1,179 research outputs found

    Generic Node Removal for Factor-Graph SLAM

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    Pose-graph SLAM sparsification using factor descent

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    Since state of the art simultaneous localization and mapping (SLAM) algorithms are not constant time, it is often necessary to reduce the problem size while keeping as much of the original graph’s information content. In graph SLAM, the problem is reduced by removing nodes and rearranging factors. This is normally faced locally: after selecting a node to be removed, its Markov blanket sub-graph is isolated, the node is marginalized and its dense result is sparsified. The aim of sparsification is to compute an approximation of the dense and non-relinearizable result of node marginalization with a new set of factors. Sparsification consists on two processes: building the topology of new factors, and finding the optimal parameters that best approximate the original dense distribution. This best approximation can be obtained through minimization of the Kullback-Liebler divergence between the two distributions. Using simple topologies such as Chow-Liu trees, there is a closed form for the optimal solution. However, a tree is oftentimes too sparse and produces bad distribution approximations. On the contrary, more populated topologies require nonlinear iterative optimization. In the present paper, the particularities of pose-graph SLAM are exploited for designing new informative topologies and for applying the novel factor descent iterative optimization method for sparsification. Several experiments are provided comparing the proposed topology methods and factor descent optimization with state-of-the-art methods in synthetic and real datasets with regards to approximation accuracy and computational cost.Peer ReviewedPostprint (author's final draft

    Complexity Analysis and Efficient Measurement Selection Primitives for High-Rate Graph SLAM

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    Sparsity has been widely recognized as crucial for efficient optimization in graph-based SLAM. Because the sparsity and structure of the SLAM graph reflect the set of incorporated measurements, many methods for sparsification have been proposed in hopes of reducing computation. These methods often focus narrowly on reducing edge count without regard for structure at a global level. Such structurally-naive techniques can fail to produce significant computational savings, even after aggressive pruning. In contrast, simple heuristics such as measurement decimation and keyframing are known empirically to produce significant computation reductions. To demonstrate why, we propose a quantitative metric called elimination complexity (EC) that bridges the existing analytic gap between graph structure and computation. EC quantifies the complexity of the primary computational bottleneck: the factorization step of a Gauss-Newton iteration. Using this metric, we show rigorously that decimation and keyframing impose favorable global structures and therefore achieve computation reductions on the order of r2/9r^2/9 and r3r^3, respectively, where rr is the pruning rate. We additionally present numerical results showing EC provides a good approximation of computation in both batch and incremental (iSAM2) optimization and demonstrate that pruning methods promoting globally-efficient structure outperform those that do not.Comment: Pre-print accepted to ICRA 201

    Long-Term Simultaneous Localization and Mapping in Dynamic Environments.

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    One of the core competencies required for autonomous mobile robotics is the ability to use sensors to perceive the environment. From this noisy sensor data, the robot must build a representation of the environment and localize itself within this representation. This process, known as simultaneous localization and mapping (SLAM), is a prerequisite for almost all higher-level autonomous behavior in mobile robotics. By associating the robot's sensory observations as it moves through the environment, and by observing the robot's ego-motion through proprioceptive sensors, constraints are placed on the trajectory of the robot and the configuration of the environment. This results in a probabilistic optimization problem to find the most likely robot trajectory and environment configuration given all of the robot's previous sensory experience. SLAM has been well studied under the assumptions that the robot operates for a relatively short time period and that the environment is essentially static during operation. However, performing SLAM over long time periods while modeling the dynamic changes in the environment remains a challenge. The goal of this thesis is to extend the capabilities of SLAM to enable long-term autonomous operation in dynamic environments. The contribution of this thesis has three main components: First, we propose a framework for controlling the computational complexity of the SLAM optimization problem so that it does not grow unbounded with exploration time. Second, we present a method to learn visual feature descriptors that are more robust to changes in lighting, allowing for improved data association in dynamic environments. Finally, we use the proposed tools in SLAM systems that explicitly models the dynamics of the environment in the map by representing each location as a set of example views that capture how the location changes with time. We experimentally demonstrate that the proposed methods enable long-term SLAM in dynamic environments using a large, real-world vision and LIDAR dataset collected over the course of more than a year. This dataset captures a wide variety of dynamics: from short-term scene changes including moving people, cars, changing lighting, and weather conditions; to long-term dynamics including seasonal conditions and structural changes caused by construction.PhDElectrical Engineering: SystemsUniversity of Michigan, Horace H. Rackham School of Graduate Studieshttp://deepblue.lib.umich.edu/bitstream/2027.42/111538/1/carlevar_1.pd

