4,698 research outputs found

    Towards Continuous Quality Control for Spoken Language Corpora

    Get PDF
    This paper describes the development of a systematic approach to the creation, management and curation of linguistic resources, particularly spoken language corpora. It also presents first steps towards a framework for continuous quality control to be used within external research projects by non-technical users, and discuss various domain and discipline specific problems and individual solutions. The creation of spoken language corpora is not only a time-consuming and costly process, but the created resources often represent intangible cultural heritage, containing recordings of, for example, extinct languages or historical events. Since high quality resources are needed to enable re-use in as many future contexts as possible, researchers need to be provided with the necessary means for quality control. We believe that this includes methods and tools adapted to Humanities researchers as non-technical users, and that these methods and tools need to be developed to support existing tasks and goals of research projects

    Cloudworks: social networking for learning design

    Get PDF
    Why do some social networking services work and others fail? Can we apply the best of Web 2.0 principles to an educational context? More specifically can we use this as a means of shifting teaching practice to a culture of sharing learning ideas and designs? Can we harness the potential of technologies to create more engaging learning experiences for students? These are the key questions this paper addresses. We describe how we are using the concept of 'object-orientated social networking' to underpin the creation of a social networking tool, Cloudworks, for sharing learning ideas and designs

    The Evolution of myExperiment

    No full text
    The myExperiment social website for sharing scientific workflows, designed according to Web 2.0 principles, has grown to be the largest public repository of its kind. It is distinctive for its focus on sharing methods, its researcher-centric design and its facility to aggregate content into sharable 'research objects'. This evolution of myExperiment has occurred hand in hand with its users. myExperiment now supports Linked Data as a step toward our vision of the future research environment, which we categorise here as '3rd generation e-Research'

    Report of the Stanford Linked Data Workshop

    No full text
    The Stanford University Libraries and Academic Information Resources (SULAIR) with the Council on Library and Information Resources (CLIR) conducted at week-long workshop on the prospects for a large scale, multi-national, multi-institutional prototype of a Linked Data environment for discovery of and navigation among the rapidly, chaotically expanding array of academic information resources. As preparation for the workshop, CLIR sponsored a survey by Jerry Persons, Chief Information Architect emeritus of SULAIR that was published originally for workshop participants as background to the workshop and is now publicly available. The original intention of the workshop was to devise a plan for such a prototype. However, such was the diversity of knowledge, experience, and views of the potential of Linked Data approaches that the workshop participants turned to two more fundamental goals: building common understanding and enthusiasm on the one hand and identifying opportunities and challenges to be confronted in the preparation of the intended prototype and its operation on the other. In pursuit of those objectives, the workshop participants produced:1. a value statement addressing the question of why a Linked Data approach is worth prototyping;2. a manifesto for Linked Libraries (and Museums and Archives and …);3. an outline of the phases in a life cycle of Linked Data approaches;4. a prioritized list of known issues in generating, harvesting & using Linked Data;5. a workflow with notes for converting library bibliographic records and other academic metadata to URIs;6. examples of potential “killer apps” using Linked Data: and7. a list of next steps and potential projects.This report includes a summary of the workshop agenda, a chart showing the use of Linked Data in cultural heritage venues, and short biographies and statements from each of the participants

    Co-creation for transdisciplinarity - Adoption of participatory design and agile project management in collaborative research processes

