162,126 research outputs found

    Geo-Restricted In-Video Annotations

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    Disclosed herein are systems and methods for video annotation that allow a content creator to specify whether a video annotation appears or changes based on the viewer’s geolocation to provide relevant content. The system uses four core components viz. video annotation editing tool, annotation storage mechanism, video metadata serving system and conversion mechanism. When a user clicks on media in a client application to view a video, the conversion mechanism converts the profile data of the user into geographic data using GPS or other methods. The metadata server then applies the geographic restrictions (step F) and shows the video with the annotations appropriate to the geolocation. The client application could provide the user with a manual override to specify viewing annotations of a different geolocation. The system of video annotations gives content creators and publishers the ability to create interactive elements within their videos to merchandise, thereby providing significant monetization opportunities

    Large-Scale Mapping of Human Activity using Geo-Tagged Videos

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    This paper is the first work to perform spatio-temporal mapping of human activity using the visual content of geo-tagged videos. We utilize a recent deep-learning based video analysis framework, termed hidden two-stream networks, to recognize a range of activities in YouTube videos. This framework is efficient and can run in real time or faster which is important for recognizing events as they occur in streaming video or for reducing latency in analyzing already captured video. This is, in turn, important for using video in smart-city applications. We perform a series of experiments to show our approach is able to accurately map activities both spatially and temporally. We also demonstrate the advantages of using the visual content over the tags/titles.Comment: Accepted at ACM SIGSPATIAL 201

    The International Affiliation Network of YouTube Trends

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    Online video, a ubiquitous, visual, and highly shareable medium, is well-suited to crossing geographic, cultural, and linguistic barriers. Trending videos in particular, by virtue of reaching a large number of viewers in a short span of time, are powerful as both influencers and indicators of international communication flows. In this work, we study a large set of videos trending across 57 nations, collected from YouTube over a 7-month period. We consider the set as a network of content flowing between nations, then develop conditional co-affiliation, a nation-nation co-affiliation index that enables a meaningful interpretation of network path length and the application of betweenness centrality. We observe a highly-interlinked network with remarkably similar co-affiliation levels between very different nations. However, Arabic-speaking nations appear more isolated, with the U.A.E. emerging as a key bridge. By analyzing video trend lifespans, we show that nations having many globally-popular video trends are reliably not the nation where those trends are strongest: we see no evidence to support the widely discussed idea of cultural exporter or trendsetter nations. We model correlations between co-affiliation and a selection of contextual factors. We note a surprisingly complex interaction between migration and shared video trends. Consistent with existing work on video popularity, we find that long trending times within one nation do not necessarily translate to reaching a wide global audience. This work expands on previous studies of the geographic popularity of videos by incorporating trending data and extending our analysis from video-nation affiliations to nation-nation co-affiliations. Characterizing these relationships is key to understanding the international cultural impact and potential of online video

    A content-based retrieval system for UAV-like video and associated metadata

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    In this paper we provide an overview of a content-based retrieval (CBR) system that has been specifically designed for handling UAV video and associated meta-data. Our emphasis in designing this system is on managing large quantities of such information and providing intuitive and efficient access mechanisms to this content, rather than on analysis of the video content. The retrieval unit in our system is termed a "trip". At capture time, each trip consists of an MPEG-1 video stream and a set of time stamped GPS locations. An analysis process automatically selects and associates GPS locations with the video timeline. The indexed trip is then stored in a shared trip repository. The repository forms the backend of a MPEG-211 compliant Web 2.0 application for subsequent querying, browsing, annotation and video playback. The system interface allows users to search/browse across the entire archive of trips and, depending on their access rights, to annotate other users' trips with additional information. Interaction with the CBR system is via a novel interactive map-based interface. This interface supports content access by time, date, region of interest on the map, previously annotated specific locations of interest and combinations of these. To develop such a system and investigate its practical usefulness in real world scenarios, clearly a significant amount of appropriate data is required. In the absence of a large volume of UAV data with which to work, we have simulated UAV-like data using GPS tagged video content captured from moving vehicles

    Applications of Fog Computing in Video Streaming

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    The purpose of this paper is to show the viability of fog computing in the area of video streaming in vehicles. With the rise of autonomous vehicles, there needs to be a viable entertainment option for users. The cloud fails to address these options due to latency problems experienced during high internet traffic. To improve video streaming speeds, fog computing seems to be the best option. Fog computing brings the cloud closer to the user through the use of intermediary devices known as fog nodes. It does not attempt to replace the cloud but improve the cloud by allowing faster upload and download of information. This paper explores two algorithms that would work well with vehicles and video streaming. This is simulated using a Java application, and then graphically represented. The results showed that the simulation was an accurate model and that the best algorithm for request history maintenance was the variable model
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