1,927 research outputs found

    Automatic semantic video annotation in wide domain videos based on similarity and commonsense knowledgebases

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    In this paper, we introduce a novel framework for automatic Semantic Video Annotation. As this framework detects possible events occurring in video clips, it forms the annotating base of video search engine. To achieve this purpose, the system has to able to operate on uncontrolled wide-domain videos. Thus, all layers have to be based on generic features. This framework aims to bridge the "semantic gap", which is the difference between the low-level visual features and the human's perception, by finding videos with similar visual events, then analyzing their free text annotation to find a common area then to decide the best description for this new video using commonsense knowledgebases. Experiments were performed on wide-domain video clips from the TRECVID 2005 BBC rush standard database. Results from these experiments show promising integrity between those two layers in order to find expressing annotations for the input video. These results were evaluated based on retrieval performance

    An Overview of Multimodal Techniques for the Characterization of Sport Programmes

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    The problem of content characterization of sports videos is of great interest because sports video appeals to large audiences and its efficient distribution over various networks should contribute to widespread usage of multimedia services. In this paper we analyze several techniques proposed in literature for content characterization of sports videos. We focus this analysis on the typology of the signal (audio, video, text captions, ...) from which the low-level features are extracted. First we consider the techniques based on visual information, then the methods based on audio information, and finally the algorithms based on audio-visual cues, used in a multi-modal fashion. This analysis shows that each type of signal carries some peculiar information, and the multi-modal approach can fully exploit the multimedia information associated to the sports video. Moreover, we observe that the characterization is performed either considering what happens in a specific time segment, observing therefore the features in a "static" way, or trying to capture their "dynamic" evolution in time. The effectiveness of each approach depends mainly on the kind of sports it relates to, and the type of highlights we are focusing on

    Extensible Detection and Indexing of Highlight Events in Broadcasted Sports Video

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    Content-based indexing is fundamental to support and sustain the ongoing growth of broadcasted sports video. The main challenge is to design extensible frameworks to detect and index highlight events. This paper presents: 1) A statistical-driven event detection approach that utilizes a minimum amount of manual knowledge and is based on a universal scope-of-detection and audio-visual features; 2) A semi-schema-based indexing that combines the benefits of schema-based modeling to ensure that the video indexes are valid at all time without manual checking, and schema-less modeling to allow several passes of instantiation in which additional elements can be declared. To demonstrate the performance of the events detection, a large dataset of sport videos with a total of around 15 hours including soccer, basketball and Australian football is used

    Video Data Visualization System: Semantic Classification And Personalization

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    We present in this paper an intelligent video data visualization tool, based on semantic classification, for retrieving and exploring a large scale corpus of videos. Our work is based on semantic classification resulting from semantic analysis of video. The obtained classes will be projected in the visualization space. The graph is represented by nodes and edges, the nodes are the keyframes of video documents and the edges are the relation between documents and the classes of documents. Finally, we construct the user's profile, based on the interaction with the system, to render the system more adequate to its references.Comment: graphic

    An Overview of Video Shot Clustering and Summarization Techniques for Mobile Applications

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    The problem of content characterization of video programmes is of great interest because video appeals to large audiences and its efficient distribution over various networks should contribute to widespread usage of multimedia services. In this paper we analyze several techniques proposed in literature for content characterization of video programmes, including movies and sports, that could be helpful for mobile media consumption. In particular we focus our analysis on shot clustering methods and effective video summarization techniques since, in the current video analysis scenario, they facilitate the access to the content and help in quick understanding of the associated semantics. First we consider the shot clustering techniques based on low-level features, using visual, audio and motion information, even combined in a multi-modal fashion. Then we concentrate on summarization techniques, such as static storyboards, dynamic video skimming and the extraction of sport highlights. Discussed summarization methods can be employed in the development of tools that would be greatly useful to most mobile users: in fact these algorithms automatically shorten the original video while preserving most events by highlighting only the important content. The effectiveness of each approach has been analyzed, showing that it mainly depends on the kind of video programme it relates to, and the type of summary or highlights we are focusing on