    Get PDF
    Aquest projecte doctoral explora mètodes de cocreació aplicats a la recerca transdisciplinària. En el context de la societat de la informació, la col·laboració en recerca ha crescut en popularitat entre els equips científics, sota molts enfocaments i formes. Entre aquests, la transdisciplinarietat representa un tipus específic d'activitat científica col·laborativa. La investigació transdisciplinària va més enllà de la col·laboració d'experts de diferents disciplines, ja que també pot involucrar no experts i comunitats no científiques per abordar de manera integral diferents qüestions i problemàtiques, com és el cas de la ciència ciutadana o la recerca acció. La transdisciplinarietat implica processos de recerca complexos i nous desafiaments, com la forma d'abordar la diversitat dels participants, especialment per planificar i gestionar projectes. Aquesta tesi, articulada al voltant d'un compendi de publicacions, explora fins a quin punt i en quina mesura les metodologies de cocreació poden contribuir a abordar aquests desafiaments, en diferents contextos i fases de la recerca transdisciplinària.Este proyecto de doctorado explora métodos de cocreación aplicados a la investigación transdisciplinaria. En el contexto de la sociedad de la información, la colaboración en investigación ha crecido en popularidad entre equipos científicos, bajo muchos enfoques y formas. Entre ellos, la transdisciplinariedad representa un tipo específico de actividad científica colaborativa. La investigación transdisciplinaria va más allá de la colaboración de expertos de diferentes disciplinas, ya que también puede involucrar a no expertos y comunidades no científicas para abordar de manera integral diferentes cuestiones y problemáticas, como en el caso de la ciencia ciudadana o la investigación acción. La transdisciplinariedad implica procesos de investigación complejos y nuevos desafíos, como la forma de abordar la diversidad de los participantes, especialmente para planificar y gestionar proyectos. Esta tesis explora hasta qué punto y en qué medida las metodologías de cocreación pueden contribuir a abordar estos desafíos, en diferentes contextos y fases de la investigación transdisciplinaria.Collaborative research in the network society has taken on a number of approaches and forms and has grown in popularity among scientific teams. One specific example of this is transdisciplinary research, which not only depends on the collaboration of experts from different disciplines, but also turns to non-experts and non-scientific communities of stakeholders in order to holistically address a range of different problems and issues, as is the case with citizen science and action research. Transdisciplinarity encompasses complex research processes and faces new challenges, such as how to deal with participant diversity, especially in terms of project planning and management. This doctoral thesis, founded upon a compendium of previous research, explores if and to what extent co-creation methodologies can aid in overcoming these challenges in different contexts and phases of transdisciplinary research

    On Making in the Digital Humanities

    Get PDF
    On Making in the Digital Humanities fills a gap in our understanding of digital humanities projects and craft by exploring the processes of making as much as the products that arise from it. The volume draws focus to the interwoven layers of human and technological textures that constitute digital humanities scholarship. To do this, it assembles a group of well-known, experienced and emerging scholars in the digital humanities to reflect on various forms of making (we privilege here the creative and applied side of the digital humanities). The volume honours the work of John Bradley, as it is totemic of a practice of making that is deeply informed by critical perspectives. A special chapter also honours the profound contributions that this volume’s co-editor, Stéfan Sinclair, made to the creative, applied and intellectual praxis of making and the digital humanities. Stéfan Sinclair passed away on 6 August 2020. The chapters gathered here are individually important, but together provide a very human view on what it is to do the digital humanities, in the past, present and future. This book will accordingly be of interest to researchers, teachers and students of the digital humanities; creative humanities, including maker spaces and culture; information studies; the history of computing and technology; and the history of science and the humanities

    Use of Design Sprint in PBL Modules– A Longitudinal Case Study Approach

    Get PDF
    Project Based Learning PBL modules have become an inevitable part in SE curriculums Industry relevance of PBL mechanisms have further strengthened this crucial need Design Sprint is well known as a PBL approach which enhances transferable skills in students Design Sprint is also a widely used mechanism in software industry projects Therefore Design Sprint could be used to enhance the outcomes of SE undergraduate PBL projects This study makes use of a longitudinal case study approach to investigate the effectiveness of using Design Sprint approach in a SE undergraduate module which used PBL The study focusses a group of students 111 and academics 12 in SE degree program in a private higher education institute in Sri Lanka Qualitative data gathered from the target audience in two distinctive occasions to investigate the effectiveness of Design Sprint in PBL project

    RENEWAL OF AN INFORMATION SYSTEMS CURRICULUM TO SUPPORT CAREER BASED TRACKS: A CASE STUDY

    Get PDF
    The pace at which technology redefines traditional job functions is picking up rapidly. This trend is triggered particularly by advances in analytics, security, cloud computing, Artificial Intelligence and big data. The purpose of this paper is to present a case study on our approach to renewing an undergraduate IS Major curriculum to align with the needs of the industry. We adopt a survey based approach to study Information Systems (IS) graduate skills requirements and re-design the curriculum framework for the IS program at our school. The paper describes in detail the process, the redesigned IS curriculum, the impact of the new curriculum on student enrolment across the different career tracks, and some lessons learned when trying to re-design the curriculum to align with industry needs. The work reported in this paper provides one pathway for Information Systems and Computer Science schools to re-engineer their curriculum design

    Making a Research Infrastructure: Conditions and Strategies to Transform a Service into an Infrastructure

    Get PDF
    In this article, we investigate the making of research infrastructures. Our aim is to identify the relevant context factors, actor constellations, organizational settings, and strategies for a mere service to become an actual infrastructure. To this end, we conducted 36 case studies of non-commercial and commercial research services. Our research sheds light on the motivations and logics behind infrastructure development and the reasons why not every service succeeds in becoming one. We believe that the results of this study are therefore of practical relevance, especially for persons and organizations that want to create and sustain research infrastructured
    corecore