14,324 research outputs found

    Selection of attributes for modelling Bach chorales by a genetic algorithm

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    A genetic algorithm selected combinations of attributes for a machine learning system. The algorithm used 90 Bach chorale melodies to train models and randomly selected sets of 10 chorales for evaluation. Compression of pitch was used as the fitness evaluation criterion. The best models were used to compress a different test set of chorales and their performance compared to human generate models. G.A. models outperformed the human models, improving compression by 10 percent

    A computational framework for aesthetical navigation in musical search space

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    Paper presented at 3rd AISB symposium on computational creativity, AISB 2016, 4-6th April, Sheffield. Abstract. This article addresses aspects of an ongoing project in the generation of artificial Persian (-like) music. Liquid Persian Music software (LPM) is a cellular automata based audio generator. In this paper LPM is discussed from the view point of future potentials of algorithmic composition and creativity. Liquid Persian Music is a creative tool, enabling exploration of emergent audio through new dimensions of music composition. Various configurations of the system produce different voices which resemble musical motives in many respects. Aesthetical measurements are determined by Zipf’s law in an evolutionary environment. Arranging these voices together for producing a musical corpus can be considered as a search problem in the LPM outputs space of musical possibilities. On this account, the issues toward defining the search space for LPM is studied throughout this paper

    PERFORMANCE FOLLOWING: TRACKING A PERFORMANCE WITHOUT A SCORE

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    EPSRC Doctoral Training Award; EPSRC Leadership Fellowshi

    Computers in Support of Musical Expression

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    Synthesis of variable dancing styles based on a compact spatiotemporal representation of dance

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    Dance as a complex expressive form of motion is able to convey emotion, meaning and social idiosyncrasies that opens channels for non-verbal communication, and promotes rich cross-modal interactions with music and the environment. As such, realistic dancing characters may incorporate crossmodal information and variability of the dance forms through compact representations that may describe the movement structure in terms of its spatial and temporal organization. In this paper, we propose a novel method for synthesizing beatsynchronous dancing motions based on a compact topological model of dance styles, previously captured with a motion capture system. The model was based on the Topological Gesture Analysis (TGA) which conveys a discrete three-dimensional point-cloud representation of the dance, by describing the spatiotemporal variability of its gestural trajectories into uniform spherical distributions, according to classes of the musical meter. The methodology for synthesizing the modeled dance traces back the topological representations, constrained with definable metrical and spatial parameters, into complete dance instances whose variability is controlled by stochastic processes that considers both TGA distributions and the kinematic constraints of the body morphology. In order to assess the relevance and flexibility of each parameter into feasibly reproducing the style of the captured dance, we correlated both captured and synthesized trajectories of samba dancing sequences in relation to the level of compression of the used model, and report on a subjective evaluation over a set of six tests. The achieved results validated our approach, suggesting that a periodic dancing style, and its musical synchrony, can be feasibly reproduced from a suitably parametrized discrete spatiotemporal representation of the gestural motion trajectories, with a notable degree of compression

    A fuzzy rule model for high level musical features on automated composition systems

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    Algorithmic composition systems are now well-understood. However, when they are used for specific tasks like creating material for a part of a piece, it is common to prefer, from all of its possible outputs, those exhibiting specific properties. Even though the number of valid outputs is huge, many times the selection is performed manually, either using expertise in the algorithmic model, by means of sampling techniques, or some times even by chance. Automations of this process have been done traditionally by using machine learning techniques. However, whether or not these techniques are really capable of capturing the human rationality, through which the selection is done, to a great degree remains as an open question. The present work discusses a possible approach, that combines expert’s opinion and a fuzzy methodology for rule extraction, to model high level features. An early implementation able to explore the universe of outputs of a particular algorithm by means of the extracted rules is discussed. The rules search for objects similar to those having a desired and pre-identified feature. In this sense, the model can be seen as a finder of objects with specific properties.Peer ReviewedPostprint (author's final draft

    Learning, Arts, and the Brain: The Dana Consortium Report on Arts and Cognition

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    Reports findings from multiple neuroscientific studies on the impact of arts training on the enhancement of other cognitive capacities, such as reading acquisition, sequence learning, geometrical reasoning, and memory
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