4,257 research outputs found

    Defining adaptation in a generic multi layer model : CAM: the GRAPPLE conceptual adaptation model

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    Authoring of Adaptive Hypermedia is a difficult and time consuming task. Reference models like LAOS and AHAM separate adaptation and content in different layers. Systems like AHA! offer graphical tools based on these models to allow authors to define adaptation without knowing any adaptation language. The adaptation that can be defined using such tools is still limited. Authoring systems like MOT are more flexible, but usability of adaptation specification is low. This paper proposes a more generic model which allows the adaptation to be defined in an arbitrary number of layers, where adaptation is expressed in terms of relationships between concepts. This model allows the creation of more powerful yet easier to use graphical authoring tools. This paper presents the structure of the Conceptual Adaptation Models used in adaptive applications created within the GRAPPLE adaptive learning environment, and their representation in a graphical authoring tool

    Defining adaptation in a generic multi layer model : CAM: the GRAPPLE conceptual adaptation model

    Get PDF
    Authoring of Adaptive Hypermedia is a difficult and time consuming task. Reference models like LAOS and AHAM separate adaptation and content in different layers. Systems like AHA! offer graphical tools based on these models to allow authors to define adaptation without knowing any adaptation language. The adaptation that can be defined using such tools is still limited. Authoring systems like MOT are more flexible, but usability of adaptation specification is low. This paper proposes a more generic model which allows the adaptation to be defined in an arbitrary number of layers, where adaptation is expressed in terms of relationships between concepts. This model allows the creation of more powerful yet easier to use graphical authoring tools. This paper presents the structure of the Conceptual Adaptation Models used in adaptive applications created within the GRAPPLE adaptive learning environment, and their representation in a graphical authoring tool

    An Open Framework for Integrating Widely Distributed Hypermedia Resources

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    The success of the WWW has served as an illustration of how hypermedia functionality can enhance access to large amounts of distributed information. However, the WWW and many other distributed hypermedia systems offer very simple forms of hypermedia functionality which are not easily applied to existing applications and data formats, and cannot easily incorporate alternative functions which would aid hypermedia navigation to and from existing documents that have not been developed with hypermedia access in mind. This paper describes the extension to a distributed environment of the open hypermedia functionality of the Microcosm system, which is designed to support the provision of hypermedia access to a wide range of source material and application, and to offer straightforward extension of the system to incorporate new forms of information access

    XML Document Adaptation Queries (XDAQ)

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    Adaptive web applications combine data retrieval on the web with reasoning so as to generate context dependent contents. The data is retrieved either as content or as context specifications. Content data is, for example, fragments of a textbook or e-commerce catalogue, whereas context data is, for example, a user model or a device profile. Current adaptive web applications are often implemented using ad hoc and heterogeneous techniques. This paper describes a novel approach called ”XML Document Adaptation Queries (XDAQ)” requiring less heterogeneous software components. The approach is based on using a web query language for data retrieval (content as well as context) and on a novel generic formalism to express adaptation. The approach is generic in the sense that it is applicable with all web query and transformation languages, for example with XQuery and XSLT

    Perspectives for Electronic Books in the World Wide Web Age

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    While the World Wide Web (WWW or Web) is steadily expanding, electronic books (e-books) remain a niche market. In this article, it is first postulated that specialized contents and device independence can make Web-based e-books compete with paper prints; and that adaptive features that can be implemented by client-side computing are relevant for e-books, while more complex forms of adaptation requiring server-side computations are not. Then, enhancements of the WWW standards (specifically of XML, XHTML, of the style-sheet languages CSS and XSL, and of the linking language XLink) are proposed for a better support of client-side adaptation and device independent content modeling. Finally, advanced browsing functionalities desirable for e-books as well as their implementation in the WWW context are described

    Development and Evaluation of an Adaptive Hypermedia System Based on Multiple Student Characteristics

