5,496 research outputs found

    Dynamic capability and superior firm performance in the UK Media Industry

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    The past decade has seen a transformation in the way television broadcasters have managed their businesses. This paper examines the ‘dynamic capability’ of two UK television broadcasters, BskyB and ITV, and their ability to adapt and transform themselves into multi-product, multi-platform media companies. Using Comparative Financial Analysis and Content Analysis of company Annual Reports, it compares and contrasts operating ratios in a time series, to gauge each company’s historical performance over time, whilst also providing inter-company comparisons. It also illustrates how the strategic management of media firms can be significantly different for two companies operating in the same sector. This research demonstrates an original contribution to knowledge in two areas. Firstly, it provides evidence of the dynamic capability performance effects of significant players in UK television broadcasting. Secondly, it extends the limited debate in literature on how to measure dynamic capability performanc

    Intrinsic electromagnetic variability in celestial objects containing rapidly spinning black holes

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    Analytical studies have raised the concern that a mysterious expulsion of magnetic field lines by a rapidly-spinning black hole (dubbed the black hole Meissner effect) would shut down the Blandford-Znajek process and quench the jets of active galactic nuclei and microquasars. This effect is however not seen observationally or in numerical simulations. Previous attempts at reconciling the predictions with observations have proposed several mechanisms to evade the Meissner effect. In this paper, we identify a new evasion mechanism and discuss its observational significance. Specifically, we show that the breakdown of stationarity is sufficient to remove the expulsion of the magnetic field at all multipole orders, and that the associated temporal variation is likely turbulent due to the existence of efficient mechanisms for sharing energy across different modes. Such an intrinsic (as opposed to being driven externally by, e.g., changes in the accretion rate) variability of the electromagnetic field can produce the recorded linear correlation between microvariability amplitudes and mean fluxes, help create magnetic randomness and seed sheared magnetic loops in jets, and lead to a better theoretical fit to the X-ray microvariability power spectral density.Comment: 16 pages, 9 figure

    Balancing the power of multimedia information retrieval and usability in designing interactive TV

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    Steady progress in the field of multimedia information retrieval (MMIR) promises a useful set of tools that could provide new usage scenarios and features to enhance the user experience in today s digital media applications. In the interactive TV domain, the simplicity of interaction is more crucial than in any other digital media domain and ultimately determines the success or otherwise of any new applications. Thus when integrating emerging tools like MMIR into interactive TV, the increase in interface complexity and sophistication resulting from these features can easily reduce its actual usability. In this paper we describe a design strategy we developed as a result of our e¼ort in balancing the power of emerging multimedia information retrieval techniques and maintaining the simplicity of the interface in interactive TV. By providing multiple levels of interface sophistication in increasing order as a viewer repeatedly presses the same button on their remote control, we provide a layered interface that can accommodate viewers requiring varying degrees of power and simplicity. A series of screen shots from the system we have actually developed and built illustrates how this is achieved

    Code, space and everyday life

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    In this paper we examine the role of code (software) in the spatial formation of collective life. Taking the view that human life and coded technology are folded into one another, we theorise space as ontogenesis. Space, we posit, is constantly being bought into being through a process of transduction – the constant making anew of a domain in reiterative and transformative practices - as an incomplete solution to a relational problem. The relational problem we examine is the ongoing encounter between individuals and environment where the solution, to a greater or lesser extent, is code. Code, we posit, is diversely embedded in collectives as coded objects, coded infrastructure, coded processes and coded assemblages. These objects, infrastructure, processes and assemblages possess technicity, that is, unfolding or evolutive power to make things happen; the ability to mediate, supplement, augment, monitor, regulate, operate, facilitate, produce collective life. We contend that when the technicity of code is operationalised it transduces one of three forms of hybrid spatial formations: code/space, coded space and backgrounded coded space. These formations are contingent, relational, extensible and scaleless, often stretched out across networks of greater or shorter length. We demonstrate the coded transduction of space through three vignettes – each a day in the life of three people living in London, UK, tracing the technical mediation of their interactions, transactions and mobilities. We then discuss how code becomes the relational solution to five different classes of problems – domestic living, travelling, working, communicating, and consuming

