5,733 research outputs found

    Plot-based urbanism : towards time-consciousness in place-making

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    Some of us have recently argued that what we still miss is the serious consideration of the factor of time in urbanism, or, in other words, a deeper "time conscious" approach (Thwaites, Porta, Romice, & Greaves, 2008). Inevitably, that means focusing on change as the essential dynamic of evolution in the built environment, which in turn leads to re-addressing concepts like control, self-organization and community participation. After time and change have been finally firmly placed at the centre stage, the whole discipline of urban planning and design, its conceptual equipment as well as its operational toolbox, reveals its weaknesses under a new light and calls for the construction of a different scenario. This paper poses the problem of this scenario in disciplinary terms, it argues about its premises and outlines its essential features. The scope of this paper is not to deliver a comprehensive model for a new approach to urban planning and design, but to set the right framework and rise the right questions so that we can start thinking of issues such as urban regeneration, informal settlements and massive urbanization, community participation and representation, beauty and humanity in space, in a different way

    Blending Learning and Inference in Structured Prediction

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    In this paper we derive an efficient algorithm to learn the parameters of structured predictors in general graphical models. This algorithm blends the learning and inference tasks, which results in a significant speedup over traditional approaches, such as conditional random fields and structured support vector machines. For this purpose we utilize the structures of the predictors to describe a low dimensional structured prediction task which encourages local consistencies within the different structures while learning the parameters of the model. Convexity of the learning task provides the means to enforce the consistencies between the different parts. The inference-learning blending algorithm that we propose is guaranteed to converge to the optimum of the low dimensional primal and dual programs. Unlike many of the existing approaches, the inference-learning blending allows us to learn efficiently high-order graphical models, over regions of any size, and very large number of parameters. We demonstrate the effectiveness of our approach, while presenting state-of-the-art results in stereo estimation, semantic segmentation, shape reconstruction, and indoor scene understanding

    A novel multi-objective Interactive Coral Reefs Optimization algorithm for the Unequal Area Facility Layout Problem

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    The Unequal Area Facility Layout Problem (UA-FLP) has been widely analyzed in the literature using several heuristics and meta-heuristics to optimize some qualitative criteria, taking into account different restrictions and constraints. Nevertheless, the subjective opinion of the designer (Decision Maker, DM) has never been considered along with the quantitative criteria and restrictions. This work proposes a novel approach for the UA-FLP based on an Interactive Coral Reefs Optimization (ICRO) algorithm, which combines the simultaneous consideration of both quantitative and qualitative (DM opinion) features. The algorithm implementation is explained in detail, including the way of jointly considering quantitative and qualitative aspects in the fitness function of the problem. The experimental part of the paper illustrates the effect of including qualitative aspects in UA-FLP problems, considering three different hard UA-FLP instances. Empirical results show that the proposed approach is able to incorporate the DM preferences in the obtained layouts, without affecting much to the quantitative part of the solutions

    VAS (Visual Analysis System): An information visualization engine to interpret World Wide Web structure

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    People increasingly encounter problems of interpreting and filtering mass quantities of information. The enormous growth of information systems on the World Wide Web has demonstrated that we need systems to filter, interpret, organize and present information in ways that allow users to use these large quantities of information. People need to be able to extract knowledge from this sometimes meaningful but sometimes useless mass of data in order to make informed decisions. Web users need to have some kind of information about the sort of page they might visit, such as, is it a rarely referenced or often-referenced page? This master\u27s thesis presents a method to address these problems using data mining and information visualization techniques

    Cartographic modelling for automated map generation

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    Integrated Access and Backhaul for 5G and Beyond (6G)

