30,744 research outputs found
Towards a Framework for Developing Mobile Agents for Managing Distributed Information Resources
Distributed information management tools allow users to author, disseminate, discover and manage information within large-scale networked environments, such as the Internet. Agent technology provides the flexibility and scalability necessary to develop such distributed information management applications. We present a layered organisation that is shared by the specific applications that we build. Within this organisation we describe an architecture where mobile agents can move across distributed environments, integrate with local resources and other mobile agents, and communicate their results back to the user
Mobile support in CSCW applications and groupware development frameworks
Computer Supported Cooperative Work (CSCW) is an established subset of the field of Human Computer Interaction that deals with the how people use computing technology to enhance group interaction and collaboration. Mobile CSCW has emerged as a result of the progression from personal desktop computing to the mobile device platforms that are ubiquitous today.
CSCW aims to not only connect people and facilitate communication through using computers; it aims to provide conceptual models coupled with technology to manage, mediate, and assist collaborative processes. Mobile CSCW research looks to fulfil these aims through the adoption of mobile technology and consideration for the mobile user. Facilitating collaboration using mobile devices brings new challenges. Some of these challenges are inherent to the nature of the device hardware, while others focus on the understanding of how to engineer software to maximize effectiveness for the end-users. This paper reviews seminal and state-of-the-art cooperative software applications and development frameworks, and their support for mobile devices
Sensor function virtualization to support distributed intelligence in the internet of things
It is estimated that-by 2020-billion devices will be connected to the Internet. This number not only includes TVs, PCs, tablets and smartphones, but also billions of embedded sensors that will make up the "Internet of Things" and enable a whole new range of intelligent services in domains such as manufacturing, health, smart homes, logistics, etc. To some extent, intelligence such as data processing or access control can be placed on the devices themselves. Alternatively, functionalities can be outsourced to the cloud. In reality, there is no single solution that fits all needs. Cooperation between devices, intermediate infrastructures (local networks, access networks, global networks) and/or cloud systems is needed in order to optimally support IoT communication and IoT applications. Through distributed intelligence the right communication and processing functionality will be available at the right place. The first part of this paper motivates the need for such distributed intelligence based on shortcomings in typical IoT systems. The second part focuses on the concept of sensor function virtualization, a potential enabler for distributed intelligence, and presents solutions on how to realize it
The MobyDick Project: A Mobile Heterogeneous All-IP Architecture
Proceedings of Advanced Technologies, Applications and Market Strategies for 3G (ATAMS 2001). Cracow, Poland: 17-20 June, 2001.This paper presents the current stage of an IP-based architecture for heterogeneous environments, covering UMTS-like W-CDMA wireless access technology, wireless and wired LANs, that is being developed under the aegis of the IST Moby Dick project. This architecture treats all transmission capabilities as basic physical and data-link layers, and attempts to replace all higher-level tasks by IP-based strategies.
The proposed architecture incorporates aspects of mobile-IPv6, fast handover, AAA-control, and Quality of Service. The architecture allows for an optimised control on the radio link layer resources. The Moby dick architecture is currently under refinement for implementation on field trials. The services planned for trials are data transfer and voice-over-IP.Publicad
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Quality Assessment for E-learning: a Benchmarking Approach (Third edition)
The primary purpose of this manual is to provide a set of benchmarks, quality criteria and notes for guidance against which e-learning programmes and their support systems may be judged. The manual should therefore be seen primarily as a reference tool for the assessment or review of e-learning programmes and the systems which support them.
However, the manual should also prove to be useful to staff in institutions concerned with the design, development, teaching, assessment and support of e-learning programmes. It is hoped that course developers, teachers and other stakeholders will see the manual as a useful development and/or improvement tool for incorporation in their own institutional systems of monitoring, evaluation and enhancement
Pervasive and standalone computing: The perceptual effects of variable multimedia quality.
The introduction of multimedia on pervasive and mobile communication devices raises a number of perceptual quality issues, however, limited work has been done examining the 3-way interaction between use of equipment, quality of perception and quality of service. Our work measures levels of informational transfer (objective) and user satisfaction (subjective)when users are presented with multimedia video clips at three different frame rates, using four different display devices, simulating variation in participant mobility. Our results will show that variation in frame-rate does not impact a userâs level of information assimilation, however, does impact a usersâ perception of multimedia video âqualityâ. Additionally, increased visual immersion can be used to increase transfer of video information, but can negatively affect the usersâ perception of âqualityâ. Finally, we illustrate the significant affect of clip-content on the transfer of video, audio and textual information, placing into doubt the use of purely objective quality definitions when considering multimedia
presentations
Interoperabilidade e mobilidade na internet do futuro
Research on Future Internet has been gaining traction in recent years,
with both evolutionary (e.g., Software Defined Networking (SDN)-
based architectures) and clean-slate network architectures (e.g., Information
Centric Networking (ICN) architectures) being proposed. With
each network architectural proposal aiming to provide better solutions
for specific Internet utilization requirements, an heterogeneous Future
Internet composed by several architectures can be expected, each targeting
and optimizing different use case scenarios. Moreover, the increasing
number of mobile devices, with increasing capabilities and
supporting different connectivity technologies, are changing the patterns
of traffic exchanged in the Internet.