    Toward automatic extraction of expressive elements from motion pictures : tempo

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    This paper addresses the challenge of bridging the semantic gap that exists between the simplicity of features that can be currently computed in automated content indexing systems and the richness of semantics in user queries posed for media search and retrieval. It proposes a unique computational approach to extraction of expressive elements of motion pictures for deriving high-level semantics of stories portrayed, thus enabling rich video annotation and interpretation. This approach, motivated and directed by the existing cinematic conventions known as film grammar, as a first step toward demonstrating its effectiveness, uses the attributes of motion and shot length to define and compute a novel measure of tempo of a movie. Tempo flow plots are defined and derived for a number of full-length movies and edge analysis is performed leading to the extraction of dramatic story sections and events signaled by their unique tempo. The results confirm tempo as a useful high-level semantic construct in its own right and a promising component of others such as rhythm, tone or mood of a film. In addition to the development of this computable tempo measure, a study is conducted as to the usefulness of biasing it toward either of its constituents, namely, motion or shot length. Finally, a refinement is made to the shot length normalizing mechanism, driven by the peculiar characteristics of shot length distribution exhibited by movies. Results of these additional studies, and possible applications and limitations are discussed

    Who is the director of this movie? Automatic style recognition based on shot features

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    We show how low-level formal features, such as shot duration, meant as length of camera takes, and shot scale, i.e. the distance between the camera and the subject, are distinctive of a director's style in art movies. So far such features were thought of not having enough varieties to become distinctive of an author. However our investigation on the full filmographies of six different authors (Scorsese, Godard, Tarr, Fellini, Antonioni, and Bergman) for a total number of 120 movies analysed second by second, confirms that these shot-related features do not appear as random patterns in movies from the same director. For feature extraction we adopt methods based on both conventional and deep learning techniques. Our findings suggest that feature sequential patterns, i.e. how features evolve in time, are at least as important as the related feature distributions. To the best of our knowledge this is the first study dealing with automatic attribution of movie authorship, which opens up interesting lines of cross-disciplinary research on the impact of style on the aesthetic and emotional effects on the viewers

    "You Tube and I Find" - personalizing multimedia content access

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    Recent growth in broadband access and proliferation of small personal devices that capture images and videos has led to explosive growth of multimedia content available everywhereVfrom personal disks to the Web. While digital media capture and upload has become nearly universal with newer device technology, there is still a need for better tools and technologies to search large collections of multimedia data and to find and deliver the right content to a user according to her current needs and preferences. A renewed focus on the subjective dimension in the multimedia lifecycle, fromcreation, distribution, to delivery and consumption, is required to address this need beyond what is feasible today. Integration of the subjective aspects of the media itselfVits affective, perceptual, and physiological potential (both intended and achieved), together with those of the users themselves will allow for personalizing the content access, beyond today’s facility. This integration, transforming the traditional multimedia information retrieval (MIR) indexes to more effectively answer specific user needs, will allow a richer degree of personalization predicated on user intention and mode of interaction, relationship to the producer, content of the media, and their history and lifestyle. In this paper, we identify the challenges in achieving this integration, current approaches to interpreting content creation processes, to user modelling and profiling, and to personalized content selection, and we detail future directions. The structure of the paper is as follows: In Section I, we introduce the problem and present some definitions. In Section II, we present a review of the aspects of personalized content and current approaches for the same. Section III discusses the problem of obtaining metadata that is required for personalized media creation and present eMediate as a case study of an integrated media capture environment. Section IV presents the MAGIC system as a case study of capturing effective descriptive data and putting users first in distributed learning delivery. The aspects of modelling the user are presented as a case study in using user’s personality as a way to personalize summaries in Section V. Finally, Section VI concludes the paper with a discussion on the emerging challenges and the open problems
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