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    Adaptive Educational Hypermedia systems (AEH) are amongst the most recent types of application to provide individualised instruction to students who undertake online courses. Such systems attempt to adapt to how individuals learn by personalizing instruction for each individual student depending upon one or more “characteristics” of the student. Prior knowledge and learning style have been identified as being prominent characteristics in this process but AEH systems implemented to date have generally been limited to only employing one of these characteristics. Such systems have also been limited in that they are specific to a particular course content and cannot be easily adapted to present different learning materials. This thesis describes the development and evaluation of a new AEH system that provides a generic template for different learning materials as well as a student model that incorporates five distinct student characteristics as an aid to learning: primary characteristics are prior knowledge, learning style and the presence or absence of animated multimedia aids (multimedia mode); secondary characteristics include page background preference and link colour preference. The use of multimedia artefacts as a student characteristic (and hence as an independent variable in this study) has not previously been implemented or evaluated. A separate non-AEH system, identical to the AEH system except for the absence of adaptation to individuals, was developed in parallel as a control. The system development consists of a requirements analysis, design and implementation. The design models including use case diagrams, conceptual design, sequence diagrams, navigation design and presentation design are expressed using Unified Modelling Language (UML). The AEH system which was developed in a generic template implemented using Java Servlets, XHTML, XML, JavaScript and HTML. The generic template is a domain-independent AEH system that has functions of both adaptivity and adaptability. The system was evaluated in an experimental research involving 67 undergraduate engineering students in the Department of Electronics at Yogyakarta State University. The learning material of Analogue Electronics was implemented into both the AEH system and non-AEH systems under seven chapter headings. The participants were randomly divided into an experimental group and a control group. During the 9 weeks of experimentation, the students studied the learning material in two randomly allocated groups, an experimental group using the AEH system and a control group using the non-AEH system. A pre-test was administered to measure initial student knowledge. The student achievement was measured at the end of each chapter of material using a chapter test and at the end of the experimentation as a whole using a post-test. Basic statistical analysis of t-test and Mann-Whitney U were conducted to investigate any difference of student achievement between the two groups. A further detailed analysis using multilevel modelling was conducted to investigate any possible effects of the adaptive parameters on the student achievement. A total of 7 hypotheses were tested during data analysis. Research findings are described as follows. Students who learned using the AEH system performed better significantly than those who learned using the NON-AEH system. The implementation of test repetition as a function of knowledge adaptation in the AEH system increased student achievement significantly. This was found to be the prominent effect. When the effect of test repetition was removed, the implementation of learning style and multimedia mode adaptation in the AEH system was still found to have significant effect upon student performance. Students whose learning style and multimedia preferences were matched with the system (AEH or non-AEH) achieved better results. In terms of the relative merit of each contributing factor toward a student’s achievement, the order of the effects was found to be (1) knowledge, (2) multimedia, and (3) learning style. Whilst repeated knowledge testing is an established cause of improved performance, the positive effects on student performance of using multimedia artefacts over choice of learning style is a new finding

    Encapsulation and information hiding as the keys to maintainable and reusable hypermedia applications.

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    This paper presents a solution to the maintenance problem in hypermedia by applying object-oriented techniques to both the hypermedia data model and the hypermedia system's actual implementation. First, the primary concepts of the 'MESH' (Maintainable, End user friendly, Structured Hypermedia) approach are discussed briefly. These consist of a conceptual data model, a navigation paradigm and an implementation framework. Thereafter, it is shown how the object-oriented concepts of encapsulation and information hiding result in a hypermedia system consisting of self-contained, independently coded nodes. Intra node maintenance is separated entirely from inter node maintenance: the hyperbase's link structure can be updated without affecting node content, whereas an individual node's multimedia content can be reorganized without necessitating updates to links or link anchors.Applications; Information; Data; Model; Structure;

    Personalised trails and learner profiling within e-learning environments

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    This deliverable focuses on personalisation and personalised trails. We begin by introducing and defining the concepts of personalisation and personalised trails. Personalisation requires that a user profile be stored, and so we assess currently available standard profile schemas and discuss the requirements for a profile to support personalised learning. We then review techniques for providing personalisation and some systems that implement these techniques, and discuss some of the issues around evaluating personalisation systems. We look especially at the use of learning and cognitive styles to support personalised learning, and also consider personalisation in the field of mobile learning, which has a slightly different take on the subject, and in commercially available systems, where personalisation support is found to currently be only at quite a low level. We conclude with a summary of the lessons to be learned from our review of personalisation and personalised trails

    Modelling data intensive web sites with OntoWeaver

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    This paper illustrates the OntoWeaver modelling approach, which relies on a set of comprehensive site ontologies to model all aspects of data intensive web sites and thus offers high level support for the design and development of data-intensive web sites. In particular, the OntoWeaver site ontologies comprise two components: a site view ontology and a presentation ontology. The site view ontology provides meta-models to allow for the composition of sophisticated site views, which allow end users to navigate and manipulate the underlying domain databases. The presentation ontology abstracts the look and feel for site views and makes it possible for the visual appearance and layout to be specified at a high level of abstractio
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