As such, this thesis focuses on the study of interoperability and mobility
in Future Internet architectures, two key requirements that need to be
addressed for the widely adoption of these network architectures. The
first contribution of this thesis is an interoperability framework that,
by enabling resources to be shared among different network architectures,
avoids resources to be restricted to a given network architecture
and, at the same time, promotes the initial roll out of new network
architectures. The second contribution of this thesis consists on the
development of enhancements for SDN-based and ICN network architectures
through IEEE 802.21 mechanisms to facilitate and optimize
the handover procedures on those architectures. The last contribution
of this thesis is the definition of an inter-network architecture mobility
framework that enables MNs to move across access network supporting
different network architectures without losing the reachability to
resources being accessed. All the proposed solutions were evaluated
with results highlighting the feasibility of such solutions and the impact
on the overall communication.A Internet do Futuro tem sido alvo de vĂĄrios estudos nos Ășltimos anos,
com a proposta de arquitecturas de rede seguindo quer abordagens
evolutionĂĄrias (por exemplo, Redes Definidas por Software (SDN))
quer abordagens disruptivas (por exemplo, Redes Centradas na Informação (ICN)). Cada uma destas arquitecturas de rede visa providenciar
melhores soluçÔes relativamente a determinados requisitos de
utilização da Internet e, portanto, uma Internet do Futuro heterogénea
composta por diversas arquitecturas de rede torna-se uma possibilidade,
onde cada uma delas Ă© usada para optimizar diferentes casos
de utilização. Para alĂ©m disso, o aumento do nĂșmero de dispositivos
móveis, com especificaçÔes acrescidas e com suporte para diferentes
tecnologias de conectividade, estå a mudar os padrÔes do tråfego na
Internet.
Assim, esta tese foca-se no estudo de aspectos de interoperabilidade e
mobilidade em arquitecturas de rede da Internet do Futuro, dois importantes
requisitos que necessitam de ser satisfeitos para que a adopção
destas arquitecturas de rede seja considerada. A primeira contribuição
desta tese é uma solução de interoperabilidade que, uma vez que permite
que recursos possam ser partilhados por diferentes arquitecturas
de rede, evita que os recursos estejam restringidos a uma determinada
arquitectura de rede e, ao mesmo tempo, promove a adopção de novas
arquitecturas de rede. A segunda contribuição desta tese consiste
no desenvolvimento de extensÔes para arquitecturas de rede baseadas
em SDN ou ICN através dos mecanismos propostos na norma IEEE
802.21 com o objectivo de facilitar e optimizar os processos de mobilidade
nessas arquitecturas de rede. Finalmente, a terceira contribuição
desta tese é a definição de uma solução de mobilidade envolvendo diferentes
arquitecturas de rede que permite a mobilidade de dispositivos
mĂłveis entre redes de acesso que suportam diferentes arquitecturas de
rede sem que estes percam o acesso aos recursos que estĂŁo a ser acedidos.
Todas as soluçÔes propostas foram avaliadas com os resultados
a demonstrar a viabilidade de cada uma das soluçÔes e o impacto que
tĂȘm na comunicação.Programa Doutoral em InformĂĄtic
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Multimedia delivery in the future internet
The term âNetworked Mediaâ implies that all kinds of media including text, image, 3D graphics, audio
and video are produced, distributed, shared, managed and consumed on-line through various networks,
like the Internet, Fiber, WiFi, WiMAX, GPRS, 3G and so on, in a convergent manner [1]. This white
paper is the contribution of the Media Delivery Platform (MDP) cluster and aims to cover the Networked
challenges of the Networked Media in the transition to the Future of the Internet.
Internet has evolved and changed the way we work and live. End users of the Internet have been confronted
with a bewildering range of media, services and applications and of technological innovations concerning
media formats, wireless networks, terminal types and capabilities. And there is little evidence that the pace
of this innovation is slowing. Today, over one billion of users access the Internet on regular basis, more
than 100 million users have downloaded at least one (multi)media file and over 47 millions of them do so
regularly, searching in more than 160 Exabytes1 of content. In the near future these numbers are expected
to exponentially rise. It is expected that the Internet content will be increased by at least a factor of 6, rising
to more than 990 Exabytes before 2012, fuelled mainly by the users themselves. Moreover, it is envisaged
that in a near- to mid-term future, the Internet will provide the means to share and distribute (new)
multimedia content and services with superior quality and striking flexibility, in a trusted and personalized
way, improving citizensâ quality of life, working conditions, edutainment and safety.
In this evolving environment, new transport protocols, new multimedia encoding schemes, cross-layer inthe
network adaptation, machine-to-machine communication (including RFIDs), rich 3D content as well as
community networks and the use of peer-to-peer (P2P) overlays are expected to generate new models of
interaction and cooperation, and be able to support enhanced perceived quality-of-experience (PQoE) and
innovative applications âon the moveâ, like virtual collaboration environments, personalised services/
media, virtual sport groups, on-line gaming, edutainment. In this context, the interaction with content
combined with interactive/multimedia search capabilities across distributed repositories, opportunistic P2P
networks and the dynamic adaptation to the characteristics of diverse mobile terminals are expected to
contribute towards such a vision.
Based on work that has taken place in a number of EC co-funded projects, in Framework Program 6 (FP6)
and Framework Program 7 (FP7), a group of experts and technology visionaries have voluntarily
contributed in this white paper aiming to describe the status, the state-of-the art, the challenges and the way
ahead in the area of Content Aware media delivery platforms
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