3,598 research outputs found

    Segmentation and tracking of video objects for a content-based video indexing context

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    This paper examines the problem of segmentation and tracking of video objects for content-based information retrieval. Segmentation and tracking of video objects plays an important role in index creation and user request definition steps. The object is initially selected using a semi-automatic approach. For this purpose, a user-based selection is required to define roughly the object to be tracked. In this paper, we propose two different methods to allow an accurate contour definition from the user selection. The first one is based on an active contour model which progressively refines the selection by fitting the natural edges of the object while the second used a binary partition tree with aPeer ReviewedPostprint (published version

    Temporally coherent 4D reconstruction of complex dynamic scenes

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    This paper presents an approach for reconstruction of 4D temporally coherent models of complex dynamic scenes. No prior knowledge is required of scene structure or camera calibration allowing reconstruction from multiple moving cameras. Sparse-to-dense temporal correspondence is integrated with joint multi-view segmentation and reconstruction to obtain a complete 4D representation of static and dynamic objects. Temporal coherence is exploited to overcome visual ambiguities resulting in improved reconstruction of complex scenes. Robust joint segmentation and reconstruction of dynamic objects is achieved by introducing a geodesic star convexity constraint. Comparative evaluation is performed on a variety of unstructured indoor and outdoor dynamic scenes with hand-held cameras and multiple people. This demonstrates reconstruction of complete temporally coherent 4D scene models with improved nonrigid object segmentation and shape reconstruction.Comment: To appear in The IEEE Conference on Computer Vision and Pattern Recognition (CVPR) 2016 . Video available at: https://www.youtube.com/watch?v=bm_P13_-Ds

    An extension of min/max flow framework

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    In this paper, the min/max flow scheme for image restoration is revised. The novelty consists of the fol- 24 lowing three parts. The first is to analyze the reason of the speckle generation and then to modify the 25 original scheme. The second is to point out that the continued application of this scheme cannot result 26 in an adaptive stopping of the curvature flow. This is followed by modifications of the original scheme 27 through the introduction of the Gradient Vector Flow (GVF) field and the zero-crossing detector, so as 28 to control the smoothing effect. Our experimental results with image restoration show that the proposed 29 schemes can reach a steady state solution while preserving the essential structures of objects. The third is 30 to extend the min/max flow scheme to deal with the boundary leaking problem, which is indeed an 31 intrinsic shortcoming of the familiar geodesic active contour model. The min/max flow framework pro- 32 vides us with an effective way to approximate the optimal solution. From an implementation point of 33 view, this extended scheme makes the speed function simpler and more flexible. The experimental 34 results of segmentation and region tracking show that the boundary leaking problem can be effectively 35 suppressed

    Unsupervised Learning of Complex Articulated Kinematic Structures combining Motion and Skeleton Information

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    In this paper we present a novel framework for unsupervised kinematic structure learning of complex articulated objects from a single-view image sequence. In contrast to prior motion information based methods, which estimate relatively simple articulations, our method can generate arbitrarily complex kinematic structures with skeletal topology by a successive iterative merge process. The iterative merge process is guided by a skeleton distance function which is generated from a novel object boundary generation method from sparse points. Our main contributions can be summarised as follows: (i) Unsupervised complex articulated kinematic structure learning by combining motion and skeleton information. (ii) Iterative fine-to-coarse merging strategy for adaptive motion segmentation and structure smoothing. (iii) Skeleton estimation from sparse feature points. (iv) A new highly articulated object dataset containing multi-stage complexity with ground truth. Our experiments show that the proposed method out-performs state-of-the-art methods both quantitatively and qualitatively

    A Generic Framework for Tracking Using Particle Filter With Dynamic Shape Prior

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    ©2007 IEEE. Personal use of this material is permitted. However, permission to reprint/republish this material for advertising or promotional purposes or for creating new collective works for resale or distribution to servers or lists, or to reuse any copyrighted component of this work in other works must be obtained from the IEEE. This material is presented to ensure timely dissemination of scholarly and technical work. Copyright and all rights therein are retained by authors or by other copyright holders. All persons copying this information are expected to adhere to the terms and constraints invoked by each author's copyright. In most cases, these works may not be reposted without the explicit permission of the copyright holder.DOI: 10.1109/TIP.2007.894244Tracking deforming objects involves estimating the global motion of the object and its local deformations as functions of time. Tracking algorithms using Kalman filters or particle filters (PFs) have been proposed for tracking such objects, but these have limitations due to the lack of dynamic shape information. In this paper, we propose a novel method based on employing a locally linear embedding in order to incorporate dynamic shape information into the particle filtering framework for tracking highly deformable objects in the presence of noise and clutter. The PF also models image statistics such as mean and variance of the given data which can be useful in obtaining proper separation of object and backgroun
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