that belong to the same class are
linked by an edge with probability and any two that belong to different
classes with probability independently. The planted bisection model
has been used extensively to benchmark graph partitioning algorithms. If
for numbers that remain fixed as
, then w.h.p. the ``planted'' bisection (the one used to construct
the graph) will not be a minimum bisection. In this paper we derive an
asymptotic formula for the minimum bisection width under the assumption that
for a certain constant
Distributed Community Detection in Dynamic Graphs
Inspired by the increasing interest in self-organizing social opportunistic
networks, we investigate the problem of distributed detection of unknown
communities in dynamic random graphs. As a formal framework, we consider the
dynamic version of the well-studied \emph{Planted Bisection Model}
\sdG(n,p,q) where the node set of the network is partitioned into two
unknown communities and, at every time step, each possible edge is
active with probability if both nodes belong to the same community, while
it is active with probability (with ) otherwise. We also consider a
time-Markovian generalization of this model.
We propose a distributed protocol based on the popular \emph{Label
Propagation Algorithm} and prove that, when the ratio is larger than
(for an arbitrarily small constant ), the protocol finds the right
"planted" partition in time even when the snapshots of the dynamic
graph are sparse and disconnected (i.e. in the case ).Comment: Version I
Bisection of Bounded Treewidth Graphs by Convolutions
In the Bisection problem, we are given as input an edge-weighted graph G. The task is to find a partition of V(G) into two parts A and B such that ||A| - |B|| <= 1 and the sum of the weights of the edges with one endpoint in A and the other in B is minimized. We show that the complexity of the Bisection problem on trees, and more generally on graphs of bounded treewidth, is intimately linked to the (min, +)-Convolution problem. Here the input consists of two sequences (a[i])^{n-1}_{i = 0} and (b[i])^{n-1}_{i = 0}, the task is to compute the sequence (c[i])^{n-1}_{i = 0}, where c[k] = min_{i=0,...,k}(a[i] + b[k - i]).
In particular, we prove that if (min, +)-Convolution can be solved in O(tau(n)) time, then Bisection of graphs of treewidth t can be solved in time O(8^t t^{O(1)} log n * tau(n)), assuming a tree decomposition of width t is provided as input. Plugging in the naive O(n^2) time algorithm for (min, +)-Convolution yields a O(8^t t^{O(1)} n^2 log n) time algorithm for Bisection. This improves over the (dependence on n of the) O(2^t n^3) time algorithm of Jansen et al. [SICOMP 2005] at the cost of a worse dependence on t. "Conversely", we show that if Bisection can be solved in time O(beta(n)) on edge weighted trees, then (min, +)-Convolution can be solved in O(beta(n)) time as well. Thus, obtaining a sub-quadratic algorithm for Bisection on trees is extremely challenging, and could even be impossible. On the other hand, for unweighted graphs of treewidth t, by making use of a recent algorithm for Bounded Difference (min, +)-Convolution of Chan and Lewenstein [STOC 2015], we obtain a sub-quadratic algorithm for Bisection with running time O(8^t t^{O(1)} n^{1.864} log n)
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