47 research outputs found
Tecnologias IoT para pastoreio e controlo de postura animal
The unwanted and adverse weeds that are constantly growing in vineyards,
force wine producers to repeatedly remove them through the use of mechanical
and chemical methods. These methods include machinery such
as plows and brushcutters, and chemicals as herbicides to remove and
prevent the growth of weeds both in the inter-row and under-vine areas.
Nonetheless, such methods are considered very aggressive for vines, and, in
the second case, harmful for the public health, since chemicals may remain
in the environment and hence contaminate water lines. Moreover, such
processes have to be repeated over the year, making it extremely expensive
and toilsome. Using animals, usually ovines, is an ancient practice used
around the world. Animals, grazing in vineyards, feed from the unwanted
weeds and fertilize the soil, in an inexpensive, ecological and sustainable
way. However, sheep may be dangerous to vines since they tend to feed
on grapes and on the lower branches of the vines, which causes enormous
production losses. To overcome that issue, sheep were traditionally used to
weed vineyards only before the beginning of the growth cycle of grapevines,
thus still requiring the use of mechanical and/or chemical methods during the
remainder of the production cycle.
To mitigate the problems above, a new technological solution was investigated
under the scope of the SheepIT project and developed in the
scope of this thesis. The system monitors sheep during grazing periods on
vineyards and implements a posture control mechanism to instruct them to
feed only from the undesired weeds. This mechanism is based on an IoT
architecture, being designed to be compact and energy efficient, allowing it to
be carried by sheep while attaining an autonomy of weeks.
In this context, the thesis herein sustained states that it is possible to
design an IoT-based system capable of monitoring and conditioning sheep’s
posture, enabling a safe weeding process in vineyards. Moreover, we support
such thesis in three main pillars that match the main contributions of this
work and that are duly explored and validated, namely: the IoT architecture
design and required communications, a posture control mechanism and
the support for a low-cost and low-power localization mechanism. The
system architecture is validated mainly in simulation context while the posture
control mechanism is validated both in simulations and field experiments.
Furthermore, we demonstrate the feasibility of the system and the contribution
of this work towards the first commercial version of the system.O constante crescimento de ervas infestantes obriga os produtores a manter
um processo contÃnuo de remoção das mesmas com recurso a mecanismos
mecânicos e/ou quÃmicos. Entre os mais populares, destacam-se o uso de
arados e roçadores no primeiro grupo, e o uso de herbicidas no segundo
grupo. No entanto, estes mecanismos são considerados agressivos para as
videiras, assim como no segundo caso perigosos para a saúde pública, visto
que os quÃmicos podem permanecer no ambiente, contaminando frutos e
linhas de água. Adicionalmente, estes processos são caros e exigem mão de
obra que escasseia nos dias de hoje, agravado pela necessidade destes processos
necessitarem de serem repetidos mais do que uma vez ao longo do
ano. O uso de animais, particularmente ovelhas, para controlar o crescimento
de infestantes é uma prática ancestral usada em todo o mundo. As ovelhas,
enquanto pastam, controlam o crescimento das ervas infestantes, ao mesmo
tempo que fertilizam o solo de forma gratuita, ecológica e sustentável. Não
obstante, este método foi sendo abandonado visto que os animais também
se alimentam da rama, rebentos e frutos da videira, provocando naturais
estragos e prejuÃzos produtivos.
Para mitigar este problema, uma nova solução baseada em tecnologias
de Internet das Coisas é proposta no âmbito do projeto SheepIT, cuja espinha
dorsal foi construÃda no âmbito desta tese. O sistema monitoriza as ovelhas
enquanto estas pastoreiam nas vinhas, e implementam um mecanismo de
controlo de postura que condiciona o seu comportamento de forma a que se
alimentem apenas das ervas infestantes. O sistema foi incorporado numa
infraestrutura de Internet das Coisas com comunicações sem fios de baixo
consumo para recolha de dados e que permite semanas de autonomia,
mantendo os dispositivos com um tamanho adequado aos animais.
