280 research outputs found
Hyper‐Heuristics and Metaheuristics for Selected Bio‐Inspired Combinatorial Optimization Problems
Many decision and optimization problems arising in bioinformatics field are time demanding, and several algorithms are designed to solve these problems or to improve their current best solution approach. Modeling and implementing a new heuristic algorithm may be time‐consuming but has strong motivations: on the one hand, even a small improvement of the new solution may be worth the long time spent on the construction of a new method; on the other hand, there are problems for which good‐enough solutions are acceptable which could be achieved at a much lower computational cost. In the first case, specially designed heuristics or metaheuristics are needed, while the latter hyper‐heuristics can be proposed. The paper will describe both approaches in different domain problems
Adaptive Search and Constraint Optimisation in Engineering Design
The dissertation presents the investigation and development of novel adaptive
computational techniques that provide a high level of performance when searching
complex high-dimensional design spaces characterised by heavy non-linear constraint
requirements. The objective is to develop a set of adaptive search engines that will allow
the successful negotiation of such spaces to provide the design engineer with feasible high
performance solutions.
Constraint optimisation currently presents a major problem to the engineering designer and
many attempts to utilise adaptive search techniques whilst overcoming these problems are
in evidence. The most widely used method (which is also the most general) is to
incorporate the constraints in the objective function and then use methods for
unconstrained search. The engineer must develop and adjust an appropriate penalty
function. There is no general solution to this problem neither in classical numerical
optimisation nor in evolutionary computation. Some recent theoretical evidence suggests
that the problem can only be solved by incorporating a priori knowledge into the search
engine.
Therefore, it becomes obvious that there is a need to classify constrained optimisation
problems according to the degree of available or utilised knowledge and to develop search
techniques applicable at each stage. The contribution of this thesis is to provide such a
view of constrained optimisation, starting from problems that handle the constraints on the
representation level, going through problems that have explicitly defined constraints (i.e.,
an easily computed closed form like a solvable equation), and ending with heavily
constrained problems with implicitly defined constraints (incorporated into a single
simulation model). At each stage we develop applicable adaptive search techniques that
optimally exploit the degree of available a priori knowledge thus providing excellent
quality of results and high performance. The proposed techniques are tested using both well
known test beds and real world engineering design problems provided by industry.British Aerospace,
Rolls Royce and Associate
A genetic programming hyper-heuristic approach to automated packing
This thesis presents a programme of research which investigated a genetic programming hyper-heuristic methodology to automate the heuristic design process for one, two and three dimensional packing problems.
Traditionally, heuristic search methodologies operate on a space of potential solutions to a problem. In contrast, a hyper-heuristic is a heuristic which searches a space of heuristics, rather than a solution space directly. The majority of hyper-heuristic research papers, so far, have involved selecting a heuristic, or sequence of heuristics, from a set pre-defined by the practitioner. Less well studied are hyper-heuristics which can create new heuristics, from a set of potential components.
