4,477 research outputs found

    Zero-gravity movement studies

    Get PDF
    The use of computer graphics to simulate the movement of articulated animals and mechanisms has a number of uses ranging over many fields. Human motion simulation systems can be useful in education, medicine, anatomy, physiology, and dance. In biomechanics, computer displays help to understand and analyze performance. Simulations can be used to help understand the effect of external or internal forces. Similarly, zero-gravity simulation systems should provide a means of designing and exploring the capabilities of hypothetical zero-gravity situations before actually carrying out such actions. The advantage of using a simulation of the motion is that one can experiment with variations of a maneuver before attempting to teach it to an individual. The zero-gravity motion simulation problem can be divided into two broad areas: human movement and behavior in zero-gravity, and simulation of articulated mechanisms

    Planning motion in contact to achieve parts mating.

    Get PDF

    Toward a computational theory for motion understanding: The expert animators model

    Get PDF
    Artificial intelligence researchers claim to understand some aspect of human intelligence when their model is able to emulate it. In the context of computer graphics, the ability to go from motion representation to convincing animation should accordingly be treated not simply as a trick for computer graphics programmers but as important epistemological and methodological goal. In this paper we investigate a unifying model for animating a group of articulated bodies such as humans and robots in a three-dimensional environment. The proposed model is considered in the framework of knowledge representation and processing, with special reference to motion knowledge. The model is meant to help setting the basis for a computational theory for motion understanding applied to articulated bodies

    Symmetries in Motion: Geometric Foundations of Motion Control

    Get PDF
    Some interesting aspects of motion and control, such as those found in biological and robotic locomotion and attitude control of spacecraft, involve geometric concepts. When an animal or a robot moves its joints in a periodic fashion, it can rotate or move forward. This observation leads to the general idea that when one variable in a system moves in a periodic fashion, motion of the Whole object can result. This property can be used for control purposes; the position and attitude Of a satellite, for example, are often controlled by periodic motions of parts of the satellite, such as spinning rotors. One of the geometric tools that has been used to describe this phenomenon is that of connections, a notion that is used extensively in general relativity and other parts of theoretical physics. This tool, part of the general subject Of geometric mechanics, has been helpful in the study of both the stability and instability of a system and system bifurcations, that is, changes in the nature of the system dynamics, as some parameter changes. Geometric mechanics, currently in a period of rapid evolution, has been used, for example, to design stabilizing feedback control systems in attitude dynamics. Theory is also being developed for systems with rolling constraints such as those found in a simple rolling wheel. This paper explains how some of these tools of geometric mechanics are used in the study of motion control and locomotion generation
    corecore