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Tracking and modelling motion for biomechanical analysis
This thesis focuses on the problem of determining appropriate skeletal configurations for which a virtual animated character moves to desired positions as smoothly, rapidly, and as accurately as possible. During the last decades, several methods and techniques, sophisticated or heuristic, have been presented to produce smooth and natural solutions to the Inverse Kinematics (IK) problem. However, many of the currently available methods suffer from high computational cost and production of unrealistic poses. In this study, a novel heuristic method, called Forward And Backward Reaching Inverse Kinematics (FABRIK), is proposed, which returns
visually natural poses in real-time, equally comparable with highly sophisticated approaches. It is capable of supporting constraints for most of the known joint types and it can be extended to solve problems with multiple end effectors, multiple targets and closed loops. FABRIK was
compared against the most popular IK approaches and evaluated in terms of its robustness and performance limitations. This thesis also includes a robust methodology for marker prediction under multiple marker occlusion for extended time periods, in order to drive real-time centre of rotation (CoR) estimations. Inferred information from neighbouring markers has been utilised, assuming that the inter-marker distances remain constant over time. This is the first
time where the useful information about the missing markers positions which are partially visible to a single camera is deployed. Experiments demonstrate that the proposed methodology can effectively track the occluded markers with high accuracy, even if the occlusion persists for extended periods of time, recovering in real-time good estimates of the true joint positions.
In addition, the predicted positions of the joints were further improved by employing FABRIK to relocate their positions and ensure a fixed bone length over time. Our methodology is tested against some of the most popular methods for marker prediction and the results confirm that our approach outperforms these methods in estimating both marker and CoR positions. Finally, an efficient model for real-time hand tracking and reconstruction that requires a minimum
number of available markers, one on each finger, is presented. The proposed hand model
is highly constrained with joint rotational and orientational constraints, restricting the fingers and palm movements to an appropriate feasible set. FABRIK is then incorporated to estimate the remaining joint positions and to fit them to the hand model. Physiological constraints, such as inertia, abduction, flexion etc, are also incorporated to correct the final hand posture. A mesh deformation algorithm is then applied to visualise the movements of the underlying hand skeleton for comparison with the true hand poses. The mathematical framework used for describing and implementing the techniques discussed within this thesis is Conformal Geometric
Algebra (CGA)
Aspects of Geometric Algebra in Euclidean, Projective and Conformal Space
This report is meant to be a script of a tutorial on Clifford (or Geometric) algebra. It is therefore not complete in the description of the algebra and neither completely rigorous. The reader is also not likely to be able to perform arbitrary calculations with Clifford algebra after reading this script. The goal of this text is to give the reader a feeling for what Clifford algebra is about and how it may be used. It is attempted to convey the basic ideas behind the use of Clifford algebra in the description of geometry in Euclidean, projective and conformal space
Ortogonal Approach for Haptic Rendering Algorithm based in Conformal Geometric Algebra
This work presents a novel method for haptic rendering contact force and surface properties for virtual objects using the Conformal Geometric Algebra orthogonal decomposition approach. The mathematical representation of geometric primitives along with collision algorithms based on its mathematical properties is presented. The orthogonal decomposition of contact and interaction forces is achieved using the same framework and dynamic properties in both subspaces are rendered simultaneously. Comparing with vector calculus, the Conformal Geometric Algebra (CGA) approach provides an easier and more intuitive way to deal with haptic rendering problems due to its inner properties and a simpler representation of geometric objects and linear transformation. The results of the evaluation of the method using a 3 DOF haptic device are presented
Enumerative Real Algebraic Geometry
Enumerative Geometry is concerned with the number of solutions to a
structured system of polynomial equations, when the structure comes from
geometry. Enumerative real algebraic geometry studies real solutions to such
systems, particularly a priori information on their number. Recent results in
this area have, often as not, uncovered new and unexpected phenomena, and it is
far from clear what to expect in general. Nevertheless, some themes are
emerging.
This comprehensive article describe the current state of knowledge,
indicating these themes, and suggests lines of future research. In particular,
it compares the state of knowledge in Enumerative Real Algebraic Geometry with
what is known about real solutions to systems of sparse polynomials.Comment: Revised, corrected version. 40 pages, 18 color .eps figures. Expanded
web-based version at http://www.math.umass.edu/~sottile/pages/ERAG/index.htm
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