    Location utility-based map reduction

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    Maps used for navigation often include a database of location descriptions for place recognition (loop closing), which permits bounded-error performance. A standard pose-graph SLAM system adds a new entry for every new pose into the location database, which grows linearly and unbounded in time and thus becomes unsustainable. To address this issue, in this paper we propose a new map-reduction approach that pre-constructs a fixed-size place-recognition database amenable to the limited storage and processing resources of the vehicle by exploiting the high-level structure of the environment as well as the vehicle motion. In particular, we introduce the concept of location utility - which encapsulates the visitation probability of a location and its spatial distribution relative to nearby locations in the database - as a measure of the value of potential loop-closure events to occur at that location. While finding the optimal reduced location database is NP-hard, we develop an efficient greedy algorithm to sort all the locations in a map based on their relative utility without access to sensor measurements or the vehicle trajectory. This enables pre-determination of a generic, limited-size place-recognition database containing the N best locations in the environment. To validate the proposed approach, we develop an open-source street-map simulator using real city-map data and show that an accurate map (pose-graph) can be attained even when using a place-recognition database with only 1% of the entries of the corresponding full database.Charles Stark Draper Laboratory (Fellowship

    Factor descent optimization for sparsification in graph SLAM

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    © 20xx IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works.In the context of graph-based simultaneous localization and mapping, node pruning consists in removing a subset of nodes from the graph, while keeping the graph’s information content as close as possible to the original. One often tackles this problem locally by isolating the Markov blanket sub-graph of a node, marginalizing this node and sparsifying the dense result. It means computing an approximation with a new set of factors. For a given approximation topology, the factors’ mean and covariance that best approximate the original distribution can be obtained through minimization of the Kullback-Liebler divergence. For simple topologies such as Chow-Liu trees, there is a closed form for the optimal solution. However, a tree is oftentimes too sparse to explain some graphs. More complex topologies require nonlinear iterative optimization. In the present paper we propose Factor Descent, a new iterative optimization method to sparsify the dense result of node marginalization, which works by iterating factor by factor. We also provide a thorough comparison of our approach with state-of-the-art methods in real world datasets with regards to the obtained solution and convergence rates.Peer ReviewedPostprint (author's final draft

    Keyframe-based monocular SLAM: design, survey, and future directions

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    Extensive research in the field of monocular SLAM for the past fifteen years has yielded workable systems that found their way into various applications in robotics and augmented reality. Although filter-based monocular SLAM systems were common at some time, the more efficient keyframe-based solutions are becoming the de facto methodology for building a monocular SLAM system. The objective of this paper is threefold: first, the paper serves as a guideline for people seeking to design their own monocular SLAM according to specific environmental constraints. Second, it presents a survey that covers the various keyframe-based monocular SLAM systems in the literature, detailing the components of their implementation, and critically assessing the specific strategies made in each proposed solution. Third, the paper provides insight into the direction of future research in this field, to address the major limitations still facing monocular SLAM; namely, in the issues of illumination changes, initialization, highly dynamic motion, poorly textured scenes, repetitive textures, map maintenance, and failure recovery

    Graph SLAM sparsification with populated topologies using factor descent optimization

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    © 20xx IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works.Current solutions to the simultaneous localization and mapping (SLAM) problem approach it as the optimization of a graph of geometric constraints. Scalability is achieved by reducing the size of the graph, usually in two phases. First, some selected nodes in the graph are marginalized and then, the dense and non-relinearizable result is sparsified. The sparsified network has a new set of relinearizable factors and is an approximation to the original dense one. Sparsification is typically approached as a Kullback-Liebler divergence (KLD) minimization between the dense marginalization result and the new set of factors. For a simple topology of the new factors, such as a tree, there is a closed form optimal solution. However, more populated topologies can achieve a much better approximation because more information can be encoded, although in that case iterative optimization is needed to solve the KLD minimization. Iterative optimization methods proposed by the state-of-art sparsification require parameter tuning which strongly affect their convergence. In this paper, we propose factor descent and non-cyclic factor descent, two simple algorithms for SLAM sparsification that match the state-of-art methods without any parameters to be tuned. The proposed methods are compared against the state of the art with regards to accuracy and CPU time, in both synthetic and real world datasets.Peer ReviewedPostprint (author's final draft

    Communication-constrained multi-AUV cooperative SLAM

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    Multi-robot deployments have the potential for completing tasks more efficiently. For example, in simultaneous localization and mapping (SLAM), robots can better localize themselves and the map if they can share measurements of each other (direct encounters) and of commonly observed parts of the map (indirect encounters). However, performance is contingent on the quality of the communications channel. In the underwater scenario, communicating over any appreciable distance is achieved using acoustics which is low-bandwidth, slow, and unreliable, making cooperative operations very challenging. In this paper, we present a framework for cooperative SLAM (C-SLAM) for multiple autonomous underwater vehicles (AUVs) communicating only through acoustics. We develop a novel graph-based C-SLAM algorithm that is able to (optimally) generate communication packets whose size scales linearly with the number of observed features since the last successful transmission, constantly with the number of vehicles in the collective, and does not grow with time even the case of dropped packets, which are common. As a result, AUVs can bound their localization error without the need for pre-installed beacons or surfacing for GPS fixes during navigation, leading to significant reduction in time required to complete missions. The proposed algorithm is validated through realistic marine vehicle and acoustic communication simulations.United States. Office of Naval Research (Grant N00014-13-1-0588)National Science Foundation (U.S.) (Award IIS-1318392)United States. Office of Naval Research Globa
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