Neste contexto, a tese suportada neste trabalho defende que é possÃvel
projetar uma sistema baseado em tecnologias de Internet das Coisas,
capaz de monitorizar e condicionar a postura de ovelhas, permitindo que
estas pastem em vinhas sem comprometer as videiras e as uvas. A tese
é suportada em três pilares fundamentais que se refletem nos principais
contributos do trabalho, particularmente: a arquitetura do sistema e respetivo
sistema de comunicações; o mecanismo de controlo de postura; e o suporte
para implementação de um sistema de localização de baixo custo e baixo
consumo energético. A arquitetura é validada em contexto de simulação,
e o mecanismo de controlo de postura em contexto de simulação e de
experiências em campo. É também demonstrado o funcionamento do
sistema e o contributo deste trabalho para a conceção da primeira versão
comercial do sistema.Programa Doutoral em Informátic
Information-Theoretic Active Perception for Multi-Robot Teams
Multi-robot teams that intelligently gather information have the potential to transform industries as diverse as agriculture, space exploration, mining, environmental monitoring, search and rescue, and construction. Despite large amounts of research effort on active perception problems, there still remain significant challenges. In this thesis, we present a variety of information-theoretic control policies that enable teams of robots to efficiently estimate different quantities of interest. Although these policies are intractable in general, we develop a series of approximations that make them suitable for real time use.
We begin by presenting a unified estimation and control scheme based on Shannon\u27s mutual information that lets small teams of robots equipped with range-only sensors track a single static target. By creating approximate representations, we substantially reduce the complexity of this approach, letting the team track a mobile target. We then scale this approach to larger teams that need to localize a large and unknown number of targets.
We also examine information-theoretic control policies to autonomously construct 3D maps with ground and aerial robots. By using Cauchy-Schwarz quadratic mutual information, we show substantial computational improvements over similar information-theoretic measures. To map environments faster, we adopt a hierarchical planning approach which incorporates trajectory optimization so that robots can quickly determine feasible and locally optimal trajectories. Finally, we present a high-level planning algorithm that enables heterogeneous robots to cooperatively construct maps
Efficient Passive Clustering and Gateways selection MANETs
Passive clustering does not employ control packets to collect topological information in ad hoc networks. In our proposal, we avoid making frequent changes in cluster architecture due to repeated election and re-election of cluster heads and gateways. Our primary objective has been to make Passive Clustering more practical by employing optimal number of gateways and reduce the number of rebroadcast packets
Software-Defined Lighting.
For much of the past century, indoor lighting has been based on incandescent or gas-discharge technology. But, with LED lighting experiencing a 20x/decade increase in flux density, 10x/decade decrease in cost, and linear improvements in luminous efficiency, solid-state lighting is finally cost-competitive with the status quo. As a result, LED lighting is projected to reach over 70% market penetration by 2030. This dissertation claims that solid-state lighting’s real potential has been barely explored, that now is the time to explore it, and that new lighting platforms and applications can drive lighting far beyond its roots as an illumination technology. Scaling laws make solid-state lighting competitive with conventional lighting, but two key features make solid-state lighting an enabler for many new applications: the high switching speeds possible using LEDs and the color palettes realizable with Red-Green-Blue-White (RGBW) multi-chip assemblies.
