1,387 research outputs found
Spanners for Geometric Intersection Graphs
Efficient algorithms are presented for constructing spanners in geometric
intersection graphs. For a unit ball graph in R^k, a (1+\epsilon)-spanner is
obtained using efficient partitioning of the space into hypercubes and solving
bichromatic closest pair problems. The spanner construction has almost
equivalent complexity to the construction of Euclidean minimum spanning trees.
The results are extended to arbitrary ball graphs with a sub-quadratic running
time.
For unit ball graphs, the spanners have a small separator decomposition which
can be used to obtain efficient algorithms for approximating proximity problems
like diameter and distance queries. The results on compressed quadtrees,
geometric graph separators, and diameter approximation might be of independent
interest.Comment: 16 pages, 5 figures, Late
Volumetric Spanners: an Efficient Exploration Basis for Learning
Numerous machine learning problems require an exploration basis - a mechanism
to explore the action space. We define a novel geometric notion of exploration
basis with low variance, called volumetric spanners, and give efficient
algorithms to construct such a basis.
We show how efficient volumetric spanners give rise to the first efficient
and optimal regret algorithm for bandit linear optimization over general convex
sets. Previously such results were known only for specific convex sets, or
under special conditions such as the existence of an efficient self-concordant
barrier for the underlying set
Algorithmic and Combinatorial Results on Fence Patrolling, Polygon Cutting and Geometric Spanners
The purpose of this dissertation is to study problems that lie at the intersection of geometry and computer science. We have studied and obtained several results from three different areas, namely–geometric spanners, polygon cutting, and fence patrolling. Specifically, we have designed and analyzed algorithms along with various combinatorial results in these three areas. For geometric spanners, we have obtained combinatorial results regarding lower bounds on worst case dilation of plane spanners. We also have studied low degree plane lattice spanners, both square and hexagonal, of low dilation. Next, for polygon cutting, we have designed and analyzed algorithms for cutting out polygon collections drawn on a piece of planar material
using the three geometric models of saw, namely, line, ray and segment cuts. For fence patrolling, we have designed several strategies for robots patrolling both open and closed fences
Fault-tolerant additive weighted geometric spanners
Let S be a set of n points and let w be a function that assigns non-negative
weights to points in S. The additive weighted distance d_w(p, q) between two
points p,q belonging to S is defined as w(p) + d(p, q) + w(q) if p \ne q and it
is zero if p = q. Here, d(p, q) denotes the (geodesic) Euclidean distance
between p and q. A graph G(S, E) is called a t-spanner for the additive
weighted set S of points if for any two points p and q in S the distance
between p and q in graph G is at most t.d_w(p, q) for a real number t > 1.
Here, d_w(p,q) is the additive weighted distance between p and q. For some
integer k \geq 1, a t-spanner G for the set S is a (k, t)-vertex fault-tolerant
additive weighted spanner, denoted with (k, t)-VFTAWS, if for any set S'
\subset S with cardinality at most k, the graph G \ S' is a t-spanner for the
points in S \ S'. For any given real number \epsilon > 0, we obtain the
following results:
- When the points in S belong to Euclidean space R^d, an algorithm to compute
a (k,(2 + \epsilon))-VFTAWS with O(kn) edges for the metric space (S, d_w).
Here, for any two points p, q \in S, d(p, q) is the Euclidean distance between
p and q in R^d.
- When the points in S belong to a simple polygon P, for the metric space (S,
d_w), one algorithm to compute a geodesic (k, (2 + \epsilon))-VFTAWS with
O(\frac{k n}{\epsilon^{2}}\lg{n}) edges and another algorithm to compute a
geodesic (k, (\sqrt{10} + \epsilon))-VFTAWS with O(kn(\lg{n})^2) edges. Here,
for any two points p, q \in S, d(p, q) is the geodesic Euclidean distance along
the shortest path between p and q in P.
- When the points in lie on a terrain T, an algorithm to compute a
geodesic (k, (2 + \epsilon))-VFTAWS with O(\frac{k n}{\epsilon^{2}}\lg{n})
edges.Comment: a few update
Robust Geometric Spanners
Highly connected and yet sparse graphs (such as expanders or graphs of high
treewidth) are fundamental, widely applicable and extensively studied
combinatorial objects. We initiate the study of such highly connected graphs
that are, in addition, geometric spanners. We define a property of spanners
called robustness. Informally, when one removes a few vertices from a robust
spanner, this harms only a small number of other vertices. We show that robust
spanners must have a superlinear number of edges, even in one dimension. On the
positive side, we give constructions, for any dimension, of robust spanners
with a near-linear number of edges.Comment: 18 pages, 8 figure
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