This thesis presents a genetic programming hyper-heuristic which makes it possible to automatically generate heuristics for a wide variety of packing problems. The genetic programming algorithm creates heuristics by intelligently combining components. The evolved heuristics are shown to be highly competitive with human created heuristics. The methodology is first applied to one dimensional bin packing, where the evolved heuristics are analysed to determine their quality, specialisation, robustness, and scalability. Importantly, it is shown that these heuristics are able to be reused on unseen problems. The methodology is then applied to the two dimensional packing problem to determine if automatic heuristic generation is possible for this domain. The three dimensional bin packing and knapsack problems are then addressed. It is shown that the genetic programming hyper-heuristic methodology can evolve human competitive heuristics, for the one, two, and three dimensional cases of both of these problems. No change of parameters or code is required between runs. This represents the first packing algorithm in the literature able to claim human competitive results in such a wide variety of packing domains
A learning automata based multiobjective hyper-heuristic
Metaheuristics, being tailored to each particular domain by experts, have been successfully applied to many computationally hard optimisation problems. However, once implemented, their application to a new problem domain or a slight change in the problem description would often require additional expert intervention. There is a growing number of studies on reusable cross-domain search methodologies, such as, selection hyper-heuristics, which are applicable to problem instances from various domains, requiring minimal expert intervention or even none. This study introduces a new learning automata based selection hyper-heuristic controlling a set of multiobjective metaheuristics. The approach operates above three well-known multiobjective evolutionary algorithms and mixes them, exploiting the strengths of each algorithm. The performance and behaviour of two variants of the proposed selection hyper-heuristic, each utilising a different initialisation scheme are investigated across a range of unconstrained multiobjective mathematical benchmark functions from two different sets and the realworld problem of vehicle crashworthiness. The empirical results illustrate the effectiveness of our approach for cross-domain search, regardless of the initialisation scheme, on those problems when compared to each individual multiobjective algorithm. Moreover, both variants perform signicantly better than some previously proposed selection hyper-heuristics for multiobjective optimisation, thus signicantly enhancing the opportunities for improved multiobjective optimisation
Training Course on Steering an Expert Knowledge Elicitation : Final Report
EFSA’s scientific expertise and capacity consists of the members of the Scientific Panels, the Scientific Committee, their Working Groups, and the Authority’s own scientific staff as well as the scientists in Member State institutions working with EFSA. The overall objective of this project was to organize and deliver high quality training courses to meet the needs identified by EFSA to implement Expert Knowledge Elicitation (EKE) approach for quantifying uncertainty in food safety risk assessment. As outcome of the project a training course was developed on ‘Steering an Expert KnowledgeElicitation’. The course covered two working days and was conducted three times during the year 2015. The three courses had 73 participants in total, whereof 17 EFSA experts, 50 EFSA Staff and 6 Network members. This report contains a summary of the project, a technical description of the training, the final curriculum, the training materials, results from evaluation of the course by the participants, and recommendations for future training on this subject
Design of vehicle routing problem domains for a hyper-heuristic framework
The branch of algorithms that uses adaptive methods to select or tune heuristics, known as hyper-heuristics, is one that has seen a large amount of interest and development in recent years. With an aim to develop techniques that can deliver results on multiple problem domains and multiple instances, this work is getting ever closer to mirroring the complex situations that arise in the corporate world. However, the capability of a hyper-heuristic is closely tied to the representation of the problem it is trying to solve and the tools that are available to do so.