For this dissertation, we have explored the post-illumination potential of LED lighting in applications as diverse as visible light communications, indoor positioning, smart dust time synchronization, and embedded device configuration, with an eventual eye toward supporting all of them using a shared lighting infrastructure under a unified system architecture that provides software-control over lighting. To explore the space of software-defined lighting (SDL), we design a compact, flexible, and networked SDL platform to allow researchers to rapidly test new ideas. Using this platform, we demonstrate the viability of several applications, including multi-luminaire synchronized communication to a photodiode receiver, communication to mobile phone cameras, and indoor positioning using unmodified mobile phones. We show that all these applications and many other potential applications can be simultaneously supported by a single lighting infrastructure under software control.PhDElectrical EngineeringUniversity of Michigan, Horace H. Rackham School of Graduate Studieshttp://deepblue.lib.umich.edu/bitstream/2027.42/111482/1/samkuo_1.pd
Proceedings of the Third International Mobile Satellite Conference (IMSC 1993)
Satellite-based mobile communications systems provide voice and data communications to users over a vast geographic area. The users may communicate via mobile or hand-held terminals, which may also provide access to terrestrial cellular communications services. While the first and second International Mobile Satellite Conferences (IMSC) mostly concentrated on technical advances, this Third IMSC also focuses on the increasing worldwide commercial activities in Mobile Satellite Services. Because of the large service areas provided by such systems, it is important to consider political and regulatory issues in addition to technical and user requirements issues. Topics covered include: the direct broadcast of audio programming from satellites; spacecraft technology; regulatory and policy considerations; advanced system concepts and analysis; propagation; and user requirements and applications
Proceedings of the Fifth International Mobile Satellite Conference 1997
Satellite-based mobile communications systems provide voice and data communications to users over a vast geographic area. The users may communicate via mobile or hand-held terminals, which may also provide access to terrestrial communications services. While previous International Mobile Satellite Conferences have concentrated on technical advances and the increasing worldwide commercial activities, this conference focuses on the next generation of mobile satellite services. The approximately 80 papers included here cover sessions in the following areas: networking and protocols; code division multiple access technologies; demand, economics and technology issues; current and planned systems; propagation; terminal technology; modulation and coding advances; spacecraft technology; advanced systems; and applications and experiments
Proceedings of the NASA Conference on Space Telerobotics, volume 2
These proceedings contain papers presented at the NASA Conference on Space Telerobotics held in Pasadena, January 31 to February 2, 1989. The theme of the Conference was man-machine collaboration in space. The Conference provided a forum for researchers and engineers to exchange ideas on the research and development required for application of telerobotics technology to the space systems planned for the 1990s and beyond. The Conference: (1) provided a view of current NASA telerobotic research and development; (2) stimulated technical exchange on man-machine systems, manipulator control, machine sensing, machine intelligence, concurrent computation, and system architectures; and (3) identified important unsolved problems of current interest which can be dealt with by future research
Urban Informatics
This open access book is the first to systematically introduce the principles of urban informatics and its application to every aspect of the city that involves its functioning, control, management, and future planning. It introduces new models and tools being developed to understand and implement these technologies that enable cities to function more efficiently – to become ‘smart’ and ‘sustainable’. The smart city has quickly emerged as computers have become ever smaller to the point where they can be embedded into the very fabric of the city, as well as being central to new ways in which the population can communicate and act. When cities are wired in this way, they have the potential to become sentient and responsive, generating massive streams of ‘big’ data in real time as well as providing immense opportunities for extracting new forms of urban data through crowdsourcing. This book offers a comprehensive review of the methods that form the core of urban informatics from various kinds of urban remote sensing to new approaches to machine learning and statistical modelling. It provides a detailed technical introduction to the wide array of tools information scientists need to develop the key urban analytics that are fundamental to learning about the smart city, and it outlines ways in which these tools can be used to inform design and policy so that cities can become more efficient with a greater concern for environment and equity
Urban Informatics
This open access book is the first to systematically introduce the principles of urban informatics and its application to every aspect of the city that involves its functioning, control, management, and future planning. It introduces new models and tools being developed to understand and implement these technologies that enable cities to function more efficiently – to become ‘smart’ and ‘sustainable’. The smart city has quickly emerged as computers have become ever smaller to the point where they can be embedded into the very fabric of the city, as well as being central to new ways in which the population can communicate and act. When cities are wired in this way, they have the potential to become sentient and responsive, generating massive streams of ‘big’ data in real time as well as providing immense opportunities for extracting new forms of urban data through crowdsourcing. This book offers a comprehensive review of the methods that form the core of urban informatics from various kinds of urban remote sensing to new approaches to machine learning and statistical modelling. It provides a detailed technical introduction to the wide array of tools information scientists need to develop the key urban analytics that are fundamental to learning about the smart city, and it outlines ways in which these tools can be used to inform design and policy so that cities can become more efficient with a greater concern for environment and equity