43,614 research outputs found

    Keyframe-based monocular SLAM: design, survey, and future directions

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    Extensive research in the field of monocular SLAM for the past fifteen years has yielded workable systems that found their way into various applications in robotics and augmented reality. Although filter-based monocular SLAM systems were common at some time, the more efficient keyframe-based solutions are becoming the de facto methodology for building a monocular SLAM system. The objective of this paper is threefold: first, the paper serves as a guideline for people seeking to design their own monocular SLAM according to specific environmental constraints. Second, it presents a survey that covers the various keyframe-based monocular SLAM systems in the literature, detailing the components of their implementation, and critically assessing the specific strategies made in each proposed solution. Third, the paper provides insight into the direction of future research in this field, to address the major limitations still facing monocular SLAM; namely, in the issues of illumination changes, initialization, highly dynamic motion, poorly textured scenes, repetitive textures, map maintenance, and failure recovery

    Learning Privacy Preserving Encodings through Adversarial Training

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    We present a framework to learn privacy-preserving encodings of images that inhibit inference of chosen private attributes, while allowing recovery of other desirable information. Rather than simply inhibiting a given fixed pre-trained estimator, our goal is that an estimator be unable to learn to accurately predict the private attributes even with knowledge of the encoding function. We use a natural adversarial optimization-based formulation for this---training the encoding function against a classifier for the private attribute, with both modeled as deep neural networks. The key contribution of our work is a stable and convergent optimization approach that is successful at learning an encoder with our desired properties---maintaining utility while inhibiting inference of private attributes, not just within the adversarial optimization, but also by classifiers that are trained after the encoder is fixed. We adopt a rigorous experimental protocol for verification wherein classifiers are trained exhaustively till saturation on the fixed encoders. We evaluate our approach on tasks of real-world complexity---learning high-dimensional encodings that inhibit detection of different scene categories---and find that it yields encoders that are resilient at maintaining privacy.Comment: To appear in WACV 201

    Autocalibration with the Minimum Number of Cameras with Known Pixel Shape

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    In 3D reconstruction, the recovery of the calibration parameters of the cameras is paramount since it provides metric information about the observed scene, e.g., measures of angles and ratios of distances. Autocalibration enables the estimation of the camera parameters without using a calibration device, but by enforcing simple constraints on the camera parameters. In the absence of information about the internal camera parameters such as the focal length and the principal point, the knowledge of the camera pixel shape is usually the only available constraint. Given a projective reconstruction of a rigid scene, we address the problem of the autocalibration of a minimal set of cameras with known pixel shape and otherwise arbitrarily varying intrinsic and extrinsic parameters. We propose an algorithm that only requires 5 cameras (the theoretical minimum), thus halving the number of cameras required by previous algorithms based on the same constraint. To this purpose, we introduce as our basic geometric tool the six-line conic variety (SLCV), consisting in the set of planes intersecting six given lines of 3D space in points of a conic. We show that the set of solutions of the Euclidean upgrading problem for three cameras with known pixel shape can be parameterized in a computationally efficient way. This parameterization is then used to solve autocalibration from five or more cameras, reducing the three-dimensional search space to a two-dimensional one. We provide experiments with real images showing the good performance of the technique.Comment: 19 pages, 14 figures, 7 tables, J. Math. Imaging Vi

    3D Capturing with Monoscopic Camera

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    This article presents a new concept of using the auto-focus function of the monoscopic camera sensor to estimate depth map information, which avoids not only using auxiliary equipment or human interaction, but also the introduced computational complexity of SfM or depth analysis. The system architecture that supports both stereo image and video data capturing, processing and display is discussed. A novel stereo image pair generation algorithm by using Z-buffer-based 3D surface recovery is proposed. Based on the depth map, we are able to calculate the disparity map (the distance in pixels between the image points in both views) for the image. The presented algorithm uses a single image with depth information (e.g. z-buffer) as an input and produces two images for left and right eye
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