25,583 research outputs found

    Generative Adversarial Mapping Networks

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    Generative Adversarial Networks (GANs) have shown impressive performance in generating photo-realistic images. They fit generative models by minimizing certain distance measure between the real image distribution and the generated data distribution. Several distance measures have been used, such as Jensen-Shannon divergence, ff-divergence, and Wasserstein distance, and choosing an appropriate distance measure is very important for training the generative network. In this paper, we choose to use the maximum mean discrepancy (MMD) as the distance metric, which has several nice theoretical guarantees. In fact, generative moment matching network (GMMN) (Li, Swersky, and Zemel 2015) is such a generative model which contains only one generator network GG trained by directly minimizing MMD between the real and generated distributions. However, it fails to generate meaningful samples on challenging benchmark datasets, such as CIFAR-10 and LSUN. To improve on GMMN, we propose to add an extra network FF, called mapper. FF maps both real data distribution and generated data distribution from the original data space to a feature representation space R\mathcal{R}, and it is trained to maximize MMD between the two mapped distributions in R\mathcal{R}, while the generator GG tries to minimize the MMD. We call the new model generative adversarial mapping networks (GAMNs). We demonstrate that the adversarial mapper FF can help GG to better capture the underlying data distribution. We also show that GAMN significantly outperforms GMMN, and is also superior to or comparable with other state-of-the-art GAN based methods on MNIST, CIFAR-10 and LSUN-Bedrooms datasets.Comment: 9 pages, 7 figure

    Comparision Of Adversarial And Non-Adversarial LSTM Music Generative Models

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    Algorithmic music composition is a way of composing musical pieces with minimal to no human intervention. While recurrent neural networks are traditionally applied to many sequence-to-sequence prediction tasks, including successful implementations of music composition, their standard supervised learning approach based on input-to-output mapping leads to a lack of note variety. These models can therefore be seen as potentially unsuitable for tasks such as music generation. Generative adversarial networks learn the generative distribution of data and lead to varied samples. This work implements and compares adversarial and non-adversarial training of recurrent neural network music composers on MIDI data. The resulting music samples are evaluated by human listeners, their preferences recorded. The evaluation indicates that adversarial training produces more aesthetically pleasing music.Comment: Submitted to a 2023 conference, 20 pages, 13 figure

    GAGAN: Geometry-Aware Generative Adversarial Networks

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    Deep generative models learned through adversarial training have become increasingly popular for their ability to generate naturalistic image textures. However, aside from their texture, the visual appearance of objects is significantly influenced by their shape geometry; information which is not taken into account by existing generative models. This paper introduces the Geometry-Aware Generative Adversarial Networks (GAGAN) for incorporating geometric information into the image generation process. Specifically, in GAGAN the generator samples latent variables from the probability space of a statistical shape model. By mapping the output of the generator to a canonical coordinate frame through a differentiable geometric transformation, we enforce the geometry of the objects and add an implicit connection from the prior to the generated object. Experimental results on face generation indicate that the GAGAN can generate realistic images of faces with arbitrary facial attributes such as facial expression, pose, and morphology, that are of better quality than current GAN-based methods. Our method can be used to augment any existing GAN architecture and improve the quality of the images generated

    Conditional Adversarial Networks for Multimodal Photo-Realistic Point Cloud Rendering

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    We investigate whether conditional generative adversarial networks (C-GANs) are suitable for point cloud rendering. For this purpose, we created a dataset containing approximately 150,000 renderings of point cloud–image pairs. The dataset was recorded using our mobile mapping system, with capture dates that spread across 1 year. Our model learns how to predict realistically looking images from just point cloud data. We show that we can use this approach to colourize point clouds without the usage of any camera images. Additionally, we show that by parameterizing the recording date, we are even able to predict realistically looking views for different seasons, from identical input point clouds.Nutzung von Conditional Generative Adversarial Networks für das multimodale photorealistische Rendering von Punktwolken. Wir untersuchen, ob Conditional Generative Adversarial Networks (C-GANs) für das Rendering von Punktwolken geeignet sind. Zu diesem Zweck haben wir einen Datensatz erstellt, der etwa 150.000 Bildpaare enthält, jedes bestehend aus einem Rendering einer Punktwolke und dem dazugehörigen Kamerabild. Der Datensatz wurde mit unserem Mobile Mapping System aufgezeichnet, wobei die Messkampagnen über ein Jahr verteilt durchgeführt wurden. Unser Modell lernt, ausschließlich auf Basis von Punktwolkendaten realistisch aussehende Bilder vorherzusagen. Wir zeigen, dass wir mit diesem Ansatz Punktwolken ohne die Verwendung von Kamerabildern kolorieren können. Darüber hinaus zeigen wir, dass wir durch die Parametrierung des Aufnahmedatums in der Lage sind, aus identischen Eingabepunktwolken realistisch aussehende Ansichten für verschiedene Jahreszeiten vorherzusagen
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