6,344 research outputs found

    Spatial Aggregation: Theory and Applications

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    Visual thinking plays an important role in scientific reasoning. Based on the research in automating diverse reasoning tasks about dynamical systems, nonlinear controllers, kinematic mechanisms, and fluid motion, we have identified a style of visual thinking, imagistic reasoning. Imagistic reasoning organizes computations around image-like, analogue representations so that perceptual and symbolic operations can be brought to bear to infer structure and behavior. Programs incorporating imagistic reasoning have been shown to perform at an expert level in domains that defy current analytic or numerical methods. We have developed a computational paradigm, spatial aggregation, to unify the description of a class of imagistic problem solvers. A program written in this paradigm has the following properties. It takes a continuous field and optional objective functions as input, and produces high-level descriptions of structure, behavior, or control actions. It computes a multi-layer of intermediate representations, called spatial aggregates, by forming equivalence classes and adjacency relations. It employs a small set of generic operators such as aggregation, classification, and localization to perform bidirectional mapping between the information-rich field and successively more abstract spatial aggregates. It uses a data structure, the neighborhood graph, as a common interface to modularize computations. To illustrate our theory, we describe the computational structure of three implemented problem solvers -- KAM, MAPS, and HIPAIR --- in terms of the spatial aggregation generic operators by mixing and matching a library of commonly used routines.Comment: See http://www.jair.org/ for any accompanying file

    From Multiview Image Curves to 3D Drawings

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    Reconstructing 3D scenes from multiple views has made impressive strides in recent years, chiefly by correlating isolated feature points, intensity patterns, or curvilinear structures. In the general setting - without controlled acquisition, abundant texture, curves and surfaces following specific models or limiting scene complexity - most methods produce unorganized point clouds, meshes, or voxel representations, with some exceptions producing unorganized clouds of 3D curve fragments. Ideally, many applications require structured representations of curves, surfaces and their spatial relationships. This paper presents a step in this direction by formulating an approach that combines 2D image curves into a collection of 3D curves, with topological connectivity between them represented as a 3D graph. This results in a 3D drawing, which is complementary to surface representations in the same sense as a 3D scaffold complements a tent taut over it. We evaluate our results against truth on synthetic and real datasets.Comment: Expanded ECCV 2016 version with tweaked figures and including an overview of the supplementary material available at multiview-3d-drawing.sourceforge.ne

    Representations for Cognitive Vision : a Review of Appearance-Based, Spatio-Temporal, and Graph-Based Approaches

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    The emerging discipline of cognitive vision requires a proper representation of visual information including spatial and temporal relationships, scenes, events, semantics and context. This review article summarizes existing representational schemes in computer vision which might be useful for cognitive vision, a and discusses promising future research directions. The various approaches are categorized according to appearance-based, spatio-temporal, and graph-based representations for cognitive vision. While the representation of objects has been covered extensively in computer vision research, both from a reconstruction as well as from a recognition point of view, cognitive vision will also require new ideas how to represent scenes. We introduce new concepts for scene representations and discuss how these might be efficiently implemented in future cognitive vision systems

    Spatial and Visual Perspective-Taking via View Rotation and Relation Reasoning for Embodied Reference Understanding

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    Embodied Reference Understanding studies the reference understanding in an embodied fashion, where a receiver is required to locate a target object referred to by both language and gesture of the sender in a shared physical environment. Its main challenge lies in how to make the receiver with the egocentric view access spatial and visual information relative to the sender to judge how objects are oriented around and seen from the sender, i.e., spatial and visual perspective-taking. In this paper, we propose a REasoning from your Perspective (REP) method to tackle the challenge by modeling relations between the receiver and the sender and the sender and the objects via the proposed novel view rotation and relation reasoning. Specifically, view rotation first rotates the receiver to the position of the sender by constructing an embodied 3D coordinate system with the position of the sender as the origin. Then, it changes the orientation of the receiver to the orientation of the sender by encoding the body orientation and gesture of the sender. Relation reasoning models the nonverbal and verbal relations between the sender and the objects by multi-modal cooperative reasoning in gesture, language, visual content, and spatial position. Experiment results demonstrate the effectiveness of REP, which consistently surpasses all existing state-of-the-art algorithms by a large margin, i.e., +5.22% absolute accuracy in terms of Prec0.5 on YouRefIt.Comment: ECCV 2022. Code: http://github.com/ChengShiest/REP-ER
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