54,515 research outputs found

    Creating Simplified 3D Models with High Quality Textures

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    This paper presents an extension to the KinectFusion algorithm which allows creating simplified 3D models with high quality RGB textures. This is achieved through (i) creating model textures using images from an HD RGB camera that is calibrated with Kinect depth camera, (ii) using a modified scheme to update model textures in an asymmetrical colour volume that contains a higher number of voxels than that of the geometry volume, (iii) simplifying dense polygon mesh model using quadric-based mesh decimation algorithm, and (iv) creating and mapping 2D textures to every polygon in the output 3D model. The proposed method is implemented in real-time by means of GPU parallel processing. Visualization via ray casting of both geometry and colour volumes provides users with a real-time feedback of the currently scanned 3D model. Experimental results show that the proposed method is capable of keeping the model texture quality even for a heavily decimated model and that, when reconstructing small objects, photorealistic RGB textures can still be reconstructed.Comment: 2015 International Conference on Digital Image Computing: Techniques and Applications (DICTA), Page 1 -

    Designing Electron Spin Textures and Spin Interferometers by Shape Deformations

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    We demonstrate that the spin orientation of an electron propagating in a one-dimensional nanostructure with Rashba spin-orbit (SO) coupling can be manipulated on demand by changing the geometry of the nanosystem. Shape deformations that result in a non-uniform curvature give rise to complex three-dimensional spin textures in space. We employ the paradigmatic example of an elliptically deformed quantum ring to unveil the way to get an all-geometrical and all-electrical control of the spin orientation. The resulting spin textures exhibit a tunable topological character with windings around the radial and the out-of-plane directions. We show that these topologically non trivial spin patterns affect the spin interference effect in the deformed ring, thereby resulting in different geometry-driven ballistic electronic transport behaviors. Our results establish a deep connection between electronic spin textures, spin transport and the nanoscale shape of the system.Comment: 8 pages, 4 figure

    The Power of Poincar\'e: Elucidating the Hidden Symmetries in Focal Conic Domains

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    Focal conic domains are typically the "smoking gun" by which smectic liquid crystalline phases are identified. The geometry of the equally-spaced smectic layers is highly generic but, at the same time, difficult to work with. In this Letter we develop an approach to the study of focal sets in smectics which exploits a hidden Poincar\'e symmetry revealed only by viewing the smectic layers as projections from one-higher dimension. We use this perspective to shed light upon several classic focal conic textures, including the concentric cyclides of Dupin, polygonal textures and tilt-grain boundaries.Comment: 4 pages, 3 included figure

    A Synergistic Approach for Recovering Occlusion-Free Textured 3D Maps of Urban Facades from Heterogeneous Cartographic Data

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    In this paper we present a practical approach for generating an occlusion-free textured 3D map of urban facades by the synergistic use of terrestrial images, 3D point clouds and area-based information. Particularly in dense urban environments, the high presence of urban objects in front of the facades causes significant difficulties for several stages in computational building modeling. Major challenges lie on the one hand in extracting complete 3D facade quadrilateral delimitations and on the other hand in generating occlusion-free facade textures. For these reasons, we describe a straightforward approach for completing and recovering facade geometry and textures by exploiting the data complementarity of terrestrial multi-source imagery and area-based information

    3D modeling of indoor environments by a mobile platform with a laser scanner and panoramic camera

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    One major challenge of 3DTV is content acquisition. Here, we present a method to acquire a realistic, visually convincing D model of indoor environments based on a mobile platform that is equipped with a laser range scanner and a panoramic camera. The data of the 2D laser scans are used to solve the simultaneous lo- calization and mapping problem and to extract walls. Textures for walls and floor are built from the images of a calibrated panoramic camera. Multiresolution blending is used to hide seams in the gen- erated textures. The scene is further enriched by 3D-geometry cal- culated from a graph cut stereo technique. We present experimental results from a moderately large real environment.

    Geometry Textures

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    International audienceIn highly tessellated models, triangles are very small compared to the entire object, representing at the same time its macro- and mesostructures. The main idea in this work is to use a visualization algorithm that is adequate to mesostructure but applied to the whole object. Tessellated models are converted into geometry textures, a geometric representation for surfaces based on height maps. In rendering time, the fine-scale details are reconstructed with LOD speed-up while preserving original quality
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