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    Enabling network densification to support coverage-limited millimeter wave (mmWave) frequencies is one of the main requirements for 5G and beyond. It is challenging to connect a high number of base stations (BSs) to the core network via a transport network. Although fiber provides high-rate reliable backhaul links, it requires a noteworthy investment for trenching and installation, and could also take a considerable deployment time. Wireless backhaul, on the other hand, enables fast installation and flexibility, at the cost of data rate and sensitivity to environmental effects. For these reasons, fiber and wireless backhaul have been the dominant backhaul technologies for decades. Integrated access and backhaul (IAB), where along with celluar access services a part of the spectrum available is used to backhaul, is a promising wireless solution for backhauling in 5G and beyond. To this end, in this thesis we evaluate, analyze and optimize IAB networks from various perspectives. Specifically, we analyze IAB networks and develop effective algorithms to improve service coverage probability. In contrast to fiber-connected setups, an IAB network may be affected by, e.g., blockage, tree foliage, and rain loss. Thus, a variety of aspects such as the effects of tree foliage, rain loss, and blocking are evaluated and the network performance when part of the network being non-IAB backhauled is analysed. Furthermore, we evaluate the effect of deployment optimization on the performance of IAB networks.First, in Paper A, we introduce and analyze IAB as an enabler for network densification. Then, we study the IAB network from different aspects of mmWave-based communications: We study the network performance for both urban and rural areas considering the impacts of blockage, tree foliage, and rain. Furthermore, performance comparisons are made between IAB and networks of which all or part of small BSs are fiber-connected. Following the analysis, it is observed that IAB may be a good backhauling solution with high flexibility and low time-to-market. The second part of the thesis focuses on improving the service coverage probability by carrying out topology optimization in IAB networks focusing on mmWave communication for different parameters, such as blockage, tree foliage, and antenna gain. In Paper B, we study topology optimization and routing in IAB networks in different perspectives. Thereby, we design efficient Genetic algorithm (GA)-based methods for IAB node distribution and non-IAB backhaul link placement. Furthermore, we study the effect of routing in the cases with temporal blockages. Finally, we briefly study the recent standardization developments, i.e., 3GPP Rel-16 as well as the\ua0Rel-17 discussions on routing. As the results show, with a proper planning on network deployment, IAB is an attractive solution to densify the networks for 5G and beyond. Finally, we focus on improving the performance of IAB networks with constrained deployment optimization. In Paper C, we consider various IAB network models while presenting different algorithms for constrained deployment optimization. Here, the constraints are coming from either inter-IAB distance limitations or geographical restrictions. As we show, proper network planning can considerably improve service coverage probability of IAB networks with deployment constraints

    Electronic Imaging & the Visual Arts. EVA 2019 Florence

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    The Publication is following the yearly Editions of EVA FLORENCE. The State of Art is presented regarding the Application of Technologies (in particular of digital type) to Cultural Heritage. The more recent results of the Researches in the considered Area are presented. Information Technologies of interest for Culture Heritage are presented: multimedia systems, data-bases, data protection, access to digital content, Virtual Galleries. Particular reference is reserved to digital images (Electronic Imaging & the Visual Arts), regarding Cultural Institutions (Museums, Libraries, Palace - Monuments, Archaeological Sites). The International Conference includes the following Sessions: Strategic Issues; New Science and Culture Developments & Applications; New Technical Developments & Applications; Cultural Activities – Real and Virtual Galleries and Related Initiatives, Access to the Culture Information. One Workshop regards Innovation and Enterprise. The more recent results of the Researches at national and international level are reported in the Area of Technologies and Culture Heritage, also with experimental demonstrations of developed Activities

    Embedded, Embodied, Adaptive: Architecture and Computation

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    This catalogue of work marks the second year of the MSc Adaptive Architecture and Computation, UCL Bartlett\'s one-year taught MSc in the field of digital design. Bringing together research at the Bartlett with cutting edge practice, this course aims to give students a solid theoretical and technical foundation for the use of computation as a means to realise their designs, understand the built environment, and create architecture. Themes of investigation include how the built environment can be adapted to its occupants; how form may be generated or evolved parametrically; how the experience of space can be enhanced through the integrated use of new media. In each case, computational methods are sought to improve the design and use of architecture, rather than simply be a mechanical tool for its representation. With this in mind, students are taught the fundamental theory and skills necessary to manipulate their technology at a sophisticated level. Studio time is dedicated to learning scripting and programming within a series of workshops conceived especially for designers

    Perception and wayfinding at Cultural Sites

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    [EN] Projects of historical and cultural heritage have increasingly achieved a great significance in recent years. The importance of these sites is based on their ability to provide intrinsic value and visitation options, communicating knowledge to everyone, regardless of their abilities. Wayfinding plays an important role in achieving this goal, making cultural heritage more accessible. However, the achievement of accessibility for everyone in these projects is not easy. This requires a sensitive perception of people, of their various situations, and an exercise of restraint to balance the past and present, memory and invention. It is not possible to develop a single objective and universally valid theory. Each case must be studied to provide useful and respectful solutions. A descriptive and analytical methodology has been used, based on the research of cases that contemplate different situations; however, they share the common intention to carefully adapt to the place, with maximum respect for it. This article will study several information and signage projects in these heritage and cultural landscapes that use different resources to make the site more accessible. New technology applications also offer a wide range of opportunities, which vary in perceptive experiences, providing the ability to enhance the specific nature of future devices and signage systems that can be used to interact with people. The knowledge of different signaling options and information media offers the possibility of making a combined use of systems that make it possible to reach a greater number of people. As shown in the conclusion, the variety of visual, tactile, and acoustic elements coexist with digital resources, serving the purpose of highlighting different cultural spaces. This diversity of stimuli can comprise an efficient and dense network of continuously superimposed tools, signs, and symbols, which can provide the place with a voice and make it more inclusive.Fernández -Villalobos, N.; Puyuelo, M. (2018). Perception and wayfinding at Cultural Sites. International Journal of Visual Design. 12(4):19-34. https://doi.org/10.18848/2325-1581/CGP/v12i04/19-34S193412
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