5,635 research outputs found
Manual / Issue 7 / Alchemy
Manual, a journal about art and its making. Alchemy. The seventh issue. Manual 7 (Alchemy) prompts the unexpected and emergent to manifest.
To engage as an alchemist/artist is to be the perpetual student of the present moment, to synthesize culture, so-called science, and the implications of existential borders into a discipline that is repeatable, a practice. Art and alchemy are not singular, unified pursuits. Their practitioners are trans-disciplinary, disjointed, and solitary in their practice, and their labor and the ordering of their lives become porous, overlaid in the pursuit of other-than or beyond-dominant modes of understanding.
Alchemy and art are not about finding resolution, but building the capacity for curiosity, formulating questions that invest fields of knowledge with possibility, prompting the unexpected and emergent to manifest. —Bryan McGovern Wilson, from the introduction to Issue 7: Alchemy
Softcover, 76 pages. Published 2016 by the RISD Museum. Manual 7 (Alchemy) contributors include Markus Berger, Rachel Berwick, Stephen S. Bush, CA Conrad, Florence Friedman, Doreen Garner, Michael Grugl, Kate Irvin, Mimi Leveque, Dominic Molon, Douglas R. Nickel, Emily J. Peters, Elizabeth A. Williams, Bryan McGovern Wilson, and Diming Stella Zhong.https://digitalcommons.risd.edu/risdmuseum_journals/1033/thumbnail.jp
An aesthetics of touch: investigating the language of design relating to form
How well can designers communicate qualities of touch?
This paper presents evidence that they have some capability to do so, much of which appears to have been learned, but at present make limited use of such language. Interviews with graduate designer-makers suggest that they are aware of and value the importance of touch and materiality in their work, but lack a vocabulary to fully relate to their detailed explanations of other aspects such as their intent or selection of materials. We believe that more attention should be paid to the verbal dialogue that happens in the design process, particularly as other researchers show that even making-based learning also has a strong verbal element to it. However, verbal language alone does not appear to be adequate for a comprehensive language of touch. Graduate designers-makers’ descriptive practices combined non-verbal manipulation within verbal accounts. We thus argue that haptic vocabularies do not simply describe material qualities, but rather are situated competences that physically demonstrate the presence of haptic qualities. Such competencies are more important than groups of verbal vocabularies in isolation. Design support for developing and extending haptic competences must take this wide range of considerations into account to comprehensively improve designers’ capabilities
THE INFLUENCE OF USING TWO-STAY TWO-STRAY TOWARDS STUDENTS’ SPEAKING ABILITY AT THE FIRST SEMESTER OF THE ELEVENTH GRADE OF MA AL-HIKMAH BANDAR LAMPUNG IN THE ACADEMIC YEAR OF 2017/2018
This study deals with the implementation of Two-Stay Two-Stray Technique (TSTS)
to improve students’ speaking ability in the eleventh grade of MA AL-Hikmah
Bandar Lampung in the academic year of 2017/2018. The objective of research was
to find out whether there was a significant influence of using Two Stay Two Stray
technique toward students’ speaking ability at the first semester of eleventh grade in
Al-Hikmah Bandar Lampung in the academic year of 2017/2018.
This research methodology was quasi experimental research. The object of the
research are two classes in the elventh grade of MA Al-Hikmah Bandar Lampung
chosen purposely using purposive sampling from 103 of population. The first class is
XI IPA as the experimental group and the second class is XI IAI as the control group.
The data collected from the score of pre-test and post-test after the treatment. In
collecting the data test was used in this research. The Instrument of this research was
an oral test. After giving the post-test, the reseacher analyzed the data by using SPSS
to compute independent sample t-test.
After giving the post-test, the reseacher analyzed the data by using independent
sampling t-test. It was found out the result of Sig.(Pvalue) = 0.006 < α = 0.05. it means
that Ho is rejected and Ha is accepted. Therefore, there is a significant influence of
using Two Stay Two Stray technique toward students’ speaking ability at the first
semester of eleventh grade in Al-Hikmah Bandar Lampung in the academic year of
2017/2018.
Key Words : speaking ability, two-stay two-stray technique, quasi experimenta
Play from the Heart: On Crafting a Community of Empathy in the Theatre
The power of story goes beyond mere escapist entertainment. Yes it should entertain, but that is not the ultimate goal. It may even offer a bit of escape, but again this is not the holy grail. When we experience a well-crafted narrative, we are called to cross a threshold. We pass through the door of our own life and enter into the experience of another. This is what we mean when we say we got lost in the story. We take on the experience of another as our own. When a group of people experience a narrative they cross this threshold together. They becomes us . The theatre is the oldest and most powerful expressions of the building of community. The task of the director is to craft stories that enliven this community empathy
An Open Spot For All: Theatre Within Disabled Communities
This essay describes tools for unlocking accessibility in theatre, specifically for those within the disabled community. Throughout my own research in accessible theatre, and the research reviewed within this paper, it is seen that inclusive theatre yields a multitude of positive benefits for those involved, both emotionally and socially. Throughout my experience with OpenSpot Theatre, an accessible theatre company that teaches drama classes in areas throughout the United States, I learn methods to implement accessibility in theatrical settings using devised theatre, affinity therapy, and applied theatre techniques. Within this thesis, I describe my experience with accessible theatre, OpenSpot theatre, and take a look into how the brilliant realms of theatre and psychology collide
Novel Floating and Auto-stereoscopic Display with IRLED Sensors Interactive Virtual Touch System
A wide range of the types of interactive virtual touch system have been in research and development. As displayed by the trends, users do not need any special equipment, can interact with the images, and under normal circumstances of the interactive nature, saves trouble. We have been studying relevant video interactive systems in which a virtual image, like in the real world, exists to display objects. We developed a floating display and the principle, which is based on an interactive video system, to enable more realistic auto-stereoscopic images
Why Do Villains Insist on a Ring? Greed and Fetishism from Sauron to Spike
Tolkien establishes the perils of greed through Sauron, Gollum, Boromir, Thorin, and many other characters. In his world, beside treasure hoards and Silmarils, the ultimate temptation appears in the golden ring that offers ultimate power. The characters who seek it contrast with generous, royal Aragorn and Galadriel as well as the humble hobbits. Buffy the Vampire Slayer has a similar message, as the villains, great and small, construct talismans to focus their magic. Buffy and her friends find these to destroy them, never to use them. In fact, they fight with an assortment of unnamed weapons and simple spell ingredients from the corner store. Still, they discover more powerful tools and sometimes succumb to their worst urges. In both series, ordinary people remain quite vulnerable to temptation, with lessons that teach them to rise above it to find heroism
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