3,526 research outputs found

    Cut Size Statistics of Graph Bisection Heuristics

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    We investigate the statistical properties of cut sizes generated by heuristic algorithms which solve approximately the graph bisection problem. On an ensemble of sparse random graphs, we find empirically that the distribution of the cut sizes found by ``local'' algorithms becomes peaked as the number of vertices in the graphs becomes large. Evidence is given that this distribution tends towards a Gaussian whose mean and variance scales linearly with the number of vertices of the graphs. Given the distribution of cut sizes associated with each heuristic, we provide a ranking procedure which takes into account both the quality of the solutions and the speed of the algorithms. This procedure is demonstrated for a selection of local graph bisection heuristics.Comment: 17 pages, 5 figures, submitted to SIAM Journal on Optimization also available at http://ipnweb.in2p3.fr/~martin

    Linear orderings of random geometric graphs (extended abstract)

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    In random geometric graphs, vertices are randomly distributed on [0,1]^2 and pairs of vertices are connected by edges whenever they are sufficiently close together. Layout problems seek a linear ordering of the vertices of a graph such that a certain measure is minimized. In this paper, we study several layout problems on random geometric graphs: Bandwidth, Minimum Linear Arrangement, Minimum Cut, Minimum Sum Cut, Vertex Separation and Bisection. We first prove that some of these problems remain \NP-complete even for geometric graphs. Afterwards, we compute lower bounds that hold with high probability on random geometric graphs. Finally, we characterize the probabilistic behavior of the lexicographic ordering for our layout problems on the class of random geometric graphs.Postprint (published version

    The minimum bisection in the planted bisection model

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    In the planted bisection model a random graph G(n,p+,p)G(n,p_+,p_- ) with nn vertices is created by partitioning the vertices randomly into two classes of equal size (up to ±1\pm1). Any two vertices that belong to the same class are linked by an edge with probability p+p_+ and any two that belong to different classes with probability p<p+p_- <p_+ independently. The planted bisection model has been used extensively to benchmark graph partitioning algorithms. If p±=2d±/np_{\pm} =2d_{\pm} /n for numbers 0d<d+0\leq d_- <d_+ that remain fixed as nn\to\infty, then w.h.p. the ``planted'' bisection (the one used to construct the graph) will not be a minimum bisection. In this paper we derive an asymptotic formula for the minimum bisection width under the assumption that d+d>cd+lnd+d_+ -d_- >c\sqrt{d_+ \ln d_+ } for a certain constant c>0c>0

    Distributed Community Detection in Dynamic Graphs

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    Inspired by the increasing interest in self-organizing social opportunistic networks, we investigate the problem of distributed detection of unknown communities in dynamic random graphs. As a formal framework, we consider the dynamic version of the well-studied \emph{Planted Bisection Model} \sdG(n,p,q) where the node set [n][n] of the network is partitioned into two unknown communities and, at every time step, each possible edge (u,v)(u,v) is active with probability pp if both nodes belong to the same community, while it is active with probability qq (with q<<pq<<p) otherwise. We also consider a time-Markovian generalization of this model. We propose a distributed protocol based on the popular \emph{Label Propagation Algorithm} and prove that, when the ratio p/qp/q is larger than nbn^{b} (for an arbitrarily small constant b>0b>0), the protocol finds the right "planted" partition in O(logn)O(\log n) time even when the snapshots of the dynamic graph are sparse and disconnected (i.e. in the case p=Θ(1/n)p=\Theta(1/n)).Comment: Version I

    Bisection of Bounded Treewidth Graphs by Convolutions

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    In the Bisection problem, we are given as input an edge-weighted graph G. The task is to find a partition of V(G) into two parts A and B such that ||A| - |B|| <= 1 and the sum of the weights of the edges with one endpoint in A and the other in B is minimized. We show that the complexity of the Bisection problem on trees, and more generally on graphs of bounded treewidth, is intimately linked to the (min, +)-Convolution problem. Here the input consists of two sequences (a[i])^{n-1}_{i = 0} and (b[i])^{n-1}_{i = 0}, the task is to compute the sequence (c[i])^{n-1}_{i = 0}, where c[k] = min_{i=0,...,k}(a[i] + b[k - i]). In particular, we prove that if (min, +)-Convolution can be solved in O(tau(n)) time, then Bisection of graphs of treewidth t can be solved in time O(8^t t^{O(1)} log n * tau(n)), assuming a tree decomposition of width t is provided as input. Plugging in the naive O(n^2) time algorithm for (min, +)-Convolution yields a O(8^t t^{O(1)} n^2 log n) time algorithm for Bisection. This improves over the (dependence on n of the) O(2^t n^3) time algorithm of Jansen et al. [SICOMP 2005] at the cost of a worse dependence on t. "Conversely", we show that if Bisection can be solved in time O(beta(n)) on edge weighted trees, then (min, +)-Convolution can be solved in O(beta(n)) time as well. Thus, obtaining a sub-quadratic algorithm for Bisection on trees is extremely challenging, and could even be impossible. On the other hand, for unweighted graphs of treewidth t, by making use of a recent algorithm for Bounded Difference (min, +)-Convolution of Chan and Lewenstein [STOC 2015], we obtain a sub-quadratic algorithm for Bisection with running time O(8^t t^{O(1)} n^{1.864} log n)
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