41 research outputs found

    Layered Cellular Automata

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    Layered Cellular Automata (LCA) extends the concept of traditional cellular automata (CA) to model complex systems and phenomena. In LCA, each cell's next state is determined by the interaction of two layers of computation, allowing for more dynamic and realistic simulations. This thesis explores the design, dynamics, and applications of LCA, with a focus on its potential in pattern recognition and classification. The research begins by introducing the limitations of traditional CA in capturing the complexity of real-world systems. It then presents the concept of LCA, where layer 0 corresponds to a predefined model, and layer 1 represents the proposed model with additional influence. The interlayer rules, denoted as f and g, enable interactions not only from adjacent neighboring cells but also from some far-away neighboring cells, capturing long-range dependencies. The thesis explores various LCA models, including those based on averaging, maximization, minimization, and modified ECA neighborhoods. Additionally, the implementation of LCA on the 2-D cellular automaton Game of Life is discussed, showcasing intriguing patterns and behaviors. Through extensive experiments, the dynamics of different LCA models are analyzed, revealing their sensitivity to rule changes and block size variations. Convergent LCAs, which converge to fixed points from any initial configuration, are identified and used to design a two-class pattern classifier. Comparative evaluations demonstrate the competitive performance of the LCA-based classifier against existing algorithms. Theoretical analysis of LCA properties contributes to a deeper understanding of its computational capabilities and behaviors. The research also suggests potential future directions, such as exploring advanced LCA models, higher-dimensional simulations, and hybrid approaches integrating LCA with other computational models.Comment: This thesis represents the culmination of my M.Tech research, conducted under the guidance of Dr. Sukanta Das, Associate Professor at the Department of Information Technology, Indian Institute of Engineering Science and Technology, Shibpur, West Bengal, India. arXiv admin note: substantial text overlap with arXiv:2210.13971 by other author

    Design and Implementation of a Framework for the Interconnection of Cellular Automata in Software and Hardware

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    There has been a move recently in academia, industry, and the consumer space towards the use of unsupervised parallel computation and distributed networks (i.e., networks of computing elements working together to achieve a global outcome with only local knowledge). To fully understand the types of problems that these systems are applied to regularly, a representative member of this group of unsupervised parallel and distributed systems is needed to allow the development of generalizable results. Although not the only potential candidate, the field of cellular automata is an excellent choice for analyzing how these systems work as it is one of the simplest members of this group in terms of design specification. The current ability of the field of cellular automata to represent the realm of unsupervised parallel and distributed systems is limited to only a subset of the possible systems, which leads to the main goal of this work of finding a method of allowing cellular automata to represent a much larger range of systems. To achieve this goal, a conceptual framework has been developed that allows the definition of interconnected systems of cellular automata that can represent most, if not all, unsupervised parallel and distributed systems. The framework introduces the concept of allowing the boundary conditions of a cellular automaton to be defined by a separately specified system, which can be any system that is capable of producing the information needed, including another cellular automaton. Using this interconnection concept, two forms of computational simplification are enabled: the deconstruction of a large system into smaller, modular pieces; and the construction of a large system built from a heterogeneous set of smaller pieces. This framework is formally defined using an interconnection graph, where edges signify the flow of information from one node to the next and the nodes are the various systems involved. A library has been designed which implements the interconnection graphs defined by the framework for a subset of the possible nodes, primarily to allow an exploration of the field of cellular automata as a potential representational member of unsupervised parallel and distributed systems. This library has been developed with a number of criteria in mind that will allow it to be instantiated on both hardware and software using an open and extendable architecture to enable interaction with external systems and future expansion to take into account novel research. This extendability is discussed in terms of combining the library with genetic algorithms to find an interconnected system that will satisfy a specific computational goal. There are also a number of novel components of the library that further enhance the capabilities of potential research, including methods for automatically building interconnection graphs from sets of cellular automata and the ability to skip over static regions of a given cellular automaton in an intelligent way to reduce computation time. With a particular set of cellular automaton parameters, the use of this feature reduced the computation time by 75%. As a demonstration of the usefulness of both the library and the framework that it implements, a hardware application has been developed which makes use of many of the novel aspects that have been introduced to produce an interactive art installation named 'Aurora'. This application has a number of design requirements that are directly achieved through the use of library components and framework definitions. These design requirements included a lack of centralized control or data storage, a need for visibly dynamic behaviour in the installation, and the desire for the visitors to the installation to be able to affect the visible movement of patterns across the surface of the piece. The success of the library in this application was heavily dependent on its instantiation on a mixture of hardware and software, as well as the ability to extend the library to suit particular needs and aspects of the specific application requirements. The main goal of this thesis research, finding a method that allows cellular automata to represent a much larger range of unsupervised parallel and distributed systems, has been partially achieved in the creation of a novel framework which defines the concept of interconnection, and the design of an interconnection graph using this concept. This allows the field of cellular automata, in combination with the framework, to be an excellent representational member of an extended set of unsupervised parallel and distributed systems when compared to the field alone. A library has been developed that satisfies a broad set of design criteria that allow it to be used in any future research built on the use of cellular automata as this representational member. A hardware application was successfully created that makes use of a number of novel aspects of both the framework and the library to demonstrate their applicability in a real world situation