This thesis considers the design of such problem domains for hyper-heuristics. In particular, this work proposes that through the provision of high-quality data and tools to a hyper-heuristic, improved results can be achieved. A definition is given which describes the components of a problem domain for hyper-heuristics. Building on this definition, a domain for the Vehicle Routing Problem with Time Windows is presented. Through this domain, examples are given of how a hyper- heuristic can be provided extra information with which to make intelligent search decisions. One of these pieces of information is a measure of distance between solution which, when used to aid selection of mutation heuristics, is shown to improve results of an Iterative Local Search hyper-heuristic. A further example of the advantages of providing extra information is given in the form of the provision of a set of tools for the Vehicle Routing Problem domain to promote and measure ’fairness’ between routes. By offering these extra features at a domain level, it is shown how a hyper-heuristic can drive toward a fairer solution while maintaining a high level of performance
Berth Scheduling at Seaports: Meta-Heuristics and Simulation
This research aims to develop realistic solutions to enhance the efficiency of port operations. By conducting a comprehensive literature review on logistic problems at seaports, some important gaps have been identified for the first time. The following contributions are made in order to close some of the existing gaps. Firstly, this thesis identifies important realistic features which have not been well-studied in current academic research of berth planning. This thesis then aims to solve a discrete dynamic Berth allocation problem (BAP) while taking tidal constraints into account. As an important feature when dealing with realistic scheduling, changing tides have not been well-considered in BAPs. To the best of our knowledge, there is no existing work using meta-heuristics to tackle the BAP with multiple tides that can provide feasible solutions for all the test cases. We propose one single-point meta-heuristic and one population-based meta-heuristic. With our algorithms, we meet the following goals: (i) to minimise the cost of all vessels while staying in the port, and (ii) to schedule available berths for the arriving vessels taking into account a multi-tidal planning horizon. Comprehensive experiments are conducted in order to analyse the strengths and weaknesses of the algorithms and compare with both exact and approximate methods. Furthermore, lacking tools for examining existing algorithms for different optimisation problems and simulating real-world scenarios is identified as another gap in this study. This thesis develops a discrete-event simulation framework. The framework is able to generate test cases for different problems and provide visualisations. With this framework, contributions include assessing the performance of different algorithms for optimisation problems and benchmarking optimisation problems
A Field Guide to Genetic Programming
xiv, 233 p. : il. ; 23 cm.Libro ElectrónicoA Field Guide to Genetic Programming (ISBN 978-1-4092-0073-4) is an introduction to genetic programming (GP). GP is a systematic, domain-independent method for getting computers to solve problems automatically starting from a high-level statement of what needs to be done. Using ideas from natural evolution, GP starts from an ooze of random computer programs, and progressively refines them through processes of mutation and sexual recombination, until solutions emerge. All this without the user having to know or specify the form or structure of solutions in advance. GP has generated a plethora of human-competitive results and applications, including novel scientific discoveries and patentable inventions. The authorsIntroduction --
Representation, initialisation and operators in Tree-based GP --
Getting ready to run genetic programming --
Example genetic programming run --
Alternative initialisations and operators in Tree-based GP --
Modular, grammatical and developmental Tree-based GP --
Linear and graph genetic programming --
Probalistic genetic programming --
Multi-objective genetic programming --
Fast and distributed genetic programming --
GP theory and its applications --
Applications --
Troubleshooting GP --
Conclusions.Contents
xi
1 Introduction
1.1 Genetic Programming in a Nutshell
1.2 Getting Started
1.3 Prerequisites
1.4 Overview of this Field Guide I
Basics
2 Representation, Initialisation and GP
2.1 Representation
2.2 Initialising the Population
2.3 Selection
2.4 Recombination and Mutation Operators in Tree-based
3 Getting Ready to Run Genetic Programming 19
3.1 Step 1: Terminal Set 19
3.2 Step 2: Function Set 20
3.2.1 Closure 21
3.2.2 Sufficiency 23
3.2.3 Evolving Structures other than Programs 23
3.3 Step 3: Fitness Function 24
3.4 Step 4: GP Parameters 26
3.5 Step 5: Termination and solution designation 27
4 Example Genetic Programming Run
4.1 Preparatory Steps 29
4.2 Step-by-Step Sample Run 31
4.2.1 Initialisation 31
4.2.2 Fitness Evaluation Selection, Crossover and Mutation Termination and Solution Designation Advanced Genetic Programming
5 Alternative Initialisations and Operators in
5.1 Constructing the Initial Population
5.1.1 Uniform Initialisation
5.1.2 Initialisation may Affect Bloat
5.1.3 Seeding
5.2 GP Mutation
5.2.1 Is Mutation Necessary?
5.2.2 Mutation Cookbook
5.3 GP Crossover
5.4 Other Techniques 32
5.5 Tree-based GP 39
6 Modular, Grammatical and Developmental Tree-based GP 47
6.1 Evolving Modular and Hierarchical Structures 47
6.1.1 Automatically Defined Functions 48
6.1.2 Program Architecture and Architecture-Altering 50
6.2 Constraining Structures 51
