240 research outputs found

    Development of Feature Recognition Algorithm for Automated Identification of Duplicate Geometries in CAD Models

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    This research presents a feature recognition algorithm for the automated identification of duplicate geometries in the CAD assembly. The duplicate geometry is one of the seven indicators of the lazy parts mass reduction method. The lazy parts method is a light weight engineering method that is used for analyzing parts with the mass reduction potential. The duplicate geometry is defined as any geometries lying equal to or within the threshold distance with the user-defined orientation between them and have the percentage similarity that is equal to or greater than the threshold value. The feature recognition system developed in this research for the identification of duplicate geometries is also extended to retrieve the weighted bipartite graph of part connections for the assembly time estimation. The weighted bipartite graph is used as input for the part connectivity based assembly time estimation method. The SolidWorks API software development kit is used in this research to develop a feature recognition system in SolidWorks CAD software package using C++ programming language. The feature recognition system built in the SolidWorks CAD software uses a combination of topology and geometric data for the evaluation of duplicate geometry. The measurement of distances between the sampling points strategy is used for the duplicate geometry feature recognition. The feature recognition algorithm has three phases of evaluation: first, is the evaluation for threshold distance condition of parts in the CAD assembly. Second, the part pairs that have satisfied the threshold distance condition are evaluated for the orientation condition. The threshold distance and orientation are the necessary but not the sufficient conditions for duplicate geometries. In the third phase, the geometries that have satisfied orientation condition are evaluated for the percentage similarity condition. The geometries that satisfy the percentage similarity condition are highlighted in order to help designers review the results of the duplicate geometry analysis. The test cases are used to validate the algorithm against the requirements list. The test cases are designed to check the performance of the algorithm for the evaluation of the threshold distance, orientation, and percentage similarity condition. The results indicate that the duplicate geometry algorithm is able to successfully conduct all the three phases of evaluation. The algorithm is independent of the geometric type and is able to analyze planar, cylindrical, conical, spherical, freeform, and toroidal shapes. The number of sampling points generated on the faces of parts for the orientation and percentage similarity evaluation has the significant effect on the analysis time. The worst case complexity of the algorithm is the big O (nC2x m12 x m22x p4), where n = the number of parts in the assembly m1 = the number of faces in the parts that meet the threshold distance condition m2 = the number of faces that meet the orientation condition p = the number of sampling points on the face The duplicate geometry feature recognition approach is used to demonstrate the applicability in the extraction of assembly relations for the part connectivity based assembly time estimation method. The algorithm is also able to extract part connectivity information for the patterns. Further research is required to automate the identification of other laziness indicators in order to make the lazy parts method a completely automated tool. With regards to the complete automation of part connectivity based assembly time estimation method, the duplicate geometry feature recognition system needs integration with the algorithm for the computation of bipartite graph of part connections for the prediction of assembly time

    Factors Forecasting the Effect of Rapid Prototyping Technologies on Engineering Design Education.

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    This dissertation presents information gathered and analyzed through an electronic internet-based Delphi Survey process. The purpose of this study is to identify a consensus of factors that might forecast the future effects of Rapid Prototyping (RP) technology on engineering design education when used for the purpose of overcoming the limitations of 2D representation of 3D space. The identification of consensus was developed from the collection of opinions from a panel of experts in RP technology. Early adopters of emerging technologies can reduce risk through careful research, but decisions must often be made before significant quantitative data are available. Expert subjective judgment may be a valuable source of information for making decisions. RP is just one of the tools used in engineering design education for visualization. This research should help to guide faculty members in making decisions regarding the use of RP technology in the curriculum. The one consensus reached by the panel is that 3D CAD will replace 2D CAD as the default modeling tool in most product-design related curricula within 5 years. The general conclusion of the study is that the appropriate use of the technology in the curriculum is largely situational

    Tools and Methods to Analyze Multimodal Data in Collaborative Design Ideation

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    Collaborative design ideation is typically characterized by informal acts of sketching, annotation, and discussion. Designers have always used the pencil-and-paper medium for this activity, partly because of the flexibility of the medium, and partly because the ambiguous and ill-defined nature of conceptual design cannot easily be supported by computers. However, recent computational tools for conceptual design have leveraged the availability of hand-held computing devices for creating and sharing ideas. In order to provide computer support for collaborative ideation in a way that augments traditional media rather than imitates it, it is necessary to study the affordances made available by digital media for this process, and to study designers\u27 cognitive and collaborative processes when using such media. In this thesis, we present tools and methods to help make sense of unstructured verbal and sketch data generated during collaborative design, with a view to better understand these collaborative and cognitive processes. This thesis has three main contributions

    The contemporary visualization and modelling technologies and techniques for the design of the green roofs

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    The contemporary design solutions are merging the boundaries between real and virtual world. The Landscape architecture like the other interdisciplinary field stepped in a contemporary technologies area focused on that, beside the good execution of works, designer solutions has to be more realistic and “touchable”. The opportunities provided by Virtual Reality are certainly not negligible, it is common knowledge that the designs in the world are already presented in this way so the Virtual Reality increasingly used. Following the example of the application of virtual reality in landscape architecture, this paper deals with proposals for the use of virtual reality in landscape architecture so that designers, clients and users would have a virtual sense of scope e.g. rooftop garden, urban areas, parks, roads, etc. It is a programming language that creates a series of images creating a whole, so certain parts can be controlled or even modified in VR. Virtual reality today requires a specific gadget, such as Occulus, HTC Vive, Samsung Gear VR and similar. The aim of this paper is to acquire new theoretical and practical knowledge in the interdisciplinary field of virtual reality, the ability to display using virtual reality methods, and to present through a brief overview the plant species used in the design and construction of an intensive roof garden in a Mediterranean climate, the basic characteristics of roofing gardens as well as the benefits they carry. Virtual and augmented reality as technology is a very powerful tool for landscape architects, when modeling roof gardens, parks, and urban areas. One of the most popular technologies used by landscape architects is Google Tilt Brush, which enables fast modeling. The Google Tilt Brush VR app allows modeling in three-dimensional virtual space using a palette to work with the use of a three-dimensional brush. The terms of two "programmed" realities - virtual reality and augmented reality - are often confused. One thing they have in common, though, is VRML - Virtual Reality Modeling Language. In this paper are shown the ways on which this issue can be solved and by the way, get closer the term of Virtual Reality (VR), also all the opportunities which the Virtual reality offered us. As well, in this paper are shown the conditions of Mediterranean climate, the conceptual solution and the plant species which will be used by execution of intensive green roof on the motel “Marković”
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