    Shifting new media: from content to consultancy, from heterarchy to hierarchy

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    This is a detailed case history of one of London’s iconic new media companies, AMX Studios. Some of the changes in this firm, we assume, are not untypical for other firms in this sector. Particularly we want to draw attention to two transformations. The first change in AMX and in London’s new media industry more generally refers to the field of industrial relations. What can be observed is a shift from a rather heterarchical towards a more hierarchical organized new media industry, a shift from short-term project networks to long-term client dependency. The second change refers to new media products and services. We want to argue for a shift from cool content production towards consultancy and interactive communications solutions

    Inviting the Audience – Interactive, Participatory, and Social Television in Finland

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    The television and the ways it has invited the audience to take part have been changing during the last decade. Today’s interaction, or rather participation, comes from multiplatform formats, such as TV spectacles that combine TV and web platforms in order to create a wider TV experience. Multiplatform phenomena have spread television consumption and traditional coffee table discussions to several different devices and environments. Television has become a part of the bigger puzzle of interconnected devices that operates on several platforms instead of just one. This thesis examines the Finnish television (2004–2014) through the notion of audience participation and introduces the technical, thematic, and social linkages as three different phases, interactive, participatory, social, and their most characteristic features in terms of audience participation. The aim of the study is also to focus on the idea of a possible change by addressing the possible and subtler variations that have taken place through the concept of digital television. Firstly, Finnish television history has gone through numerous trials, exploring the interactive potential of television formats. Finnish SMS-based iTV had its golden era around 2005, when nearly 50% of the television formats were to some extent interactive. Nowadays, interactive television formats have vanished due to their negative reputation and this important part of recent history is mainly been neglected in the academic scope. The dissertation focuses also on the present situation and the ways television content invites the audience to take part. “TV meets the Internet” is a global expression that characterises digital TV, and the use of the Web combined with television content is also examined. Also the linkages between television and social media are identified. Since television can nowadays be described multifaceted, the research approaches are also versatile. The research is based on qualitative content analysis, media observation, and Internet inquiry. The research material also varies. It consists of primary data: taped iTV formats, website material, and social media traces both from Twitter and Facebook and secondary data: discussion forums, observations from the media and Internet inquiry data. To sum up the results, the iTV phase represented, through its content, a new possibility for audiences to take part in a TV show (through gameful and textual features) in real-time. In participatory phase, the most characteristic features from TV-related content view, is the fact that online platform(s) were used to immerse the audience with additional material and, due to this, to extend the TV watching enjoyment beyond the actual broadcast. During the Social (media) phase, both of these features, real-timeness, and extended enjoyment through additional material, are combined and Facebook & Twitter, for example, are used to immerse people in live events (in real-time) via broadcast-related tweets and extra-material offered on a Facebook page. This thesis fills in