6.2.1 Enforcing Particular Structures 52
6.2.2 Strongly Typed GP 52
6.2.3 Grammar-based Constraints 53
6.2.4 Constraints and Bias 55
6.3 Developmental Genetic Programming 57
6.4 Strongly Typed Autoconstructive GP with PushGP 59
7 Linear and Graph Genetic Programming 61
7.1 Linear Genetic Programming 61
7.1.1 Motivations 61
7.1.2 Linear GP Representations 62
7.1.3 Linear GP Operators 64
7.2 Graph-Based Genetic Programming 65
7.2.1 Parallel Distributed GP (PDGP) 65
7.2.2 PADO 67
7.2.3 Cartesian GP 67
7.2.4 Evolving Parallel Programs using Indirect Encodings 68
8 Probabilistic Genetic Programming
8.1 Estimation of Distribution Algorithms 69
8.2 Pure EDA GP 71
8.3 Mixing Grammars and Probabilities 74
9 Multi-objective Genetic Programming 75
9.1 Combining Multiple Objectives into a Scalar Fitness Function 75
9.2 Keeping the Objectives Separate 76
9.2.1 Multi-objective Bloat and Complexity Control 77
9.2.2 Other Objectives 78
9.2.3 Non-Pareto Criteria 80
9.3 Multiple Objectives via Dynamic and Staged Fitness Functions 80
9.4 Multi-objective Optimisation via Operator Bias 81
10 Fast and Distributed Genetic Programming 83
10.1 Reducing Fitness Evaluations/Increasing their Effectiveness 83
10.2 Reducing Cost of Fitness with Caches 86
10.3 Parallel and Distributed GP are Not Equivalent 88
10.4 Running GP on Parallel Hardware 89
10.4.1 Master–slave GP 89
10.4.2 GP Running on GPUs 90
10.4.3 GP on FPGAs 92
10.4.4 Sub-machine-code GP 93
10.5 Geographically Distributed GP 93
11 GP Theory and its Applications 97
11.1 Mathematical Models 98
11.2 Search Spaces 99
11.3 Bloat 101
11.3.1 Bloat in Theory 101
11.3.2 Bloat Control in Practice 104
III
Practical Genetic Programming
12 Applications
12.1 Where GP has Done Well
12.2 Curve Fitting, Data Modelling and Symbolic Regression
12.3 Human Competitive Results – the Humies
12.4 Image and Signal Processing
12.5 Financial Trading, Time Series, and Economic Modelling
12.6 Industrial Process Control
12.7 Medicine, Biology and Bioinformatics
12.8 GP to Create Searchers and Solvers – Hyper-heuristics xiii
12.9 Entertainment and Computer Games 127
12.10The Arts 127
12.11Compression 128
13 Troubleshooting GP
13.1 Is there a Bug in the Code?
13.2 Can you Trust your Results?
13.3 There are No Silver Bullets
13.4 Small Changes can have Big Effects
13.5 Big Changes can have No Effect
13.6 Study your Populations
13.7 Encourage Diversity
13.8 Embrace Approximation
13.9 Control Bloat
13.10 Checkpoint Results
13.11 Report Well
13.12 Convince your Customers
14 Conclusions
Tricks of the Trade
A Resources
A.1 Key Books
A.2 Key Journals
A.3 Key International Meetings
A.4 GP Implementations
A.5 On-Line Resources 145
B TinyGP 151
B.1 Overview of TinyGP 151
B.2 Input Data Files for TinyGP 153
B.3 Source Code 154
B.4 Compiling and Running TinyGP 162
Bibliography 167
Inde
An efficient genetic algorithm application in assembly line balancing.
The main achievement of this research is the development of a genetic algorithm model as a solution approach to the single model assembly line balancing problem (SMALBP), considered a difficult combinatorial optimisation problem. This is accomplished by developing a genetic algorithm with a new fitness function and genetic operators. The novel fitness function is based on a new front-loading concept capable of yielding substantially improved and sometimes optimum solutions for the SMALBP. The new genetic operators include a modified selection technique, moving crossover point technique, rank positional weight based repair method and dynamic mutation technique. The moving crossover point technique addressed the issue of propagating best attributes from parents to offspring and also supports the forward loading process. The new selection technique was developed by modifying the original rank-based selection scheme. This eliminates the high selective pressure associate with the original rank-based technique. Furthermore, the modified selection technique allows the algorithm to run long enough, if required, without premature convergence and this feature is very useful for balancing more complex real world problems. The repair technique included in this model repairs a higher proportion of distorted chromosomes after crossover than previous methods. Moreover, a third innovative feature, a moving adjacent mutation technique, strengthens the forward loading procedure and accelerates convergence. The performance of the front-loading fitness function currently outperforms the published fitness functions and fifty-four published test cases generated from sixteen precedence networks are used to assess the overall performance of the model. Encompassing the new genetic algorithm concepts, forty-four test problems (81%) achieved the best solutions obtained by published techniques and twenty-four problems (44%) produced better results than the benchmark Hoffmann precedence procedure, the closest non-genetic algorithm method. The superiority of the genetic model over other heuristics is identified in this research and future developments of this genetic algorithm application for assembly line balancing problems is evident
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