    Proceedings of AUTOMATA 2010: 16th International workshop on cellular automata and discrete complex systems

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    International audienceThese local proceedings hold the papers of two catgeories: (a) Short, non-reviewed papers (b) Full paper

    Non-determinism in the narrative structure of video games

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    PhD ThesisAt the present time, computer games represent a finite interactive system. Even in their more experimental forms, the number of possible interactions between player and NPCs (non-player characters) and among NPCs and the game world has a finite number and is led by a deterministic system in which events can therefore be predicted. This implies that the story itself, seen as the series of events that will unfold during gameplay, is a closed system that can be predicted a priori. This study looks beyond this limitation, and identifies the elements needed for the emergence of a non-finite, emergent narrative structure. Two major contributions are offered through this research. The first contribution comes in the form of a clear categorization of the narrative structures embracing all video game production since the inception of the medium. In order to look for ways to generate a non-deterministic narrative in games, it is necessary to first gain a clear understanding of the current narrative structures implemented and how their impact on users’ experiencing of the story. While many studies have observed the storytelling aspect, no attempt has been made to systematically distinguish among the different ways designers decide how stories are told in games. The second contribution is guided by the following research question: Is it possible to incorporate non-determinism into the narrative structure of computer games? The hypothesis offered is that non-determinism can be incorporated by means of nonlinear dynamical systems in general and Cellular Automata in particular

    A Language-centered Approach to support environmental modeling with Cellular Automata

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    Die Anwendung von Methodiken und Technologien aus dem Bereich der Softwaretechnik auf den Bereich der Umweltmodellierung ist eine gemeinhin akzeptierte Vorgehensweise. Im Rahmen der "modellgetriebenen Entwicklung"(MDE, model-driven engineering) werden Technologien entwickelt, die darauf abzielen, Softwaresysteme vorwiegend auf Basis von im Vergleich zu Programmquelltexten relativ abstrakten Modellen zu entwickeln. Ein wesentlicher Bestandteil von MDE sind Techniken zur effizienten Entwicklung von "domĂ€nenspezifischen Sprachen"( DSL, domain-specific language), die auf Sprachmetamodellen beruhen. Die vorliegende Arbeit zeigt, wie modellgetriebene Entwicklung, und insbesondere die metamodellbasierte Beschreibung von DSLs, darĂŒber hinaus Aspekte der Pragmatik unterstĂŒtzen kann, deren Relevanz im erkenntnistheoretischen und kognitiven Hintergrund wissenschaftlichen Forschens begrĂŒndet wird. Hierzu wird vor dem Hintergrund der Erkenntnisse des "modellbasierten Forschens"(model-based science und model-based reasoning) gezeigt, wie insbesondere durch Metamodelle beschriebene DSLs Möglichkeiten bieten, entsprechende pragmatische Aspekte besonders zu berĂŒcksichtigen, indem sie als Werkzeug zur Erkenntnisgewinnung aufgefasst werden. Dies ist v.a. im Kontext großer Unsicherheiten, wie sie fĂŒr weite Teile der Umweltmodellierung charakterisierend sind, von grundsĂ€tzlicher Bedeutung. Die Formulierung eines sprachzentrierten Ansatzes (LCA, language-centered approach) fĂŒr die WerkzeugunterstĂŒtzung konkretisiert die genannten Aspekte und bildet die Basis fĂŒr eine beispielhafte Implementierung eines Werkzeuges mit einer DSL fĂŒr die Beschreibung von ZellulĂ€ren Automaten (ZA) fĂŒr die Umweltmodellierung. AnwendungsfĂ€lle belegen die Verwendbarkeit von ECAL und der entsprechenden metamodellbasierten Werkzeugimplementierung.The application of methods and technologies of software engineering to environmental modeling and simulation (EMS) is common, since both areas share basic issues of software development and digital simulation. Recent developments within the context of "Model-driven Engineering" (MDE) aim at supporting the development of software systems at the base of relatively abstract models as opposed to programming language code. A basic ingredient of MDE is the development of methods that allow the efficient development of "domain-specific languages" (DSL), in particular at the base of language metamodels. This thesis shows how MDE and language metamodeling in particular, may support pragmatic aspects that reflect epistemic and cognitive aspects of scientific investigations. For this, DSLs and language metamodeling in particular are set into the context of "model-based science" and "model-based reasoning". It is shown that the specific properties of metamodel-based DSLs may be used to support those properties, in particular transparency, which are of particular relevance against the background of uncertainty, that is a characterizing property of EMS. The findings are the base for the formulation of an corresponding specific metamodel- based approach for the provision of modeling tools for EMS (Language-centered Approach, LCA), which has been implemented (modeling tool ECA-EMS), including a new DSL for CA modeling for EMS (ECAL). At the base of this implementation, the applicability of this approach is shown

    Genetic programming and cellular automata for fast flood modelling on multi-core CPU and many-core GPU computers