the gap in Finnish television research by examining the rapid changes taken place on the field within the last ten years. The main results is that the development of Finnish digital television has been much more diverse and subtle than has been anticipated by following only the news, media, and contemporary discourses on the subject of television. The results will benefit both practitioners and academics by identifying the recent history of Finnish television.Yleisö mukaan – interaktiivinen, osallistava ja sosiaalinen televisio Suomessa 2004–2014 Television sanotaan lĂ€pikĂ€yneen useita muutoksia 2000-luvulle tultaessa, erityisesti digitaalisuuden nĂ€kökulmasta.Tutkimus esittelee, miten televisio on aktivoinut ja kutsunut ihmisiĂ€ ottamaan osaa TV-tarjontaan – niin teknologian, temaattisen sisĂ€llön kuin sosiaalisuudenkin kautta. Suomalaisen TV:n lĂ€hihistoriaan kuuluu olennaisena osana interaktiivisen TV-viihteen aikakausi. iTV-viihteellĂ€ oli kulta-aikansa v. 2005, jolloin peruskanavien tarjonnasta lĂ€hes 50% oli jollakin tasolla interaktiivista. Se piti sisĂ€llÀÀn SMS-pohjaiset TV-chatit, TV-mobiilipelit sekĂ€ interaktiiviset soittovisat. NykyÀÀn lĂ€hes kaikki ITV-viihteen muodot ovat hĂ€vinneet ruudusta. Kattavaa akateemista tutkimusta ei TV:n viimeisten 10 vuoden ajalta kuitenkaan ole - vĂ€itöstyö vastaa tĂ€hĂ€n tarpeeseen. Tutkimus keskittyy kuitenkin myös TV:n nykytilaan. NykypĂ€ivĂ€n interaktio/vuorovaikutus tai pikemminkin osallistuminen nĂ€yttĂ€ytyy erilaisten multiplatform-formaattien (elĂ€vĂ€t eri alustoilla samanaikaisesti) myötĂ€. TV-spektaakkelit kutsuvat yleisön ottamaan osaa TV-sisĂ€ltöön, esim. ÀÀnestĂ€mĂ€llĂ€ Idolsissa ja Euroviisuissa tai osallistumalla sisĂ€ltöihin InternetissĂ€/sosiaalisessa mediassa maksutta. Tutkimusaineisto on monipuolista ja se koostuu muun muassa iTV-formaattien nauhoituksista, Internetsivumateriaalista sekĂ€ sosiaalisen median, Facebook ja Twitter, taltioinneista. LisĂ€materiaalina kĂ€ytetÀÀn keskustelupalstamateriaalia, Internetkysely-dataa ja mediassa esillĂ€ olleita artikkeleita. Tutkimusote on laadullinen ja työssĂ€ on pÀÀosin toteutettu sisĂ€llön analyysia sekĂ€ havainnoivaa tutkimusta. Työn pÀÀtuloksena esitetÀÀn, ettĂ€ suomalaisen digitaalisen television aikakausi on huomattavasti monisyisempi ja monipuolisempi kun on aiemmin ajateltu. Tutkimuksessa kĂ€sitelty 10 vuoden ajanjakso voidaan jakaa kolmeen: 1) interaktiivisuuden, 2) osallistavuuden ja 3) sosiaalisen median vaiheisiin. On selvÀÀ, ettĂ€ aikakaudet limittyvĂ€t keskenÀÀn, mutta kukin vaihe pitÀÀ kuitenkin sisĂ€llÀÀn piirteitĂ€, jotka ovat erityisiĂ€ juuri sille aikakaudelle. Interaktiivisuuden aikakautta mÀÀrittĂ€vĂ€t tekstiviestipohjainen iTV-viihde eli chatit, mobiilipeleineen ja hyperventiloivine juontajineen. Osallistavuuden aikakaudella Internet alkoi toimia yhĂ€ enemmĂ€n TV-lĂ€hetysten vastinparina tarjoamalla extra-materiaalia ja lisĂ€informaatiota. Sosiaalisen median myötĂ€ mm. Internetin ohjelmakohtaisten keskustelupalstojen luoma sosiaalisuus on siirtynyt live-lĂ€hetysten ympĂ€rille Twitter-tweettien myötĂ€. Ajankohtaisen materiaalin jako taas on siirtynyt Facebookin piiriin jĂ€ttĂ€en ohjelmakohtaiset nettisivut lĂ€hinnĂ€ online-arkistoiksi. VĂ€itöskirja suhtautuu kuitenkin televisioon projisoituihin diskursseihin sekĂ€ muutoksen kĂ€sitteeseen kriittisesti. NykypĂ€ivĂ€n television on usein katsottu, osittain utopistisestikin, kehittyvĂ€n yhĂ€ vuorovaikutteisempaan ja sosiaalistavampaan suuntaan. Interaktiivisen TV:n kokeiluja on kuitenkin nĂ€hty jo television alkuajoista asti ja sosiaalisen median mukaan tulo ei automaattisesti tee TV:n kuluttamisesta sosiaalisempaa. Suomalaisen TV:n lĂ€hihistoria ja digitaalisen television aikakausi sisĂ€ltÀÀ huomattavasti monisyisempiĂ€ kehitysvaiheita, mitĂ€ diskurssien pohjalta esittĂ€ytyy. TĂ€mĂ€ vĂ€itöstyö tarjoaa tĂ€rkeĂ€n, aiemmin puuttuneen, palasen suomalaisen TV-tutkimuksen nykykentĂ€lle ja saatuja tuloksia voidaan hyödyntÀÀ niin akateemisessa kuin kĂ€ytĂ€nnön konteksteissakin.Siirretty Doriast
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