7,887 research outputs found

    Geometric versions of the 3-dimensional assignment problem under general norms

    Get PDF
    We discuss the computational complexity of special cases of the 3-dimensional (axial) assignment problem where the elements are points in a Cartesian space and where the cost coefficients are the perimeters of the corresponding triangles measured according to a certain norm. (All our results also carry over to the corresponding special cases of the 3-dimensional matching problem.) The minimization version is NP-hard for every norm, even if the underlying Cartesian space is 2-dimensional. The maximization version is polynomially solvable, if the dimension of the Cartesian space is fixed and if the considered norm has a polyhedral unit ball. If the dimension of the Cartesian space is part of the input, the maximization version is NP-hard for every LpL_p norm; in particular the problem is NP-hard for the Manhattan norm L1L_1 and the Maximum norm LL_{\infty} which both have polyhedral unit balls.Comment: 21 pages, 9 figure

    The Geometric Maximum Traveling Salesman Problem

    Full text link
    We consider the traveling salesman problem when the cities are points in R^d for some fixed d and distances are computed according to geometric distances, determined by some norm. We show that for any polyhedral norm, the problem of finding a tour of maximum length can be solved in polynomial time. If arithmetic operations are assumed to take unit time, our algorithms run in time O(n^{f-2} log n), where f is the number of facets of the polyhedron determining the polyhedral norm. Thus for example we have O(n^2 log n) algorithms for the cases of points in the plane under the Rectilinear and Sup norms. This is in contrast to the fact that finding a minimum length tour in each case is NP-hard. Our approach can be extended to the more general case of quasi-norms with not necessarily symmetric unit ball, where we get a complexity of O(n^{2f-2} log n). For the special case of two-dimensional metrics with f=4 (which includes the Rectilinear and Sup norms), we present a simple algorithm with O(n) running time. The algorithm does not use any indirect addressing, so its running time remains valid even in comparison based models in which sorting requires Omega(n \log n) time. The basic mechanism of the algorithm provides some intuition on why polyhedral norms allow fast algorithms. Complementing the results on simplicity for polyhedral norms, we prove that for the case of Euclidean distances in R^d for d>2, the Maximum TSP is NP-hard. This sheds new light on the well-studied difficulties of Euclidean distances.Comment: 24 pages, 6 figures; revised to appear in Journal of the ACM. (clarified some minor points, fixed typos

    Geometry of Discrete Quantum Computing

    Full text link
    Conventional quantum computing entails a geometry based on the description of an n-qubit state using 2^{n} infinite precision complex numbers denoting a vector in a Hilbert space. Such numbers are in general uncomputable using any real-world resources, and, if we have the idea of physical law as some kind of computational algorithm of the universe, we would be compelled to alter our descriptions of physics to be consistent with computable numbers. Our purpose here is to examine the geometric implications of using finite fields Fp and finite complexified fields Fp^2 (based on primes p congruent to 3 mod{4}) as the basis for computations in a theory of discrete quantum computing, which would therefore become a computable theory. Because the states of a discrete n-qubit system are in principle enumerable, we are able to determine the proportions of entangled and unentangled states. In particular, we extend the Hopf fibration that defines the irreducible state space of conventional continuous n-qubit theories (which is the complex projective space CP{2^{n}-1}) to an analogous discrete geometry in which the Hopf circle for any n is found to be a discrete set of p+1 points. The tally of unit-length n-qubit states is given, and reduced via the generalized Hopf fibration to DCP{2^{n}-1}, the discrete analog of the complex projective space, which has p^{2^{n}-1} (p-1)\prod_{k=1}^{n-1} (p^{2^{k}}+1) irreducible states. Using a measure of entanglement, the purity, we explore the entanglement features of discrete quantum states and find that the n-qubit states based on the complexified field Fp^2 have p^{n} (p-1)^{n} unentangled states (the product of the tally for a single qubit) with purity 1, and they have p^{n+1}(p-1)(p+1)^{n-1} maximally entangled states with purity zero.Comment: 24 page

    Approximating Hereditary Discrepancy via Small Width Ellipsoids

    Full text link
    The Discrepancy of a hypergraph is the minimum attainable value, over two-colorings of its vertices, of the maximum absolute imbalance of any hyperedge. The Hereditary Discrepancy of a hypergraph, defined as the maximum discrepancy of a restriction of the hypergraph to a subset of its vertices, is a measure of its complexity. Lovasz, Spencer and Vesztergombi (1986) related the natural extension of this quantity to matrices to rounding algorithms for linear programs, and gave a determinant based lower bound on the hereditary discrepancy. Matousek (2011) showed that this bound is tight up to a polylogarithmic factor, leaving open the question of actually computing this bound. Recent work by Nikolov, Talwar and Zhang (2013) showed a polynomial time O~(log3n)\tilde{O}(\log^3 n)-approximation to hereditary discrepancy, as a by-product of their work in differential privacy. In this paper, we give a direct simple O(log3/2n)O(\log^{3/2} n)-approximation algorithm for this problem. We show that up to this approximation factor, the hereditary discrepancy of a matrix AA is characterized by the optimal value of simple geometric convex program that seeks to minimize the largest \ell_{\infty} norm of any point in a ellipsoid containing the columns of AA. This characterization promises to be a useful tool in discrepancy theory
    corecore