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    Many complex systems in nature are governed by simple local interactions, although a number are also described by global interactions. For example, within the field of hydraulics the Navier-Stokes equations describe free-surface water flow, through means of the global preservation of water volume, momentum and energy. However, solving such partial differential equations (PDEs) is computationally expensive when applied to large 2D flow problems. An alternative which reduces the computational complexity, is to use a local derivative to approximate the PDEs, such as finite difference methods, or Cellular Automata (CA). The high speed processing of such simulations is important to modern scientific investigation especially within urban flood modelling, as urban expansion continues to increase the number of impervious areas that need to be modelled. Large numbers of model runs or large spatial or temporal resolution simulations are required in order to investigate, for example, climate change, early warning systems, and sewer design optimisation. The recent introduction of the Graphics Processor Unit (GPU) as a general purpose computing device (General Purpose Graphical Processor Unit, GPGPU) allows this hardware to be used for the accelerated processing of such locally driven simulations. A novel CA transformation for use with GPUs is proposed here to make maximum use of the GPU hardware. CA models are defined by the local state transition rules, which are used in every cell in parallel, and provide an excellent platform for a comparative study of possible alternative state transition rules. Writing local state transition rules for CA systems is a difficult task for humans due to the number and complexity of possible interactions, and is known as the ‘inverse problem’ for CA. Therefore, the use of Genetic Programming (GP) algorithms for the automatic development of state transition rules from example data is also investigated in this thesis. GP is investigated as it is capable of searching the intractably large areas of possible state transition rules, and producing near optimal solutions. However, such population-based optimisation algorithms are limited by the cost of many repeated evaluations of the fitness function, which in this case requires the comparison of a CA simulation to given target data. Therefore, the use of GPGPU hardware for the accelerated learning of local rules is also developed. Speed-up factors of up to 50 times over serial Central Processing Unit (CPU) processing are achieved on simple CA, up to 5-10 times speedup over the fully parallel CPU for the learning of urban flood modelling rules. Furthermore, it is shown GP can generate rules which perform competitively when compared with human formulated rules. This is achieved with generalisation to unseen terrains using similar input conditions and different spatial/temporal resolutions in this important application domain

    Unmanned Vehicle Systems & Operations on Air, Sea, Land

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    Unmanned Vehicle Systems & Operations On Air, Sea, Land is our fourth textbook in a series covering the world of Unmanned Aircraft Systems (UAS) and Counter Unmanned Aircraft Systems (CUAS). (Nichols R. K., 2018) (Nichols R. K., et al., 2019) (Nichols R. , et al., 2020)The authors have expanded their purview beyond UAS / CUAS systems. Our title shows our concern for growth and unique cyber security unmanned vehicle technology and operations for unmanned vehicles in all theaters: Air, Sea and Land – especially maritime cybersecurity and China proliferation issues. Topics include: Information Advances, Remote ID, and Extreme Persistence ISR; Unmanned Aerial Vehicles & How They Can Augment Mesonet Weather Tower Data Collection; Tour de Drones for the Discerning Palate; Underwater Autonomous Navigation & other UUV Advances; Autonomous Maritime Asymmetric Systems; UUV Integrated Autonomous Missions & Drone Management; Principles of Naval Architecture Applied to UUV’s; Unmanned Logistics Operating Safely and Efficiently Across Multiple Domains; Chinese Advances in Stealth UAV Penetration Path Planning in Combat Environment; UAS, the Fourth Amendment and Privacy; UV & Disinformation / Misinformation Channels; Chinese UAS Proliferation along New Silk Road Sea / Land Routes; Automaton, AI, Law, Ethics, Crossing the Machine – Human Barrier and Maritime Cybersecurity.Unmanned Vehicle Systems are an integral part of the US national critical infrastructure The authors have endeavored to bring a breadth and quality of information to the reader that is unparalleled in the unclassified sphere. Unmanned Vehicle (UV) Systems & Operations On Air, Sea, Land discusses state-of-the-art technology / issues facing U.S. UV system researchers / designers / manufacturers / testers. We trust our newest look at Unmanned Vehicles in Air, Sea, and Land will enrich our students and readers understanding of the purview of this wonderful technology we call UV.https://newprairiepress.org/ebooks/1035/thumbnail.jp

    Preventing premature convergence and proving the optimality in evolutionary algorithms

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    http://ea2013.inria.fr//proceedings.pdfInternational audienceEvolutionary Algorithms (EA) usually carry out an efficient exploration of the search-space, but get often trapped in local minima and do not prove the optimality of the solution. Interval-based techniques, on the other hand, yield a numerical proof of optimality of the solution. However, they may fail to converge within a reasonable time due to their inability to quickly compute a good approximation of the global minimum and their exponential complexity. The contribution of this paper is a hybrid algorithm called Charibde in which a particular EA, Differential Evolution, cooperates with a Branch and Bound algorithm endowed with interval propagation techniques. It prevents premature convergence toward local optima and outperforms both deterministic and stochastic existing approaches. We demonstrate its efficiency on a benchmark of highly multimodal problems, for which we provide previously unknown global minima and certification of optimality
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