3,409 research outputs found

    Unifying an Introduction to Artificial Intelligence Course through Machine Learning Laboratory Experiences

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    This paper presents work on a collaborative project funded by the National Science Foundation that incorporates machine learning as a unifying theme to teach fundamental concepts typically covered in the introductory Artificial Intelligence courses. The project involves the development of an adaptable framework for the presentation of core AI topics. This is accomplished through the development, implementation, and testing of a suite of adaptable, hands-on laboratory projects that can be closely integrated into the AI course. Through the design and implementation of learning systems that enhance commonly-deployed applications, our model acknowledges that intelligent systems are best taught through their application to challenging problems. The goals of the project are to (1) enhance the student learning experience in the AI course, (2) increase student interest and motivation to learn AI by providing a framework for the presentation of the major AI topics that emphasizes the strong connection between AI and computer science and engineering, and (3) highlight the bridge that machine learning provides between AI technology and modern software engineering

    A novel Markov logic rule induction strategy for characterizing sports video footage

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    The grounding of high-level semantic concepts is a key requirement of video annotation systems. Rule induction can thus constitute an invaluable intermediate step in characterizing protocol-governed domains, such as broadcast sports footage. We here set out a novel “clause grammar template” approach to the problem of rule-induction in video footage of court games that employs a second-order meta grammar for Markov Logic Network construction. The aim is to build an adaptive system for sports video annotation capable, in principle, both of learning ab initio and also adaptively transferring learning between distinct rule domains. The method is tested with respect to both a simulated game predicate generator and also real data derived from tennis footage via computer-vision based approaches including HOG3D based player-action classification, Hough-transform based court detection, and graph-theoretic ball-tracking. Experiments demonstrate that the method exhibits both error resilience and learning transfer in the court domain context. Moreover the clause template approach naturally generalizes to any suitably-constrained, protocol-governed video domain characterized by feature noise or detector error

    A novel Markov logic rule induction strategy for characterizing sports video footage

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    The grounding of high-level semantic concepts is a key requirement of video annotation systems. Rule induction can thus constitute an invaluable intermediate step in characterizing protocol-governed domains, such as broadcast sports footage. We here set out a novel “clause grammar template” approach to the problem of rule-induction in video footage of court games that employs a second-order meta grammar for Markov Logic Network construction. The aim is to build an adaptive system for sports video annotation capable, in principle, both of learning ab initio and also adaptively transferring learning between distinct rule domains. The method is tested with respect to both a simulated game predicate generator and also real data derived from tennis footage via computer-vision based approaches including HOG3D based player-action classification, Hough-transform based court detection, and graph-theoretic ball-tracking. Experiments demonstrate that the method exhibits both error resilience and learning transfer in the court domain context. Moreover the clause template approach naturally generalizes to any suitably-constrained, protocol-governed video domain characterized by feature noise or detector error

    BNAIC 2008:Proceedings of BNAIC 2008, the twentieth Belgian-Dutch Artificial Intelligence Conference

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    Anomaly Detection, Rule Adaptation and Rule Induction Methodologies in the Context of Automated Sports Video Annotation.

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    Automated video annotation is a topic of considerable interest in computer vision due to its applications in video search, object based video encoding and enhanced broadcast content. The domain of sport broadcasting is, in particular, the subject of current research attention due to its fixed, rule governed, content. This research work aims to develop, analyze and demonstrate novel methodologies that can be useful in the context of adaptive and automated video annotation systems. In this thesis, we present methodologies for addressing the problems of anomaly detection, rule adaptation and rule induction for court based sports such as tennis and badminton. We first introduce an HMM induction strategy for a court-model based method that uses the court structure in the form of a lattice for two related modalities of singles and doubles tennis to tackle the problems of anomaly detection and rectification. We also introduce another anomaly detection methodology that is based on the disparity between the low-level vision based classifiers and the high-level contextual classifier. Another approach to address the problem of rule adaptation is also proposed that employs Convex hulling of the anomalous states. We also investigate a number of novel hierarchical HMM generating methods for stochastic induction of game rules. These methodologies include, Cartesian product Label-based Hierarchical Bottom-up Clustering (CLHBC) that employs prior information within the label structures. A new constrained variant of the classical Chinese Restaurant Process (CRP) is also introduced that is relevant to sports games. We also propose two hybrid methodologies in this context and a comparative analysis is made against the flat Markov model. We also show that these methods are also generalizable to other rule based environments
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